I no idea how DeveRR0 made the texture. I need something like what we did with the reaver.
1. DeveRR0 makes rough texture
2. A Screen shot deveRR0 posted, showing the texture on the model
3. The .psd file.
Hey guys. Sorry, I just now noticed that this topic has new posts...
For now i do not have any time to do what you request, maybe on the weekend I try to help you guys.
Quote:
DeveRR0, what program are you using to create those screen shots?
3D Studio MAX
In principle there is nothing hard work. I once did videotutorial on this issue, but it is in Russian... But you can easily find some good English tutorial about it, for example - http://vimeo.com/15608082
This texture photoshop file, it doesn't need to have all these layers right? Or must we create all textures in such a structure? I'd like to merge some layers down.
it is kind of good when you have different details on a different levels, coz after you did diffusion map you may need also make a normal map and a specular map, or maybe make some changes
Well, then I will give you all the materials.
But, if the texture will be refined, for example, if there must be some additional settings for the team colors, or configuration with an alpha channel, then I will ask to put them in this topic. Because if I missed some details, I want to know which ones.
P.S.: If someone will need the texture, you can contact me. If I have time, I will gladly try to help. Or I can help regardless of my free time, but only for those who also agree to help me.
0
I think this is too many details here:
You just need to add something more simple.
0
Hey guys. Sorry, I just now noticed that this topic has new posts...
For now i do not have any time to do what you request, maybe on the weekend I try to help you guys.
3D Studio MAX
In principle there is nothing hard work. I once did videotutorial on this issue, but it is in Russian... But you can easily find some good English tutorial about it, for example - http://vimeo.com/15608082
0
No need to, it was completely reworked by you, so now it is completely your. =)
0
...it is look like this:
Impressive work... but I do not know it was a competition ;)
it is kind of good when you have different details on a different levels, coz after you did diffusion map you may need also make a normal map and a specular map, or maybe make some changes
but this is not critical
0
Ok. Soon I will create a forum there and I'll write more specifically, what we plan to do.
0
The team is registered.
0
glad that you are interested in our offer If you do not mind I'll PM you later, when we settle down a bit with SC2
0
Looks not bad. Glad I could help.
PM to me if you will need some more textures.
0
@smurfbizkit: Go
Oo Representatives of the MeC2 here, too. Do you also have any plans for a SC2? Anyway thanks for your attention and thanks for the advice.
@Marikh7: Go
Thanks =)
0
Well, then I will give you all the materials. But, if the texture will be refined, for example, if there must be some additional settings for the team colors, or configuration with an alpha channel, then I will ask to put them in this topic. Because if I missed some details, I want to know which ones.
P.S.: If someone will need the texture, you can contact me. If I have time, I will gladly try to help. Or I can help regardless of my free time, but only for those who also agree to help me.
0
I hope this will suit. But if not, tell me what is wrong and I will correct. I just do not know much about this unit.
0
Maybe you will be interested in this proposal.
http://forums.sc2mapster.com/general/team-recruitment/15271-recruitment-dune-evolution/#p13
0
It happens. Good that I decided to check it yesterday.
0
Omg... You gave me a completely different model ะพ_0
I guess this is a "Sentry" model
http://starcraft.wikia.com/wiki/Sentry
0
Ok. Thats all what i need.