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    posted a message on Marine Arena (US) Terrain Competition!! PayPal Prize!

    I did extend the bases out... and as for the desert region I am adding some decorative doodads etc... I will post a picture a little bit later. I chose for there to be a lot of open spaces so that there would be room for blobs of units to roam around as well

    Posted in: Terrain
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    posted a message on Marine Arena (US) Terrain Competition!! PayPal Prize!

    I posted an alpha version of the terrain on Bnet under Marine Arena Contest Entry v0.2 for anyone interested in poking around on the map. I am going to polish the map up and update it by the 24... happy turkey day if your in the us

    Posted in: Terrain
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    posted a message on Problem with custom model

    nvm solved

    Posted in: Data
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    posted a message on Problem with custom model

    I uploaded a marine arena contest entry test demo on battlenet today however there seems to be an error with the custom barrier.m3 model I included in my map from Thrikadosis's thread. It requires the Auir Chef dependancy and it isn't showing up at all in the version of my map on battlenet!!! help

    Posted in: Data
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    posted a message on Low Texture Setting Ground Decal

    I am stumped and I need help. I have placed several ground decals on my map. They show up on medium and higher texture settings however they wont show up when the settings are set to low quLITY. IS THERE A WAY TO FIX THIS.

    Posted in: Data
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    posted a message on Current State of Mapster (My Farewell?)

    It shouldn't be that hard getting a new community going. I would use a modified vBulletin forum with the Apple IOS options and I am pretty sure you can still use the assets from this site on your new web site. The community should pick up with the new HOTS editor and level creation assets. The way Dustin Browder talks about staying in contact with the design community you would think there would be a official blizzard dedicated web site for map design, custom map uploading etc. directly connected with battle net. Or maybe even a community forum about map editing within the client. I suppose you could create a custom group for map editing in the HOTS release. Good luck with you're new website. I will be more then happy to assist you or support you're new community if they are going to let this web site die. Look at things this way you have an opportunity to make a self sufficient website where any income from advertising can go to you. You can stream custom map spot lights on twitch as well as try to become partnered with youtube creating custom mapping content. You could perhaps even grow a greater community. I would pitch a custom map spotlight to machinima realms in which you put out 2 or 3 20 minute high quality content shows a month.

    Good luck in your endeavors. Shameless plug your new web site on these forums!!!!!!!!!!!!!

    Posted in: General Chat
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    posted a message on Marine Arena (US) Terrain Competition!! PayPal Prize!

    Overhead view

    Posted in: Terrain
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    posted a message on Marine Arena (US) Terrain Competition!! PayPal Prize!

    Development Update:

    I have basically finished the pathing for ground units through adding destructible sandbags and debris. I also added a cool barrier thing created by thrikidosis and modified it so it would be a line of sight blocker in the cliff region. I plan on adding no fly zones for air units before my final entry.

    I decided to change things up for the center and placed a lowered octagon. For the shops I chose to place supply depots to A) Go along with a terran themed arena, and B) to apply an interesting gaming mechanic. I was thinking that in order to use the shop you would have to capture and hold it for a 4 second duration before it can be raised and used. Alternatively the shops could be placed on lower ground. I was thinking that the center beacon could give high ground vision as well as heal up units.

    After map optimization hopefully I could put the finishing touches on it and add neon lighting, destructible signs, explosive barrels a more doodads that will give the map personality like a terran battle arena in the center of a huge desert where they test combat strategies and new weapons.

    Posted in: Terrain
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    posted a message on Marine Arena (US) Terrain Competition!! PayPal Prize!
    Quote from JosinJJ: Go

    Here is a map I made for MA a while back:

    -The mid has larger hill and chokes. -The cliffs are accessible from the mid -The bases are small but on high ground with HUGE ramp so it doesn't choke -Map size is same as current iirc

    I love the texture design and how the center is arranged

    Posted in: Terrain
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    posted a message on Marine Arena (US) Terrain Competition!! PayPal Prize!

    It would defeat the purpose of the competition to have multiple 1st prize winners. Perhaps having a 1st. 2nd, and 3rd place would be enough.

    Posted in: Terrain
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    posted a message on Marine Arena (US) Terrain Competition!! PayPal Prize!

    Here is the bare bones layout for the game board I have been working on. Later today and 2marrow I will be working on adding destructible objects, pathing, and los. Hopefull will have a map ready for testing 2marrow and finalize my entry by thanksgiving. If I win I will be more then happy to continue terraining for you guys.

    Also I am not sure if the starting bases or too small but they can easily be extended outwards... In my next post I will add a place for the upgrade shops behind the main bases. I created a space platform skin for this map thats cool but I'm thinking that I'm going to go with the marine arena in the middle of the dessert approach like its a legit battle arena thats televised like smash craft or something. Plus Korhal is a dessert city planet anyways so it would only make sense.

    Posted in: Terrain
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    posted a message on Marine Arena (US) Terrain Competition!! PayPal Prize!

    I am going to post screen shots of the barebones map layout later... I just finished the initial layout. 2marrow afternoon I want to work on pathing l.o.s. and ambient lighting of the map. :3 I am really happy with the new layout. I have 2 map configurations. One with a raised center like the old map one with a lowered.I will PM you the map file but please don't post it for free download just yet

    Posted in: Terrain
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    posted a message on Marine Arena (US) Terrain Competition!! PayPal Prize!

    I was watching some old youtube videos featuring your old map and I noticed that it had a lot of terrain objects. This may account for the lag spikes that forced you to reduce the maps size from 114 to 96 amongst other things. I believe I read a thread on this forum about terrain objects causing horrific lag.I believe one of the maps that I am working on is slightly over 128 x128. I'll will post a picture later. It is essentially the same layout only I restructured the cliffs and as opposed to having a raised centered I have one that is lowered. If you stress test the map it should be okay. I am trying to limit the amount of doodads I use as well as maximizing the amount of space that can be used given the fact that this map is about massing a giant death ball. There is enough space in the center for shops however with the way I restructured the cliffs shops can be placed. I am going to finish the layout for the standard Marine Arena map 2marrow before I decorate it to get your opinion on the layout.

    Posted in: Terrain
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    posted a message on Marine Arena (US) Terrain Competition!! PayPal Prize!

    The blimp could appear and patrol around the map... It might be something that would work better for a free for all map.

    Posted in: Terrain
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    posted a message on Marine Arena (US) Terrain Competition!! PayPal Prize!

    Oh can the middle shops be blimps that patrol to different locations every few seconds. I know that you simply want a new terrain but I would think it would be cool to have a special shop with unique items that hobers around the map unit you capture iit. Or perhaps you capture the blimp shop by lowering its hp. It would be pretty cool to have a floating mobile shop that can be captured by teams. It could add a new unique element.

    Posted in: Terrain
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