• 0

    posted a message on Looking for Voice Actor

    The project has now been announced! Follow this link to the thread.

    Posted in: Team Recruitment
  • 0

    posted a message on [EU/NA] Amira Tower Defence

    Created by Scorp.960EU

    THE AUTHOR OF THE GREAT SUCCESS TEMPLE TD

    Amira Tower Defence

    Latest Update

    02/12/2012 - See Changelog below



    Do you have what it takes to give a constructive and insightful review?


    Amira is released on the EU server, named Amira Tower Defence.

    Amira is released on the NA server by Nebuli2, named Amira TD.


    Lore

    The Humans have expanded to other planets, due to Earth being crowded. One of those planets are Amira. A peaceful planet, much like ours. After a couple of years on Amira, the Humans got company. An unknown, and very agressive species has settled on Amira too. The Humans must now defend their new home against the unknown species.

    Objective

    The objective is to hold back the incoming waves of Zerg. To achieve this, the player has to place structures, which attacks the incoming enemies. If an enemy reaches the city, the player is defeated.

    Features

    Unique controls using WASD - You control the building placement and abilties with WASD.

    Orb & Outrage mechanic - A unique game mechanic, which takes TDs to the next level. Orbs are collected by killing zerg, while Outrage is triggered whenever you have gained 10 orbs. Outrage deals heavy damage to enemies close to the outraging tower.

    Range Indicators - You will never mistake your towers' range again. Amira features range indicators, which can be toggled on and off as you like. Various different range indicators may be purchased in the ingame shop.

    Hours of gameplay - Amira TD contains hours of gameplay, while no minute will be the same.

    Advanced, yet userfriendly Interface - Amira takes the UI of the classic tower defences to the next level, with full custom UI, while still keeping it simple and clean.

    In-depth tutorial for newcomers - Amira features a tutorial, which explains mechanics and controls.

    Detailed main menu at map start - Amira has a beautiful, dynamic main menu.

    Beat your personal highscores - Keep track of your personal highscores, such as kills, killingspree, best wave, games played and difficulty played.

    5 difficulties - Tower Defences should be challenging to newcomers aswell as veterans, which is why Amira has 5 difficulties for each Act.

    29 unique structures - Amira contains 29 structures, each with very different effects and strategic placements.

    Randomised waves and events - Amira keeps a nice balance between random and set waves. No game will be the same, but the veteran players will still survive better than the new players. Amira also has randomised events on the battlefield. Enjoy watching Zerg and Protoss air getting crushed by Thors, or banshees flying by.

    Beautiful environment - The environment contributes a lot to the game experience, and Amira has done everything possible to make your eye like what it sees.

    Custom achievements - The all-new achievement system in Amira, challenges players in a new and exciting way. Amira currently has 42 achievements for you to hunt.

    Unlockable Content - Amira has lots of unlockable content. New Acts are unlocked upon completion of others, and players obtain Coins for completing various tasks, which can be used in the Shop to purchase new structures and range indicators.

    Controls

    • Selection Circle - WASD
    • Remove Structure - Z
    • Abilities - QE
    • Place Structure - 12345678
    • Camera Controls - Arrowkeys

    Future Updates

    • Fix issues as they are discovered
    • Balance gameplay and difficulty
    • Add new content


    Video Preview

    Below video is outdated. New video will be out soon.

    Embed Removed: https://www.youtube.com/v/zi45A6gIxp0?fs=1



    Hall of Fame

    Have you beaten the game on a honorable difficulty? Post in this thread, and attach a replay.
    The Hall of Fame contain statistics from 120% and 140% difficulty only.

    NameActDifficultyReplayVersion
    ScorpI120%Link Coming Soon1.7
    ScorpII120%Link Coming Soon1.7
    ScorpIII120%Link Coming Soon1.7
    Posted in: Project Workplace
  • 0

    posted a message on A fast question

    wrong section

    Posted in: Triggers
  • 0

    posted a message on Looking for Voice Actor

    @GlornII: Go

    I am no expert in english, and all kinds of help will be appreciated. Add me on skype so we can have a talk.

    Posted in: Team Recruitment
  • 0

    posted a message on Crater of Carnage Play Mechanics
    Quote from GlornII: Go

    Sadly, I occasionally read up on this project. Know in advance that I have never liked DOTA, or DOTA copycat maps. I do however understand what makes maps popular.

    Above it is suggested that Blizzards DOTA is gearing more towards a chess game. Teamwork, communication, plans, ect. You are going to have to assume they will have their bases covered.

    Why type of player do games like that bring in? Team players. Usually older players. Strategy players, who like to stay 5-6 moves ahead.

    If you were to make a hero arena based DOTA (like allstars) then you are geared towards what? Personal accomplishments. Kill streaks. Denying. team carry builds, ect.

    What type of player do games like that bring in? Elitists, younger players, players who only need to stay 1 step ahead.

    If you compare the player types above, it is clear to see that two games like those, do not advertise to the same types of players. It wouldn't really be competition between the game, more as alternatives, to suit the style of play of players.

    Just a thought.

    Listen to this man.

    Posted in: Project Workplace
  • 0

    posted a message on Looking for Voice Actor

    @deloctyte: Go

    The transmissions are coming from aircraft spotting enemies and keeps the soldiers on the battlefield updated.

    I would like to hear the following sentences

    Transmission: "The Zerg is here - quick, build some defences!"

    Transmission: "Man.. Those Zergs just keep on coming." (relaxed voice)

    Transmission: "Bruuutalisk!"

    I dont know about direction or how it should sound like, i think you should decide what sounds best.

    Posted in: Team Recruitment
  • 0

    posted a message on Looking for Voice Actor

    Hello everyone

    I am currently working on a new TD and looking for a voice actor, male or female. I need voice acting for 15-20 transmissions of 1-2 sentences each. I want the transmissions to be like the Banshee's (with noise in the background). If you think you can bring me what i am looking for, please reply to this thread and add me on skype (nicklasah). I am not new to the Blizzard editor, so dont worry, i will not disappoint you. I have had a TD of mine on the very top of the list on the EU servers. If you still are sceptical about me and the project, i will let you try the map i am working on. The project is still unannounced here at SC2mapster, but it will be announced within a few days. I will ofcause give you credit for voice acting, and for testing if you do that too.

    I live in Denmark (GMT+1), and i play on the EU servers. As said above, you can contact me on skype (nicklasah).

    I wont reveal any visuals yet, but i can send you some, if you would like to do the voice acting. If you have any questions, please dont hesitate to contact me on skype or comment below (or both for that matter).

    Posted in: Team Recruitment
  • 0

    posted a message on Newbie Wednesday- Ask Questions!

    I'd like to know how to make missiles fire from specific points of the attacking unit. IE making the missile turret fire missiles from the turrets mounted on each side, instead of from the middle of the turret.

    Posted in: General Chat
  • 0

    posted a message on Castle Fight: The Starcraft II Remake

    Whats the point of having a changelog if its not available to play?

    Posted in: Project Workplace
  • 0

    posted a message on What not to put in a TD?

    I sadly won't give you all my ideas for my work-in-project tower defence, but a few things not to put in a TD is easy to say.

    - Upgrading your towers from level 1 to level 20 is easy to make, but also very boring to play.

    - Playing throught hundreds of the same waves without any big difficulty is also boring.

    - Massing the same 2 towers all throught the game is also very boring.

    - Playing tower defenses alone or with few people can also be quite boring.

    If you avoid doing the things above, you should have chances of atleast getting an okay result.

    I hope this have been a little help for you map makers. When i get a thread up running with my tower defence, you all can feal free to check it out and maybe get any ideas.

    ~ Scorp

    Posted in: Project Workplace
  • 0

    posted a message on Linking maps into a campaign?

    @Terhonator: Go

    As far as i know, blizzard didnt give us the possibillity to link maps together right now. It will be possible soon, though.

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Contest] Arena Terrain Design

    @Grimsight: Go

    Awesome. My favorite arena so far. I also like that players spawn in the same side.

    Posted in: General Chat
  • 0

    posted a message on [Contest] Arena Terrain Design

    I would like to parcipiate in this contest too. This is what i've done so far. Feedback would be great.

    Posted in: General Chat
  • 0

    posted a message on Wired for Blood Recruiting!

    Sounds very interesting. I will be happy to try it out and give some feedback later in the progress. Oh and btw, nice question at BlizzCon.

    Posted in: Team Recruitment
  • 0

    posted a message on Units Pathing in TD

    Im having the same problem. Would like to know the answer of this.

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.