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    posted a message on Last Straw Broke the Camels Back
    Quote from Deathcage: Go

    @KratsAU: Go

    Thanks to masterxel he had a look at the crash log, he told me it was probably a DirectX error.

    My system has been having these errors recently so I've done a bit of reinstalling drivers etc. and when it came to directx it said there was an error in the install after finishing. This means my system is generally screwed and I will re-format and reinstall windows in a few weeks. Ill keep you guys posted on the results.

    no dont do that. dont even think about your system beeing compromised. better write letters to blizzard how they suck to releasing software which does not run and which they refuse to fix. i bet this will help!

    /sarcasm off.

    Posted in: General Chat
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    posted a message on [Release] Catalyst

    ofc! you are totaly right. this was just a sidenote of mine regarding balance. catalyst has much potential for customization (given that every piece of equipment is on a similar usefull level). now the chassis have to be different. Eiviyn is currently implementing this.

    i fully understand that nothing is final and that testing is of much need. however if i read that a single unit can snare, hook and stun for 3 seconds while dealing massive amounts of damage (in old catalyst you are dead in 4 seconds.. no matter how many hp you have) it gives me the shivers ;)

    and ofc you are right again, dota has a different gameplay and needs a different approach. but still it can be taken as a good reference for many things. for example the hero setup in dota mostly evolves around stunner. they are most of they time so much more usefull than anything else.. just for the fact that you completely take nearly everything from your opponent (movement, damage(exceptions..)). now imagine how it would be in catalyst to be disabled for 2 seconds.. i am no fan.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst
    Quote from iamtoolazy: Go

    If you really want to have 5 tiers for abilities and 3 choices per tier you will run out of ideas that dont feel generic for new classes (protoss) really soon (gotta save some stuff for later throwing too much at the player is not always good for gameplay). I would suggest either reduce the choice per tier to 2 or reduce tiers to 4.

    just for the record.. this is a (allready successfully used) strategie to reduce/negate imbalances. just give the player so many possibilitys that its almost impossible to effectivly compare everything. take dota for example.. there are 50 heroes? and 5 player per team.. that makes what.. 10k possibilities? (ninja edit: wrong formula.. should be a much higher number) have fun. this however is a shitload of work ;-)

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    @iamtoolazy: Go actually positioning is a skill too..

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    then dont do direct damage abilitys :) do things like 7 seconds invisibility, weapon disable, sight range enhancements, tank mode etc i will watch the video now. looks promising so far! good job!

    edit: huh weird. do the zealot die so fast or is the weapon going crazy and switching targets? couldnt really tell under that big beam :(

    back to the abilitys. as far as i understood you want specific abilitys for every chassis. should they be only actives or passives fine? how many per vehicel? dota style 3+1 or even more?

    Posted in: Project Workplace
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    posted a message on Impossible Scenarios

    i dont know.. try create and search for imp.. i am on eu btw

    Posted in: General Chat
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    posted a message on Impossible Scenarios

    there is one.. which is quite bad. i would love to see some good ones however :(

    Posted in: General Chat
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    posted a message on Wings Of Liberty Campaign in Coop

    from what i understand you recreated some of the missions out of the wings of liberty campaign. the campaign however features more than pure missions.. upgrades, mercs.

    okay tested it.. seems fun for a bit of coop action (there are to few coop maps out there yet!!) but what is the "abort mission" button for? except locking me in a limbomenu without escape..

    and what difficulty is it based on anyway? you cannot choose anything.. so from a mapmaker it would be clever to make it easy or normal. but thats really no challenge. especially when you have double the income, double the poplimit, double the attentionrate..

    Posted in: General Chat
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    posted a message on SC2 - Epic War?

    well if it could be fun.. learn to handle the editor and do it. for other people it might not be fun to programm a map where all you have to do is press 1,2,3,4 and 5 constantly without anything else. oh or maybe the grindingpart was the thing i really hated about the map. i am not sure anymore..

    do you mean a 2d game from the side?? why should that be of any use in an rts engine? its like all these pseudo egoshooter, which have so bad controlls that its no fun whatsoever.

    Posted in: General Chat
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    posted a message on Proof that the Popularity system is not the main issue..

    because "new" is such an accurate description in 3 month from now.. i so hate people who release maps like "generic hero arena - latest version" its completely pointless.

    Posted in: General Chat
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    posted a message on Left 2 Die will be deleted @ 11:00AM on Friday

    @Mephs: Go hi my name is meph and ITS SO FLUFFY!

    Posted in: General Chat
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    posted a message on SC2 - Epic War?

    well it would be possible.. but why? epic war series is epic poopie anyway.

    Posted in: General Chat
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    posted a message on Left 2 Die will be deleted @ 11:00AM on Friday

    @Eiviyn: Go

    it says: if blizzard tells you to update your map you have to update your map (or how unclear this is written.. do an entirely new thing if they tell you to). its a really funny clause and one of the best examples of new age fubar policies..

    well at least they cannot order you to jump from a bridge cause the terms are specific to the map editor :-)

    Posted in: General Chat
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    posted a message on Popularity System Petition?

    i now play a td from page 1.. its so terrible. every time i start a map that is ridiculously fucked up that even the author should notice it, i get the urge to flame them from the bottom of my heart. but well.. that are faces only a mother can love. anyway every map published should require an email for "feedback" .. or postal code for bombs.

    Posted in: General Chat
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    posted a message on Raynor, Kerrigan and more - Facebook Status Updates

    the baneling one is the best. i laughed so hard

    Posted in: General Chat
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