• 0

    posted a message on requesting help for a sell fonction
    Events
    Game - Player Any Player types a chat message containing "@sell", matching Exactly
    Local Variables
    Conditions
    Actions
    Unit - Replace (Triggering unit) with a Select a Tower using New Unit's Default vitals
    Player - Modify player (Triggering player) Minerals: Add (Integer((* ((Real((Minerals cost of (Unit type of (Triggering unit)))))))))
    

    this code is just not working, its give me a event type error

    my problem is that , triggering units most be selected and selected units most be owned by triggering player, can anyone help me or have better suggestion ?

    Posted in: Triggers
  • 0

    posted a message on Starforge map series by dnladt

    hi, i would like to inform all of you that I am currently working on a new project call : starforge - annihilation the map is already public, (it can be found on the second page if you checked show new only)

    it need more testing and balance but i can't do that alone.

    so am kindly asking for help.

    here some screen shot

    1 2

    Posted in: Project Workplace
  • 0

    posted a message on need help for trigger

    unfortunately its not working but that is

    • Player - Modify player 1 Minerals: Add (Integer(((Real((Player 1 Minerals))) * 0.05)))

    Thx you

    Posted in: Triggers
  • 0

    posted a message on need help for trigger
    • Actions
    • General - Pick each integer from 1 to 10, and do (Actions)
    • Actions
    • Player - Modify player (Picked integer) Minerals: Add ((Player (Picked integer) Minerals) * (5 / 100))

    this action is not working...

    • Any suggestion ?
    Posted in: Triggers
  • 0

    posted a message on bug with my mod and shader video quality

    nobody have a solution ?

    Posted in: Miscellaneous Development
  • 0

    posted a message on bug with my mod and shader video quality

    @alejrb: Go

    me, you, everyone else, been reported in game, here, and in my mail box

    try it the mod is starforge - blood sport

    Posted in: Miscellaneous Development
  • 0

    posted a message on bug with my mod and shader video quality

    @alejrb: Go

    well even if i place a completely untouched units on the map its not showing with low shader quality.really really weird

    Posted in: Miscellaneous Development
  • 0

    posted a message on bug with my mod and shader video quality

    OK I created a bunch of new units, some of them are directly placed on the map. the problem is if your video shader quality is set to low you see nothing on the map no unit no structure not even the mineral nod. what can cause this, and how to solve it ?

    am telling players in my loading screen to put the shader to medium. but that can't be a permanent solution.

    thanks for you help.

    Posted in: Miscellaneous Development
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