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    posted a message on 1 Beam Weapon that Mutli-Targets?? (Solved!)

    I've made a HUGE Carrier ship that shoots a "Beam Swarm" weapon, using the ColossusBeam model. It shoots 5 individual beams, and I know it does(even though I only see 1 beam) because the damage on 1 beam isn't enough to kill a marine but I get 1 shot kills when I test the map now since I figured out how to actually make it fire 5 beams through additional effects::

    • Swarm Beam (set) (effect calls each Beam 1 through 5 so now I get 1 hit kills regardless
    • Swarm Beam 1 (damage)
    • Swarm Beam 2 (damage)
    • Swarm Beam 3 (damage)
    • Swarm Beam 4 (damage)
    • Swarm Beam 5 (damage)

    Anyways, I toyed around with Behaviors, Validators, Targets, Searches and whatnot and I cannot figure out how to get the Beams to target separately. I do not want 5 minimum targets before it shoots the beams. If there are 4 targets, shoot beams 1-4 at each target, beam 5 will randomly select 1 of 4 targets, that sort of deal.

    I also tried adding 2 Beam Swarm weapons to the same unit, it shows up 'properly' in the editor, but in game there's only 1 weapon tooltip showing and if there are 2, I cannot tell(since the beams target the same target).

    I took a peak at the Campaign Medivac upgrade(dual beam/targets) and I was not successful in adapting it to my Beam Swarm. If I added Medivac - Heal Beam is Busy behavior to the unit/weapon, it won't even fire in game. If I add Medivac - Heal Beam is Available(or whatever - going off memory for now) it will fire the Beam Swarm no problems.

    Any Ideas??

    Thx for any help.

    Posted in: Data
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