I need the abomination model from WoW, and, if possible, with a bump and specter map.
I also need the arachnathid model from Warcraft 3. If possible, a bump map and specter map added as well. And, if you're really up for it, refinement of the model, animations, and texture to better fit SC2.
I'm trying to import an arachnathidgreen.mdx model from wc3 into 3d max and convert it into a .m3, but I'm having issues.
If I import it as .mdx and then export it as an .m3, only the bones are showing. If I import it and then check "import as .m3", then try to export it as an .m3, it errors.
Can anyone help me on this?
Also, using war3modeleditor, I removed a few of the textures and deleted the materials (for the spark on his tail in the spell anim) and then exported 3 of the textures, saved them as TGA, and then set the materials/nodes to use those.
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I need the abomination model from WoW, and, if possible, with a bump and specter map.
I also need the arachnathid model from Warcraft 3. If possible, a bump map and specter map added as well. And, if you're really up for it, refinement of the model, animations, and texture to better fit SC2.
Thank you very much!
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I'm using 3d max 2012.
I'm trying to import an arachnathidgreen.mdx model from wc3 into 3d max and convert it into a .m3, but I'm having issues.
If I import it as .mdx and then export it as an .m3, only the bones are showing. If I import it and then check "import as .m3", then try to export it as an .m3, it errors.
Can anyone help me on this?
Also, using war3modeleditor, I removed a few of the textures and deleted the materials (for the spark on his tail in the spell anim) and then exported 3 of the textures, saved them as TGA, and then set the materials/nodes to use those.
Edit: Pics included. http://postimage.org/image/rpmdvqi8l/
http://postimage.org/image/j3924eo29/
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Thank you very much it works excellently! I was having trouble with this for days. I had no idea I had to add a cost for each level until now.