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  • 0

    posted a message on Say Command

    how about you tell us exactly what your trying to do, because as ST4RKiLL3R said, its still confusing, what do you want them to do, and what do you want to happen and such, be very detailed so we can assist.

    Posted in: Triggers
  • 0

    posted a message on My latest idea

    lol, the duck is fine, and i do believe you better pratice your voodoo.

    Posted in: Data
  • 0

    posted a message on Say Command

    your triggers make no sense, you have if then else but you dont do a then, you do an if and a else but the else is suppose to be if it fails. what exactly are you trying to do?

    Posted in: Triggers
  • 0

    posted a message on [Trigger] Placing identical teams made from lobbies)

    no more errors, but this looks very complex, gonna take me some time to figure this out..

    Posted in: Tutorials
  • 0

    posted a message on [Trigger] Placing identical teams made from lobbies)

    @DrakenStark: Go

    it removes the code so all the triggers are gone basically. your map had tons of comments but no triggers. maybe has to do with the 1.1 patch?

    Posted in: Tutorials
  • 0

    posted a message on [Trigger] Placing identical teams made from lobbies)

    hello,

    thanks for the tutorial, but when i load the map to see the actual triggers, this is the error it gives.

    [9/24/2010 4:43:45 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 45319931, Lib: 0)
    [9/24/2010 4:43:45 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 35E4FAAF, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Number Of Players In Player Group' (Parameter Value, 7290EDDC, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Number Of Players In Player Group' (Parameter Value, 6CC00AC7, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 0807881D, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, C4169A3B, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 6AE612E0, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 9D363D89, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 243D4704, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, B60B21AE, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 1D428CAB, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 79F06FE3, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, CAEF256D, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Number Of Players In Player Group' (Parameter Value, 3D91224F, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, C770C7F9, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Number Of Players In Player Group' (Parameter Value, 049EB78D, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, F4A2940E, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 97521195, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Number Of Players In Player Group' (Parameter Value, 5D12D17A, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 2681C85A, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, EC75CB1E, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 0B466F48, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Number Of Players In Player Group' (Parameter Value, C74BF74B, Lib: 0)
    [9/24/2010 4:43:46 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, B2C902DB, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 45319931, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 35E4FAAF, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Number Of Players In Player Group' (Parameter Value, 7290EDDC, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Number Of Players In Player Group' (Parameter Value, 6CC00AC7, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 0807881D, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, C4169A3B, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 6AE612E0, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 9D363D89, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 243D4704, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, B60B21AE, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 1D428CAB, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 79F06FE3, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, CAEF256D, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Number Of Players In Player Group' (Parameter Value, 3D91224F, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, C770C7F9, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Number Of Players In Player Group' (Parameter Value, 049EB78D, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, F4A2940E, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 97521195, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Number Of Players In Player Group' (Parameter Value, 5D12D17A, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 2681C85A, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, EC75CB1E, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, 0B466F48, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Number Of Players In Player Group' (Parameter Value, C74BF74B, Lib: 0)
    [9/24/2010 4:46:10 PM] Warning: Orphaned trigger parameter removed from Function Call 'Player From Player Group' (Parameter Value, B2C902DB, Lib: 0)
    
    Posted in: Tutorials
  • 0

    posted a message on [Data] Tutorial: Multi-Level Upgrades Explained

    sorry i didnt get back to anyone, the forum didnt notify me of users replying, glad i was able to help, and trembelwick if your still having issues, PM me.

    Posted in: Tutorials
  • 0

    posted a message on Can you seriously not use the editor still during maint?

    mine works :)

    Posted in: General Chat
  • 0

    posted a message on How too..

    you talking about the button hotkey in the Data Type - Button and search for hotkey on the right side search. hope thats what you were looking for.

    Posted in: Data
  • 0

    posted a message on [Data] How to make a Hero

    link goes to a 404 page..

    Posted in: Tutorials
  • 0

    posted a message on How to make Multiple Dialog Buttons and multiple players work?

    That didnt work, but i was able to get advice from imisu to look at a certain map and see how its done, the way that works properly is to make a global variable with the type as dialog, and show or hide the dialog based on the global one that was created.

    thanks all who replied and attempted to help.

    Posted in: Triggers
  • 0

    posted a message on A couple minor problems (Solved)

    does it actually cost anything when you build it? meaning, does it take the money?

    Posted in: Data
  • 0

    posted a message on [Library] Dialog Based Transmissions

    i like it, i think ill try this out in my map once it gets out of alpha stages

    Posted in: Trigger Libraries & Scripts
  • 0

    posted a message on How to make Multiple Dialog Buttons and multiple players work?

    thanks so much, ill try it when i get home, if it doesnt work ill be back for more advice. ive only been using the editing for a few days now but i think i am starting to get a hang of it. been reading a lot of tutorials.

    on a side note question, does anyone know where to edit Talents? for instance the Reaper Nitro Pack upgrade i cannot find anywhere(i have story and campaign depends enabled) and it says its listed as a talen and i need to edit the cost of it but i am unable to locate it.

    Posted in: Triggers
  • 0

    posted a message on How to make Multiple Dialog Buttons and multiple players work?

    Hello,

    I am having a bit of trouble with my trigger, currently i have a dialog with 3 dialog buttons for a player to select their race. now i made a new dialog for each player (2 just for testing purposes until i know it works) and when player 1 or player 2 picks their race, it stops working and the other cannot. i tried it with destroy all dialogs and all types of different ways, so i reverted back to the way it used to be with destroy all so i can get some input. ill display the code below.

    Trigger 1 - Player 1 - Select Race Dialog

    Player 1 - Select Race Dialog
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            Dialog - Create a Modal dialog of size (300, 250) at (0, 0) relative to Center of screen
            Variable - Set Player 1 - Race Var = (Last created dialog)
            Dialog - Create a label for dialog (Last created dialog) with the dimensions (200, 50) anchored to Top Left with an offset of (60, 25) with the text "Choose Your Race" color set to White text writeout set to false with a writeout duration of 2.0
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (200, 50) anchored to Top Left with an offset of (50, 50) setting the tooltip to "Select Race Terran" with button text "Terran" and the hover image set to ""
            Variable - Set Player 1 - Race Array[1] = (Last created dialog item)
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (200, 50) anchored to Top Left with an offset of (50, 100) setting the tooltip to "Select Race Zerg" with button text "Zerg" and the hover image set to ""
            Variable - Set Player 1 - Race Array[2] = (Last created dialog item)
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (200, 50) anchored to Top Left with an offset of (50, 150) setting the tooltip to "Select Race Protoss" with button text "Protoss" and the hover image set to ""
            Variable - Set Player 1 - Race Array[3] = (Last created dialog item)
            Dialog - Show (Last created dialog) for (Player group(1))
    

    Trigger 2 - Global Var

        Player 1 - Race Var = No Dialog <Dialog>
    

    Trigger 3 - Global Array

        Player 1 - Race Array = No Dialog Item <Dialog Item[4]>
    

    Trigger 4 - Race Selection - Give Units/Buildings

    Player 1 - Race HQ
        Events
            Dialog - Any Dialog Item is used by Player (Triggering player) with event type Clicked
        Local Variables
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Used dialog item) == Player 1 - Race Array[1]
                Then
                    Unit - Create 1 Command Center for player 1 at Spawn - Player 1 using default facing (No Options)
                    Unit - Create 4 SCV for player 1 at Spawn - Player 1 using default facing (No Options)
                    Dialog - Destroy all dialogs
                    Player - Modify player 1 Minerals: Add 200
                    Player - Modify player 1 Minerals: Add 2000000
                    Player 1 - Masser Dialog()
                Else
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Used dialog item) == Player 1 - Race Array[2]
                Then
                    Unit - Create 1 Hatchery for player 1 at Spawn - Player 1 using default facing (No Options)
                    Unit - Create 4 Drone for player 1 at Spawn - Player 1 using default facing (No Options)
                    Unit - Create 4 Zergling for player 1 at Spawn - Player 1 using default facing (No Options)
                    Unit - Create 4 Hydralisk for player 1 at Spawn - Player 1 using default facing (No Options)
                    Unit - Create 1 Overlord for player 1 at Spawn - Player 1 using default facing (No Options)
                    Dialog - Destroy all dialogs
                    Player - Modify player 1 Minerals: Add 2000000
                    Player 1 - Masser Dialog()
                Else
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Used dialog item) == Player 1 - Race Array[3]
                Then
                    Unit - Create 1 Nexus for player 1 at Spawn - Player 1 using default facing (No Options)
                    Unit - Create 4 Probe for player 1 at Spawn - Player 1 using default facing (No Options)
                    Dialog - Destroy all dialogs
                    Player - Modify player 1 Minerals: Add 200
                    Player - Modify player 1 Minerals: Add 2000000
                    Player 1 - Masser Dialog()
                Else
    

    Trigger 5 - Action Definition - Masser Dialog ( Not Suppose to Disappear & Suppose to work for each player ) Currently working for 1 player

    Player 1 - Masser Dialog
        Options: Action
        Return Type: (None)
        Parameters
        Grammar Text: Player 1 - Masser Dialog()
        Hint Text: (None)
        Custom Script Code
        Local Variables
        Actions
            Dialog - Create a Modal dialog of size (250, 250) at (0, 25) relative to Top of screen
            Variable - Set Player 1 - Masser Var = (Last created dialog)
            Dialog - Create a label for dialog (Last created dialog) with the dimensions (200, 50) anchored to Top Left with an offset of (75, 25) with the text "Mass To.." color set to White text writeout set to false with a writeout duration of 2.0
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (50, 50) anchored to Top Left with an offset of (75, 50) setting the tooltip to "Send Units to Player 2" with button text "P2" and the hover image set to ""
            Variable - Set Player 1 - Masser Array[2] = (Last created dialog item)
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (50, 50) anchored to Top Left with an offset of (125, 50) setting the tooltip to "Send Units to Player 3" with button text "P3" and the hover image set to ""
            Variable - Set Player 1 - Masser Array[3] = (Last created dialog item)
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (50, 50) anchored to Top Left with an offset of (75, 175) setting the tooltip to "Send Units to Player 6" with button text "P6" and the hover image set to ""
            Variable - Set Player 1 - Masser Array[6] = (Last created dialog item)
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (50, 50) anchored to Top Left with an offset of (125, 175) setting the tooltip to "Send Units to Player 7" with button text "P7" and the hover image set to ""
            Variable - Set Player 1 - Masser Array[7] = (Last created dialog item)
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (50, 50) anchored to Top Left with an offset of (30, 90) setting the tooltip to "Send Units to Player 1" with button text "P1" and the hover image set to ""
            Variable - Set Player 1 - Masser Array[1] = (Last created dialog item)
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (50, 50) anchored to Top Left with an offset of (30, 135) setting the tooltip to "Send Units to Player 5" with button text "P5" and the hover image set to ""
            Variable - Set Player 1 - Masser Array[5] = (Last created dialog item)
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (50, 50) anchored to Top Left with an offset of (170, 90) setting the tooltip to "Send Units to Player 4" with button text "P4" and the hover image set to ""
            Variable - Set Player 1 - Masser Array[4] = (Last created dialog item)
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (50, 50) anchored to Top Left with an offset of (170, 135) setting the tooltip to "Send Units to Player 8" with button text "P8" and the hover image set to ""
            Variable - Set Player 1 - Masser Array[8] = (Last created dialog item)
            Dialog - Create a button for dialog (Last created dialog) with the dimensions (80, 80) anchored to Top Left with an offset of (85, 98) setting the tooltip to "Send Units to Center of Map" with button text "CEN" and the hover image set to ""
            Variable - Set Player 1 - Masser Array[9] = (Last created dialog item)
            Dialog - Show (Last created dialog) for (Player group(1))
    

    Trigger 6 - Masser Variable

        Player 1 - Masser Var = No Dialog <Dialog>
    

    Trigger 7 - Masser Array

        Player 1 - Masser Array = No Dialog Item <Dialog Item[9]>
    

    Trigger 8 - Move Units

    Player 1 - Masser - Move Units
        Events
            Dialog - Any Dialog Item is used by Player (Triggering player) with event type Clicked
        Local Variables
        Conditions
        Actions
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Used dialog item) == Player 1 - Masser Array[1]
                Then
                    Unit - Order all units in Player 1 - Hydra - Group to ( Attack targeting Spawn - Player 1) (Replace Existing Orders)
                Else
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Used dialog item) == Player 1 - Masser Array[2]
                Then
                    Unit - Order all units in Player 1 - Hydra - Group to ( Attack targeting Spawn - Player 2) (Replace Existing Orders)
                Else
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Used dialog item) == Player 1 - Masser Array[3]
                Then
                    Unit - Order all units in Player 1 - Hydra - Group to ( Attack targeting Spawn - Player 3) (Replace Existing Orders)
                Else
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Used dialog item) == Player 1 - Masser Array[4]
                Then
                    Unit - Order all units in Player 1 - Hydra - Group to ( Attack targeting Spawn - Player 4) (Replace Existing Orders)
                Else
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Used dialog item) == Player 1 - Masser Array[5]
                Then
                    Unit - Order all units in Player 1 - Hydra - Group to ( Attack targeting Spawn - Player 5) (Replace Existing Orders)
                Else
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Used dialog item) == Player 1 - Masser Array[6]
                Then
                    Unit - Order all units in Player 1 - Hydra - Group to ( Attack targeting Spawn - Player 6) (Replace Existing Orders)
                Else
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Used dialog item) == Player 1 - Masser Array[7]
                Then
                    Unit - Order all units in Player 1 - Hydra - Group to ( Attack targeting Spawn - Player 7) (Replace Existing Orders)
                Else
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Used dialog item) == Player 1 - Masser Array[8]
                Then
                    Unit - Order all units in Player 1 - Hydra - Group to ( Attack targeting Spawn - Player 8) (Replace Existing Orders)
                Else
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Used dialog item) == Player 1 - Masser Array[9]
                Then
                    Unit - Order all units in Player 1 - Hydra - Group to ( Attack targeting Center) (Replace Existing Orders)
                Else
    

    Trigger 9 - Variable - Hydra Group for sending

        Player 1 - Hydra - Group = (Empty unit group) <Unit Group>
    

    I basically have the same thing for player 2 but changed a few points and group things. can anyone tell me how to fix this?

    Posted in: Triggers
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