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    posted a message on Abilities for the Sentry

    @Taintedwisp: Go

    That will look awesome if in HOTS they release ice effect assets... like the frozen death effect from flash freeze.

    Posted in: Melee Development
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    posted a message on Abilities for the Sentry

    @SGTMeowmers9: Go

    Not a bad idea... I'm thinking maybe an energy transfer ability that can be auto casted... It would work great supporting high templar and hero units... however I could abe balance it a little by creating a validator that requires the targeted unit to have less then 1/3 of it's base energy and the sentry should have at least 1/3 energy to cast this ability. I'll create this ability and see how it works in alpha testing.... keep the ideas coming.

    Posted in: Melee Development
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    posted a message on Abilities for the Sentry

    Great idea, however it will overlap with my high templars abilities. I suppose I should have posted this but the high templer will be able to research 3 psionic masteries that are optional at the units birth.

    A Plasma Adept Mastery will give the unit:

    - Plasma Surge: Restores allied plasma shields, Removes enemy plasma shielding. - Plasma Blast: An ability that charges up for 3 seconds and unleashed a ball of plasma energy that deals up to 100 AOE damage to a targeted area.

    Weapon: Plasma Bolt: (basically fires a missile at enemy dealing spell damage)

    A Psion Mastery that will give the unit:

    - Hallucination: (Which works like the sentry's ability in standard SC2 only the high temp can create multiple units at a time. - Phase Shift: Removes units from play for a 8 second duration... silences those units for 4 seconds after the duration of phase shift ends.

    Weapon: HEALING LIGHT OF AUIR: Which basically heals the health of units like the medic.

    A Lightning Energy Mastery that gives the unit good old:

    - Feedback - Psi Storm

    Weapon: Psionic Lightning (Which is basically the Archons Psi Shockwave attack.

    Since the Stalker will require a Dark Shrine and you can only construct either a high templar archive or a dark shrine... The High Templar will have a basc Psi Discharge weapon and the blink ability that can be researched at HT Archive.

    All HT's can be merged into standard Archons.

    Archons Have the abilities: - Chain Lightning: Shoots a bolt of lightning that bounces between enemies dealing damge - Mind Control: Take control of an enemy unit for as long as the Archon is alive - Graviton Prison: Psychically levitates enemy's in the air dealing persistent damage. THe archon is immobilized during the duration of this ability - Emmolation: Passively deals spell damage to enemy units within a 1 unit radius of the archon

    Keep the ideas coming though... thank you.

    Posted in: Melee Development
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    posted a message on Abilities for the Sentry

    This post is regarding the sentry support unit in my up and coming mod. I need help coming up with an passive ability that synergizes with its other abilities and fits in with this units role in the protoss protectorate army.

    Active Abilities:

    - Force Field: (Same as in standard SC2)
    - Guardian Shield: increases ranged physical damage and spell damage resistance of units (that can have plasma shielding) by 20% that are within a 4 unit radius of the sentry. This buff does not stack.

    Passive Abilities:

    - Nullification: Units within the AOE of Guardian Shied have certain negative buffs removed (Stun, Phase Shifted, Poisoned, Mind Control, etc.) Grants immunity to being debuffed for an 8 second period. (Units must be within the AOE of guardian shield when Guardian Shield is activated to receive the buff.

    I am kind of stumped as to what I should do for another passive ability that is practical. I am hoping that you guys can give me some additional ideas. I'll even consider adding an addition active ability.

    Posted in: Melee Development
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    posted a message on REQUEST: Marine and other .m3a Animations

    @NewWorldAssassins: Go

    I would wait on that becaus ethey are about to change all of the unit models and animations of all of the units in HOTS soon anyways.

    Posted in: Art Assets
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    posted a message on Does anyone think a //Black Lung// (from Combat Arms) Custom Game Would Go Over Well?

    Another zombie wave game :3 I hope you add something original and cool.

    Posted in: Map Suggestions/Requests
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    posted a message on Timed Grenades?

    Can't you add a delay value to a create persistant effect that would create the damage effect after the model is tossed.

    I would Imagine you would have to create a launch missile effect that creates the grenade model when it lands at the target and then attached to the grenade is a delayed damage effect.

    Posted in: General Chat
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    posted a message on Characters you would like to see included

    I would like to see Selendis as a ground unit character... High Templar or Zealot. Fenix as an Immortal.

    Posted in: Heroes of the Storm
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    posted a message on Limiting Unit Grouping

    I am having a hard time figuring out how to limit the amount of units that can be assigned groups. I would like to set a limitation of 16 per group bound to the keyboard. Can anybody help me accomplish this. I feel setting a limitation of grouping will make my mod more micro intensive as opposed to select all A-MOVE a massive Army

    Posted in: Melee Development
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    posted a message on -RAID- (Impossible Bosses)

    @_@ acid trippin'

    Posted in: Project Workplace
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    posted a message on High Res Dark Protoss Warpin Request

    I was wondering if anyone knows how to or has modified the textures of the High Res unit warp in models to make the unit in the last frame of the warpin animation have a dark protoss texture. Is there a way to modify this in the data editor or does the model itself that has to be modified.

    Posted in: Artist Tavern
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    posted a message on StarCraft: Endless War

    Did you set a auto-save backup file folder in the preferences section... I am not sure if there is a default backup folder... I have had several instances in which the editor crashed because of a funky trigger or data error. If you can't find a default folder remember always back up your files unless you love starting from scratch.

    To my understanding.

    Your trying to set up a requirement node in which the button will not show up when you research it at the building or whatever. Typically it would look like this:

    (Show Folder) -> Not > Count Upgrade (Upgrade Name) Queued or Better.

    Now if this isn't working there could be several reasons. Sometimes when you copy and paste requirement nodes the editor does something funky and an error occurs. It's always best to create new nodes from scratch as opposed to using the copy and paste function. Try to create a brand new node.

    There could also be an simple error in your research ability. Check to see if the proper upgrade is set under the upgrade option.

    Also make sure the requirement node is under the (SHOW FOLDER) Not the (USE FOLDER)

    Now in order to Make an ability require an upgrade you need to create a Use Upgrade requirement node in which typically looks like the following:

    (USE FOLDER) -> Count Upgrade (Upgrade Name) Completed

    Posted in: Melee Development
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    posted a message on StarCraft: Endless War

    upgrade requirement modes are tedious but pretty simple to implement.

    Posted in: Melee Development
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    posted a message on HotS- Now with Levels!

    I wonder if we can create custom avatars as rewards on custom maps?

    Posted in: General Chat
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    posted a message on HotS- Now with Levels!

    Pretty cool, makes it easier to gauge the skill of players however I am assuming points earned will be factored by the length of the match given the fact that most matchs last less then 10 minutes in the event someone 6 pools or something and kills drones, probes, perhaps a zealot or a marine. Not to mention the butt load of experience gained from killing swarms of zerglings, locust, interceptors amongst other things. If they can balance things then its cool.

    Posted in: General Chat
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