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    posted a message on Omni light in Low Graphics

    @DrSuperEvil: Go

    Saddly floodlights do not work in medium graphics

    @peranzormal: Go

    I did as you said but it did not fix the problem

    Posted in: Data
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    posted a message on Omni light in Low Graphics

    Yes like a search light. I've already attached a omni light to my character. The Problem is omni lights, searchlights and lighting clouds don't show in medium graphics.

    Posted in: Data
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    posted a message on MissionTimePanel (not found?)

    Thanks for the help. Fixed the problem in like 10 seconds.

    Posted in: UI Development
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    posted a message on Omni light in Low Graphics

    Question

    Is there a way to use a omni light in Low or Medium graphics?

    Explanation: Why I want to do this?

    I have a night map and need some type of light to reveal my character. This is because I have most of my map lighting turned off for appearances. Sadly omni lights do not work in default medium or low graphics. Currently I use an attached omni light to reveal the map around my hero.

    In short i need something like the marine flash light that works in low or medium graphics.

    Posted in: Data
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    posted a message on 12 Kingdoms to be publicly released: December 16

    Played this map and over all it has great work put into it.

    I have to list the follow MUST FIXS:

    • Game drops 1 out of 3 players almost 100% of the time
    • No win condition if everyone in the game leaves but you
    • Game allows you to go above max population (trigger error)
    • Needs more attack sounds
    • Stats dont work (should be hidden if they aren't finished)


      I find this game fun and enjoyable. It just need some fine debugging.
    Posted in: General Chat
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    posted a message on MissionTimePanel (not found?)

    Error: Cant Locate MissionTimePanel

    I recently picked up on working on one of my old maps. Not to my surprise i had to update some SC2Layout Code. Sadly my skills have ran out and I can't seem to fix this MissionTimePanel error i'm receiving. I have attached a image below with error.

    I've tried looking for new location info because i thought it may have been moved although i saw no thread about it. What have i messed up or need to update?



    Code:


    The following is the code i'm using and my goal is to move the mission time. Which it is moving the MissionTimePanel but with an error.

    <Frame type="Frame" name="GameUI/UIContainer/ConsoleUIContainer" file="GameUI">\\
    
        <Frame type='MissionTimePanel' name='MissionTimePanel' file='GameUI'>
          <Anchor side="Left" relative="$this" pos="Min" offset="0"/>
          <Anchor side="Bottom" relative="$this" pos="Max" offset="0"/>
          <Anchor side="Top" relative="$parent" pos="Min" offset="248"/>
          <Anchor side="Right" relative="$parent" pos="Max" offset="75"/>
        </Frame>
    ....
    
    Posted in: UI Development
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    posted a message on [Texture] How to change resource icon

    @agouti: Go

    Thanks for the update. I recently started working on this old map and needed your tip.

    Posted in: Tutorials
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    posted a message on Icon(on the map) where all my unit groups are

    You are incorrect hobbidude. Check out this link for how to fix.

    Posted in: General Chat
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    posted a message on Minimap - It shows Unit Groups

    Okay I have to thank AIAIkemist for your post. I knew it was my unit groups producing this icon but had no idea how to get rid of it.

    To inform other about why this happened. Blizzard about 2 months ago updated the unit groups to appear on the mini map with a single dot. At the new year they updated them again to have them show a icon. I believe this is only a problem on older maps although i have not tested it.

    Posted in: General Chat
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    posted a message on Flame or Ally Blizzard

    @RodrigoAlves: Go

    I really don't want a division. I'm more aiming to get the community working on the areas they want to see grow or change in. Obviously not everyone is going to read this thread so I my goal is to get the majority of the community on the same page instead of all the "debates".

    Hey did you like that? I worked your map right into my reply. ;)

    Posted in: General Chat
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    posted a message on Flame or Ally Blizzard

    @Vortexx2010: Go Your an Ally

    I agree that on paper your idea works great and makes great maps that can be popular. Although the problem from any flamers view is that their can only be 13 maps on page 1 and unless their map is on page 1 no one is going to join it. (FYI flamers declare map is not playable) Being playable is a issue for flamers. Like you said yourself on my Marine Protocol Thread.

    Quote from Vortexx2010: Go

    Again, this is just for playing solo, as I can't get anyone to join to play with more people.

    That's the whole purpose of flamers is to fix that issue. (in a non rude way)

    Posted in: General Chat
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    posted a message on Flame or Ally Blizzard

    @Varine: Go

    flame

    Posted in: General Chat
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    posted a message on Flame or Ally Blizzard

    @RodrigoAlves: Go

    True Rodrigo. lol your something else.
    Just go with flame so we make things simple.

    Posted in: General Chat
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    posted a message on Flame or Ally Blizzard

    Two Sides

    General Thread Topic

    I'm creating this thread to help the SC2Mapster Community move forward. (F.Y.I. stop the arguments) The problem currently is that the popularity system is not perfect. I think we can all agree with that. Now from there your either wanting a fix (flamers) or you want to wait for blizzard (Allies). Now in sc2mapster there are these two groups. I basicly want both sides to accept the others view and then the two groups work together and do what they think is needed.

    • Pick to Flame Blizzard
      • Purpose is for flamers to come together and work to get blizzard to fix the problem. (play nice)
    • Pick to Ally Blizzard
      • Purpose is to help mappers get by with the current popularity system until its fixed. (play nice with flamers)

    For Flame Blizzard People

    Basicly post in this thread that your a "Flamer".

    Your side has a good point but there is no need to be mean about it. Figure out in a different thread (1 thread) what you guys and do and us your thinking caps.

    For Ally Blizzard People

    Basicly post in this thread that your a "Ally".

    You guys are going to need to have some strong team work to move sc2mapster forward with the current popularity system. Not an easy task.

    Moderators

    • This could turn into another battle thread. I need you to maker sure that doesn't happen.
    • I'm not asking you to be strict just to make sure we stay on topic. (I realize the community likes the current enforcement level and I'm not asking for a change)

    Final Note

    Play Nice and lets move the community forward.

    Posted in: General Chat
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    posted a message on Before you flame Blizzard. . . again. . .

    Lol I've triple posted before. Didn't know it was a rule.

    @Vortexx2010: Go
    Yeah I saw your post on my maps thread. Thanks for testing it.

    Posted in: General Chat
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