this code is just not working, its give me a event type error
my problem is that , triggering units most be selected and selected units most be owned by triggering player, can anyone help me or have better suggestion ?
hi, i would like to inform all of you that I am currently working on a new project call : starforge - annihilation
the map is already public, (it can be found on the second page if you checked show new only)
it need more testing and balance but i can't do that alone.
OK I created a bunch of new units, some of them are directly placed on the map. the problem is if your video shader quality is set to low
you see nothing on the map no unit no structure not even the mineral nod. what can cause this, and how to solve it ?
am telling players in my loading screen to put the shader to medium. but that can't be a permanent solution.
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this code is just not working, its give me a event type error
my problem is that , triggering units most be selected and selected units most be owned by triggering player, can anyone help me or have better suggestion ?
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hi, i would like to inform all of you that I am currently working on a new project call : starforge - annihilation the map is already public, (it can be found on the second page if you checked show new only)
it need more testing and balance but i can't do that alone.
so am kindly asking for help.
here some screen shot
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unfortunately its not working but that is
Thx you
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this action is not working...
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nobody have a solution ?
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@alejrb: Go
me, you, everyone else, been reported in game, here, and in my mail box
try it the mod is starforge - blood sport
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@alejrb: Go
well even if i place a completely untouched units on the map its not showing with low shader quality.really really weird
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OK I created a bunch of new units, some of them are directly placed on the map. the problem is if your video shader quality is set to low you see nothing on the map no unit no structure not even the mineral nod. what can cause this, and how to solve it ?
am telling players in my loading screen to put the shader to medium. but that can't be a permanent solution.
thanks for you help.