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    posted a message on AC130K - Spaceship Gunner

    insane i hope u release it soon

    Posted in: Project Workplace
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    posted a message on Resurrection of the old maps

    someone needs to remake This Is Anime! that game was awsome in sc1 they need to remake that and Custom Hero Wars cause that was also Epic

    Posted in: Miscellaneous Development
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    posted a message on Naruto Void Demention's *Data Only Map*

    hay when your ready for some testing I WANT TO HELP :D

    Posted in: Data
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    posted a message on Starcraft Legends

    this looks epic :D cant wait if u need help testing ILL HELP :D

    Posted in: Project Workplace
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    posted a message on AC130K - Ruins (tech demo)

    I Agree with leather just realease it and reasently the last swarm was released and its a third person shooter i joined there team and there was no lag issue at all and its 4 player so PPLLZZ just try

    Posted in: Project Workplace
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    posted a message on Concept Rpg map

    hay anytime u need help ill be here to test IT LOOKS EPIC

    Posted in: Project Workplace
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    posted a message on [Release] ZombieXtreme - TPS Zombie Survival

    @jerberson12: Go

    accualy i was by myself....... hahahahahhaha yep great players XD my internet i think screud it up cause they kept runnin past me without attacking so i figured it was cause my initernet dissconected and reconected andit thoght i got dropped xD ohh well and the only reason i died was cause i didnt see where i was going and walked right into the Wall defences..... stupid wall defence being a one hit kill

    Also are you thinking about making another map because this one turrned out great :D

    Posted in: Project Workplace
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    posted a message on Hero Wars

    @Deadmen01: Go

    Omg i acualy thought that was an achivement so i tryed it and beat them with a planetary fortress rush and was waiting for my achivement and nothing happend That was such a fail lol

    Posted in: Project Workplace
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    posted a message on Custom Hero Line Wars Universe - Ninjacore Studios

    Thats sick I CANT W8

    Posted in: Project Workplace
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    posted a message on [Release] Aeon of Chaos (now available on NA, SEA & Taiwan)(Now also on EU!!!)

    yeah i agree with the mimic zergling at level 10 every time u burrow u fully heal

    Posted in: Project Workplace
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    posted a message on Voliar's Revenge

    i love it i will do any help with testing needed and also the intro wasn't a coppy of Fantisy Star or anythning xD

    Posted in: Project Workplace
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    posted a message on [Release] ZombieXtreme - TPS Zombie Survival

    well i have a concern i was playing level 20 and randomly the lights whent out permenatly and i died was it an erorr or was i just realy un lucky with the random lights (after i died lights went back on)

    Posted in: Project Workplace
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    posted a message on The Last Swarm (TPS) - Beta Testing Thread

    ummm the random darkness is realy annoying you should set taht as random darkness only after someonen kills an egg because in the game it got realy annoying when i kept thinking people were killing eggs (sorry for yelling whoever i was yelling at)

    Posted in: Project Workplace
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    posted a message on The Last Swarm (TPS) - Beta Testing Thread

    ill be there

    Posted in: Project Workplace
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    posted a message on The Last Swarm (TPS) - Beta Testing Thread

    i think that you should make it so instead of buying things i think there should be a karrigan that can use spells and the spells spawn enimies(if thats even possible) that way you dont have to be spawning the same waves over and over again because after teh first few waves the players would already know whats coming unless you make it so that you can salvage the building and get like 75% back... another issue i see with that is if they save enough money that they can just send ultamate units and beat the other players withought even trying this is why spells would be nice because every time you level up you get a skill point to upgrade your spells or buy new ones and certant spells would only be avalible at certant levels this way you dont have to wory so much about balancing it and you get random casting order created by the player also you can buy upgrades for the recharge rate and the amount of energy for your spell caster(if you make it karrigan). i think that the idea of other players building waves is good but it could have some issues... anyway think about that because i think that would be more sufficient than building unless,(different idea) you gain minerals per second and you build buildings and you spawn units just not like nexus wars where its automatic more like battlecraft(1 unit would make a wave instead of making a building and that spawns a wave continusly that way you can randomize spawn and you dont have to salvage[ also make it so you have to upgrade a max amount of minerals and make it take like 5 minuts that way the realy good units take like 10 minuts maximum before you can spawn them {also make mineral recharge slow that way it takes a long time before they can upgrade and make basic units cost less and make it so that you can upgrade the mineral gaining rate}])

    anyway think about thoes 2 ideas ill be on later tonight to help test so yeah :D

    Posted in: Project Workplace
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