Name: StarForge : The Hunt
Version: 1.0
State: Beta
Player: 1
Genre: Action
Type: Point and click
Server: NA
Game duration : 23 min
Starforge : The Hunt is a starcraft custom mini game based on duck hunt (nes 8-bit) here a short video showing a liitle of the game
Please try and review it i rely need your feedback
to found the map search for "starforge" you will also find all my creation
just to be sure you guys appreciate my work , there isn't any random variable there all hand made wave.
Thank you
Dnladt.135
I MADE IT, so simple !!!!
first create a camera
with those setting
then delete all default camera zoom level and
create a new one with distance enabled at the
value you want after that put those 2 line in you Initialization trigger
- Camera - Apply Camera 001 for player 1 over 0.0 seconds with 0% initial velocity, 0% deceleration, and Include Target
- Camera - Turn camera mouse rotation On for player 1
no... just a fixed eye position in the middle of the map , with the camera being able to turn left and right up and down at player will using the mouse wheel or border scrolling without changing the eye position
in fact its more like a first person camera
if we try to represent it in real life, it would be a camera man standing still. he can only pivot and look up and down
thx for the help it appreciated. if I read you correctly h34dl4g I will have to do 27 script (one for each tower ) and 27 more of each tower replacement , isn't that a bit to much ? your idea sound good, but without the correct script entry name am afraid I wont be able to make it work, you see this: "If Unit type Of Selected Unit=" simply do not exist in the editor as a condition, I searched everywhere. but it seams that you can not ask the trigger to verify what units is selected. anyway thx for putting me in the good direction
for karawasa, well there a bug in my map that I cant quite figure out ,if I add any more ability to any of my existing or newly created tower it disable ability "X" of tower "A" if I add another one it disable ability "X" of tower "B" and so on, and the ability "X" is the upgrade(Morph) ability. so if I add the salvage ability for example to each of my 9 lvl 1 tower they all lose there +1 lvl upgrade morph ability, if I continue and add it to lvl 2 and lvl 3 tower then the base tower selector witch is the tower you start with lose all is 9 tower ability. maybe there a flag somewhere that am unaware of and forgot to check idk...
btw karawasa , when will you release eletd for sc2 ?
because I don t want the tower to be destroy, you see in my tower defence you dont have a builder you start the game with 28 building who can morph in tower, so if i put the sell function like you said, then the main building will be destroy and the player wont be able to build another, do you see the problem ?
I need a good old -sell chat command, with unit replacement, but how do i do that
to be more precise:
if any player say -sell and have a tower selected who is own by him, then replace selected unit by unite x and Add mineral = to selected unite cost for triggering player
I have also think of a morph back ability but that will be way to long to add all those actor event I already made around 100 morph actor , I don't want to be force to make more
0
map is online(NA) search for " wise play "
there not a lot of decoration, but if you guys like It ill work on it more.
please be indulgent is my first melee map.
Edit : ok there is some asymmetry not intended ill correct it tomorrow
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@Kalithumos: Go
thank you for you feedback I needed it ! in fact I need more :) tell your friend to try it and come here to tell me what they think !
0
bumb
0
please try and review my map
0
Name: StarForge : The Hunt
Version: 1.0
State: Beta
Player: 1
Genre: Action
Type: Point and click
Server: NA
Game duration : 23 min
Starforge : The Hunt is a starcraft custom mini game based on duck hunt (nes 8-bit) here a short video showing a liitle of the game
Please try and review it i rely need your feedback
to found the map search for "starforge" you will also find all my creation
just to be sure you guys appreciate my work , there isn't any random variable there all hand made wave.
Thank you
Dnladt.135
0
Name: StarForge : The Hunt
Version: 1.0
State: Beta
Player: 1
Genre: Action
Type: Point and click
Game duration : 23 min
Server: NA
Starforge : The Hunt is a starcraft custom mini game based on duck hunt (nes 8-bit) here a short video showing a liitle of the game
Please try and review it i rely need your feedback
to found the map search for "starforge" you will also find all my creation
just to be sure you guys appreciate my work , there isn't any random variable there all hand made wave.
Thank you
Dnladt.135
0
I MADE IT, so simple !!!! first create a camera with those setting
then delete all default camera zoom level and create a new one with distance enabled at the value you want after that put those 2 line in you Initialization trigger
- Camera - Apply Camera 001 for player 1 over 0.0 seconds with 0% initial velocity, 0% deceleration, and Include Target
- Camera - Turn camera mouse rotation On for player 1
0
bump
0
@Reaper872: Go
no... just a fixed eye position in the middle of the map , with the camera being able to turn left and right up and down at player will using the mouse wheel or border scrolling without changing the eye position
in fact its more like a first person camera
if we try to represent it in real life, it would be a camera man standing still. he can only pivot and look up and down
or a human head
0
here a drawing of what I would like it to be
I hope some one can help me;
0
ok the engine work perfectly except that the unit am using is a reaper. and it seams to lose hes ability to jump cliff :( can it be fix ?
0
thx for the help it appreciated. if I read you correctly h34dl4g I will have to do 27 script (one for each tower ) and 27 more of each tower replacement , isn't that a bit to much ? your idea sound good, but without the correct script entry name am afraid I wont be able to make it work, you see this: "If Unit type Of Selected Unit=" simply do not exist in the editor as a condition, I searched everywhere. but it seams that you can not ask the trigger to verify what units is selected. anyway thx for putting me in the good direction
for karawasa, well there a bug in my map that I cant quite figure out ,if I add any more ability to any of my existing or newly created tower it disable ability "X" of tower "A" if I add another one it disable ability "X" of tower "B" and so on, and the ability "X" is the upgrade(Morph) ability. so if I add the salvage ability for example to each of my 9 lvl 1 tower they all lose there +1 lvl upgrade morph ability, if I continue and add it to lvl 2 and lvl 3 tower then the base tower selector witch is the tower you start with lose all is 9 tower ability. maybe there a flag somewhere that am unaware of and forgot to check idk...
btw karawasa , when will you release eletd for sc2 ?
0
its nice to see that no one helping.... thx sc2mapster
0
BUMP
0
@RealFrozenShadow: Go
because I don t want the tower to be destroy, you see in my tower defence you dont have a builder you start the game with 28 building who can morph in tower, so if i put the sell function like you said, then the main building will be destroy and the player wont be able to build another, do you see the problem ?
I need a good old -sell chat command, with unit replacement, but how do i do that
to be more precise: if any player say -sell and have a tower selected who is own by him, then replace selected unit by unite x and Add mineral = to selected unite cost for triggering player
I have also think of a morph back ability but that will be way to long to add all those actor event I already made around 100 morph actor , I don't want to be force to make more
so please "trigger" help me :)
if you need more more information just ask :)
the map is live and call: StarForge - awakening