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    posted a message on Marine Arena (US) Terrain Competition!! PayPal Prize!

    Do all of the shops have to be configured exactly like the old map. I am assuming that you are requiring 96x96 for data limitation reasons with all of your custom triggers etc. however is there anyway we could make a slightly bigger map. I am almost done with my first submission. I would like to use another idea however it will require more space.

    Posted in: Terrain
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    posted a message on Advanced SC2 [MELEE Mod in BETA]

    SO MUCH TEXT :O

    When you do updates. Simply type the unit and the ability changes in list format.

    Posted in: Project Workplace
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    posted a message on Abilities for the Sentry

    Well it is simply a working name... all names for abilities and techniques aren't finalized as of yet. I hae ust been so busy.

    Posted in: Melee Development
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    posted a message on Marine Arena (US) Terrain Competition!! PayPal Prize!

    I wish I had the HOTS editor :( I could have used the new rocks. Does it have to be terran themed or can it be any theme.

    Posted in: Terrain
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    posted a message on Abilities for the Sentry

    I dunno I thought it was appropriate given the fact that protoss are like plants... as you notice they dont have mouths but retain nutrients through sunlight and moon light.

    The moves for the sentry are finalized... I might simply call the move heal.

    Sentry: - Force Field - Guardian Shield - Energy Transfer: Transfers core energy to allies, leeches energy from certain structures like obelisks and pylons and enemy units. (NO AUTO CAST) - Nullification Passive- Units within GUardian Shield have negative buffs removed.

    Ive been busy playing other games however I am releasing a wikia with all of the development updates.

    Posted in: Melee Development
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    posted a message on Microsoft, Should we Boycott

    :3 make sure you turn your webcam and camera phone off at night or when you're doing something your not supposed to be doing. They must be applying this tech to burner phones because most criminals that are pro's don't use phones with contracts.

    Posted in: Off-Topic
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    posted a message on Microsoft, Should we Boycott

    You can never escape Big Brother. You only have the illusion of Freedom. All of your information is already circling the internet. Google has taking a picture of your house without your consent and posted it on the google map app. The government has sattelite systems that can capture video of what's going on in your back yard in real time. Microsoft isn't going to try to take over the world. I mean even if they have the capability to monitor everyone, They will not. Could you imagne how mch they would spend hiring people to monitor everyone 24/7. More likely then not they will only trace individuals whom are suspected to have committed a cyber crime. Such technology will help out the criminal justice system with dealing with cyber crimes more prudently. You know the bad ones like pedofiles, child pornographers, cyber terrorist, and cyber bullies. I Guarantee you the government is paying Microsoft to develop such technology for the war on terror. BooHoo it will take 5 extra minutes to start playing your new video game.

    Pro tip... the only way to ensure you aren't constantly monitored is to stay off the internet. If microsoft wants to innovate let them. Prices may go down for products if an anti-piracy system is perfected (Not taking greed into account)

    Posted in: Off-Topic
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    posted a message on Microsoft, Should we Boycott

    Steve Jobs Ghost approves... but seriously look at things from Microsofts perspective. Since day one Microsoft products have been pirated... driving the technological advancements in DRM that counters the technology of the time. From punch cards, code wheels, to special floppy discs to online only content.(Cough Battlenet) most companies have been developing and coming up with anti-theft methods because lets be for real... even though it is illegal it is impossible to bring causes of actions to individuals whom break copyright and piracy laws. As a result legit entitled consumers will have to deal with inconvenience.

    Corporations have the right to do whatever they want to do... if you don't like it sucks to be you... boycott microsoft all you want.... throw your xbox away and buy over priced macs. They won't care. They are rich. -_- I mean seriously they are gonna make millions off of a single video game. (In which isn't coming out on PC because of pirates.

    Posted in: Off-Topic
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    posted a message on [Starcraft Frenzy] Looking for Closed Beta Testers!!!

    @Taintedwisp: Go

    compete for what? You're games will be completely different. Diversity is good. We need more hero mods other then Hero attack and SOTIS... oops I mean Aeon of Sstorms or whatever they are calling it these days. Plus my mod will be better then both of yours... If I ever get it done >:D.

    On another note I like what I am seeing on FB about this mod. Looking forward to open beta testing for the WOL build of this game.

    Posted in: Team Recruitment
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    posted a message on Weekly Terraining Exercise #103: Aerials

    I haven't done one of these in a while... challenge accepted

    Posted in: Terrain
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    posted a message on Life Armour Text

    Maybe if you used attribute behaviors... applying attributes to units alters the UI and lists the name and the value of the attribute under the level up heroe UI.

    Posted in: UI Development
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    posted a message on Life Armour Text

    Maybe if you used attribute behaviors... applying attributes to units alters the UI and lists the name and the value of the attribute under the level up heroe UI.

    Posted in: UI Development
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    posted a message on Starmon - A pokemon style map

    @TheAlmaity: Go

    I love pokemon (The first 2 generations) However, I would imagine that it would have been waaaayyyy easier to take this arena content and mimic Yugioh DUel monsters. I would also think that you could publish 8 different maps that share the same data bank in which players can catch unique starmon on the map.

    Posted in: Project Workplace
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    posted a message on Station Control - 5v5 Capture&Control MOBA

    Sounds interesting... I'm going to have to try it out.

    Posted in: Project Workplace
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    posted a message on Abilities for the Sentry

    Thanks for the idea.

    I settled on making a ability called Khaydarin Energy Flux (working name).

    It's an active single target ability that basically transfers the sentry's energy to another PROTOSS Khalani ground unit that uses energy (In this game these units include heroes, zealots, immortals, high templar.

    Using this same ability... when you target an enemy, allied, or your own Obelisk you can transfer the energy from that obelisk to the sentry. If you target a enemy protoss energy user you can drain their energy.

    The rate of energy leeching or restoring can be upgraded @ the Robo Facility with the Khaydarn Crystal Core Upgrade. This upgrade also enables the sentry to have full energy upon creation.

    To balence things a little I decided that the leeching aspect of this ability is limited to Khalani protoss units. The dea is that the sentry has the ability to manipulate energy drawn from the Khala so it only effects Khalani units.

    Thanks for the short brainstorming section.

    Posted in: Melee Development
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