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    posted a message on Weapon Visual's

    this might be a stupid question but is it possible, within the editor of course, to give a unit another units weapon visually? in this case the ghost, and give them a different gun?

    Ive tried searching for an answer but i can't seem to find a solid yes or no or tutorial on how to if its possible. Any help would be much appreciated :)

    Posted in: Data
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    posted a message on Custom Map Review Panel

    i fit all requirements, I'm also brutally honest.

    Posted in: Map Review
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    posted a message on Might be a stupid question but...

    @zeldarules28: Go

    i just mean really appealing ones, I assumed photoshop was involved but a few of them I've seen are just amazing. I'm thinking of just watching cut scenes and snapping a screenshot then editing it.

    Posted in: Artist Tavern
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    posted a message on Might be a stupid question but...

    Where are people getting these loading screens from? i mean some of them look down right professional digital painter quality... i mean is everyone hiring an artist to make their loading screens for games that aren't popular?

    I just wanted to know... i feel like some are made within the editor.. but again i don't know and would like to know how to get one of these professional loading screens or where to start in making one.

    Posted in: Artist Tavern
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    posted a message on <Solved>

    @Nerfpl: Go

    i still dont fully understand the workings of the trigger, i understand that one does not equal the other but i thought it was checking the condition of the variable. At any rate your solution worked out like a charm :D thanks alot.

    Posted in: Triggers
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    posted a message on <Solved>

    the spine crawlers are not killed by the player at all, the spine crawlers are just part of the fight as in they attack you at slow rates while your fighting the boss and spawn in random locations in the boss fight area every 15 seconds. i have it checking if unit dies b1 is >= 1 to know when to kill the spine crawlers, the unit dies b1 >= 1 is notification that the boss has died.

    Posted in: Triggers
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    posted a message on <Solved>

    Okay so i have a trigger that spawns 4 Invulnerable/Unselectable (annoying, hit you) units in a region every 15 seconds (Periodic Event)

    With a condition of "the players kill count (Titled Unit Dies B1)" is <= 0 (Zero in this case just for testing sake)

    The Desired effect is

    once the player kills the "boss" (making the "Unit Dies" variable == 1) i want to kill all the units created by the trigger. (And yes i give it a condition of "Unit Dies" >= 1)

    With the help of Nash|347 i figured out how to go about this... by creating a unit group and picking each unit as its added to said group and then killing all picked units with a condition of "Unit Dies B1 >= 1".

    The problem I've come across is

    The only problem is when i create a global variable (unit group) and add each unit to that group, as they are created, instead of a local variable (unit group) and then make a separate trigger that kills them automatically instead of every 15 seconds, it doesn't work at all they just stay alive.

    Neither method works (global or local variable unit group) in getting them killed.

    Any help would be appreciated. Sorry if its something stupid and simple but I'm not a trigger man at all xD

    Thanks in advance.

    Posted in: Triggers
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    posted a message on We Are Legend: Team Recruitment!

    Bump

    Posted in: Team Recruitment
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    posted a message on We Are Legend: Team Recruitment!

    Bump... QQ

    Posted in: Team Recruitment
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    posted a message on We Are Legend: Team Recruitment!

    @TacoManStan: Go

    i think i missed something? lol.

    Posted in: Team Recruitment
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    posted a message on We Are Legend: Team Recruitment!

    bump... still need people! D:

    Posted in: Team Recruitment
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    posted a message on We Are Legend: Team Recruitment!

    Still looking for more people for this project, We need multiple data people and trigger people... Only have a terrainer so far and myself.

    Posted in: Team Recruitment
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    posted a message on Seismic Square: Forming Team

    i wish i hadnt tried to make a map while you did.. lol.. no one will join my team -_- all i have is a terrainer QQ

    Posted in: Team Recruitment
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    posted a message on We Are Legend: Team Recruitment!

    Well thank you for your input i do appreciate it but there are many games out there to fulfill the blood lust of killing zombies. This game will be based on time attack strategy and working as a team.

    Posted in: Team Recruitment
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    posted a message on Placement issue

    I have an ability that places a drone that flys in one spot that heals the caster, The only problem is no matter where i place the drone it spawns above the caster, and i for the life of me cant figure out where the problem is data wise.. lol.. if anyone can help i would appreciate it a ton :)

    Posted in: Data
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