well its not on a "timer" its on a dialog that's text changes every one second, well it did. I have it set now from 30-25-20-15-10-5-4-3-2-1 so its quite a bit less but still not just a timer that counts down from 30 automatically.
well that helps me understand how to make it better... but even after giving it a window moving it to 0,0 and showing the window.. i cant see it.
i currently have a trigger that shows a dialog and text that changes every second... but thats just not good for the trigger amounts in the game.. its a 30 second timer so with just the countdown it has 60 trigger events and i have two of them in the game, so thats 120 with just the timers which are turned on and off and reset and more during the match.. making very large numbers very fast.
first thanks a lot for the reply, i'm trying to do what you said but all i can see for converting real is real to text or text (advanced), i went for real to text and then integer to real and i think its all wrong because i ended up with
Dialog - Set Labels[0] text to (Text((Real(Slider Amount))) with Any Precision decimal places) for (All players)
ok i changed it up a bit again and now im at
Dialog - Set Labels[0] text to (Text((Integer(0.0)))) for (All players)
and i cant find a "current value of" in the convert real to integer's value field.
even if im, which im sure i am, doing this completely wrong any help to get me in the right direction would help me alot. im currently at a stand still because i want to get all the game functions working before progressing any further.
ok so im currently working on a label that updates on a sliders amount. this is what i have
It currently updates but not correctly... the more i slide the higher it goes but if i only move the slider halfway its already to 10.. i have no idea how to make this work, and i also need it to go down when the slider is taken backwards, I cant figure it out :( so im posting here in hopes someone can help! :D
i see, well thanks alot. i have it creating the beam now.. but it doesnt destroy it after the ability is used or canceled, instead it just moves it to the front of the unit and adds a new one each time lol.
I see, Well when checking the unit actor i see where it sets the reference, But how do i create a reference? as seen in the pic attached to this post, its set, but the reference is already there. i cant do the same with my units actor because the reference doesn't exist.
basically im trying to remake the raynor railgun snipe, currently im trying to get the cursor it uses. Ive created every aspect of the ability, im having a few problems with it but the one im working on now is the actual cursor. If i change the ::global.RaynorCommando to my unit's actor name/unit name it just goes away completely.
I've attached the original ability cursors actor to show you where im talking about, i have my own and it uses the same splat and all but even changing the original abilitys cursor actor just causes it to no longer show up.
0
well its not on a "timer" its on a dialog that's text changes every one second, well it did. I have it set now from 30-25-20-15-10-5-4-3-2-1 so its quite a bit less but still not just a timer that counts down from 30 automatically.
0
well that helps me understand how to make it better... but even after giving it a window moving it to 0,0 and showing the window.. i cant see it.
i currently have a trigger that shows a dialog and text that changes every second... but thats just not good for the trigger amounts in the game.. its a 30 second timer so with just the countdown it has 60 trigger events and i have two of them in the game, so thats 120 with just the timers which are turned on and off and reset and more during the match.. making very large numbers very fast.
0
i need help creating a timer, i found 1 tutorial on it on google.. just 1... and it doesn't work lol.. sooooooo im asking here...
Help a baddie out... Teech Meh Teh Weighs Oof Teh Timah!!! plox.
0
its another variable i made because i thought i needed one for the amount the slider was at in the label.
ah ok i found it now :D thanks alot. time to test!! :D
Woot it works!! :D <3<3<3
0
first thanks a lot for the reply, i'm trying to do what you said but all i can see for converting real is real to text or text (advanced), i went for real to text and then integer to real and i think its all wrong because i ended up with
Dialog - Set Labels[0] text to (Text((Real(Slider Amount))) with Any Precision decimal places) for (All players)
ok i changed it up a bit again and now im at
Dialog - Set Labels[0] text to (Text((Integer(0.0)))) for (All players)
and i cant find a "current value of" in the convert real to integer's value field.
0
even if im, which im sure i am, doing this completely wrong any help to get me in the right direction would help me alot. im currently at a stand still because i want to get all the game functions working before progressing any further.
0
ok so im currently working on a label that updates on a sliders amount. this is what i have
It currently updates but not correctly... the more i slide the higher it goes but if i only move the slider halfway its already to 10.. i have no idea how to make this work, and i also need it to go down when the slider is taken backwards, I cant figure it out :( so im posting here in hopes someone can help! :D
any help is appreciated.
0
just opened a lobby of it if anyone wants to join ^^
Oh the colors are wierd, idk if its correctly displaying but i see:
Warm Team - P1
Cold Team - P1
Cold Team - P2
Cold Team - P3
Cold Team - P5
Warm Team - P1
Warm Team - P2
Warm Team - P3
Warm Team - P4
0
pretty awesome man :D i'll def be playing it!!!
0
yea I've given up on it lol.. I'm just not data knowledgeable enough to make an ability like it or to attach it successfully to another unit.
0
i see, well thanks alot. i have it creating the beam now.. but it doesnt destroy it after the ability is used or canceled, instead it just moves it to the front of the unit and adds a new one each time lol.
This ability is ridicules lol.
0
I see, Well when checking the unit actor i see where it sets the reference, But how do i create a reference? as seen in the pic attached to this post, its set, but the reference is already there. i cant do the same with my units actor because the reference doesn't exist.
0
basically im trying to remake the raynor railgun snipe, currently im trying to get the cursor it uses. Ive created every aspect of the ability, im having a few problems with it but the one im working on now is the actual cursor. If i change the ::global.RaynorCommando to my unit's actor name/unit name it just goes away completely.
I've attached the original ability cursors actor to show you where im talking about, i have my own and it uses the same splat and all but even changing the original abilitys cursor actor just causes it to no longer show up.
0
anyone know how to make a "::global.Unitnamehere" just setting it to my unit doesn't work, i need to actually create it.. but i have no clue where
0
yea i dont have 3DS D: oh well. not really a set back, just would have been cooler.