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    posted a message on Come play Island Defense! (NA)

    A few things about the Island D, Why are there titans that have Range basic attacks now? Why is it that Immoral in 1.24-1.27 patch with level 3 hardened shell and the titan at level 6 can tear through a Templars base with max photon cannons? Why can the Immortal tear through 100 seige breaker tanks? Over powered and unbalanced! Thor can have two scans... not balanced

    Why is it that the Minerals can only be seen by titan, it should be both parties.

    Ranged Titans should just be taken out period.

    Way too many people playing that do not understand what to do even after playing the map for over the week. How about re-labeling the structures so that they icons on the build menu say the "Wall" Or harvester spawn base.

    AT the load screen help for builders it should state make walls in the center to ensure your escape route

    You should also have the Labels say what damage type is good against Shields, biological, and armor (ex. immortals shield, infestor, thor)

    At the Builder Select screen the original had "easy, Medium, Hard" difficulties for each builder.

    What ever happened to Demon builder that was able to build wall/cannon tower and spawn attacking creatures from the start with just having wood to research and, then having gold research creatures to be spawned?

    Posted in: Project Workplace
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