• 0

    posted a message on Fun or Not ratings
    Quote from Forge_User_25606499: Go

    Just played "Moonlords" with 2 friends and it was fun :) Each player controls a hero and idea is to destroy Zerg structures and prevent Zerg units from spawning this way. At the same time units spawn for your team.

    Same idea as in campaign map where you control Tosh and non-controlllable Terrans are attacking.

    This game seems to be no longer in the fun or not list, so I can't test it to get more accurate ratings.

    + SmashCraft

    • Everytime when I play this game, half the people leaves at the beggining. I think players are being dropped at the start.
    • When you play 1v2 because the other players have been dropped, the team with an only player has nothing to do against the other team. You should add some kind of compensation to balance uneven teams.
    • I hate the voice that says "Play". It's like having some irritating little girl shouting at your ears.
    • Heroes have too much life points and it makes battles last for too long.
    • I feel there is no objective in this game but just killing the heroes in the other team. I'd suggest adding some Capture the Flag or Double Domination modes.

    + Apocalypse Zombie

    + Zerg Contamination

    + Plan C

    + Warships

    • When you have 2 newbies in your team, you have nothing to do to win the battle. I could say the game is decided in the first 5 min. The team which controls the rich minerals and gets to destroy the scvs from the other team during the first 3 min, have already won the game.

    + Squadron Tower Defense

    + Mastery of War

    + Hero Attack

    + Freax Tower Wars

    + Malum Ruina EU

    • Objetives lack some basic information, like where can you find the main computer, or how do you open gates.

    + Catalyst: War Machines (BETA)

    + Fleet Assault

    • When many player in a team leave the game, their team mates will get too much money and will easily ownage.
    • Most of the weapons shoot in random directions, hitting no units. This makes these weapons useless against single units.
    Posted in: Map Review
  • 0

    posted a message on Fun or Not ratings

    + Catalyst: CityScape

    + Fatty Fight

    + Galaxy Vampirism

    + The Final Frontier

    + WarShips

    + Malum Ruina

    + Mastery of War

    + Ostrov TD

    + WinterMaul: The Remake

    + Fleet Assault

    + Baneling Run!

    + RiverClash

    + Star Strikers

    Posted in: Map Review
  • 0

    posted a message on Fun or Not ratings

    + Ostrov TD

    • The wave which fills the map with creep is broken. Mobs aren't spawned.

    + WarShips

    • I miss some cliffs, rocks, coral reefs that would make the terrain not been so plain. I want to be able to escape from my enemies by dodging the obstacles in my way out.
    • This map is ideal for a football waterpolo mode. Right now, ships are able to push objects in their way. You can make it so players have to push a buoy and bring it to their base in order to sum a point.
    • Ships are too big. You could make all tower weapons only take up a 1x1 cell, including ultimate ones. This way, you would have enough free cells in your ship without having to make ships so big.

    + BomberBot

    Posted in: Map Review
  • 0

    posted a message on Fun or Not ratings

    @IliIilI: Go What is that? Some kind of moving ship where you can build your weapons?

    + WinterMaul: The Remake

    + Zenith - Random Team MonoBattles

    + Star Evolution

    + Fleet Assault

    • I've found what is the problem which is making people leave the game. The tutorial seems to be preventing people from launching their ships.

    + TrolloBattles Prototype

    • Mana regeneration is too low that you get bored when playing as troll.
    • All text strings are messed up since you haven't localized the map.
    • You should force 1v1v1v1 matches with an only troll per team.

    + Racing Tower Defense

    + Swarm TD Battle!

    + Galaxy Vampirism

    • Vamps are still op. They are too strong in early game. You should improve walls.

    + Pimp My Footman

    + Hide'n Seek

    + Marine Arena v2.0 Latest Version

    Posted in: Map Review
  • 0

    posted a message on Fun or Not ratings

    Cat and mouse is quite imbalanced. I played as Cat 2 times and I easily owned both games. Mouses couldn't do anything to stop me.

    + Landing

    + Catalyst: War Machines BETA

    • Is there any chance you continue developing Catalyst?

    + WinterMaul: The remake

    + Pimp My Footman!

    + Fury Under the Stars

    + Catalyst: Cityspace

    + TrolloBattles Prototype

    Posted in: Map Review
  • 0

    posted a message on Fun or Not ratings
    Quote from TheAlmaity: Go

    @IliIilI: Go

    I think I should point out he stopped working on the map before that patch that changed how charges worked (Before it was "Time Start" being the time it takes to regenerate charges and "Time Use" being something else, now they switched it around so it no longer works)
    I'll tell him about this though when he's on skype, should hopefully be an easy fix :p

    And yea, no questions about the ratings this week, I know what the bugs were this time... But mind just sharing what you think was imbalanced? It's hard to fix if I don't know. I'm guessing spells was part of it, I'll probably make spell runes more expensive. Anything else?

    Oh, and and keep up this thread ;) I think it's great.

    - Someone in my team was telling he wasn't able to counter zealots.
    - I was able to easily beat any army with banelings, no matter what they were building.
    - I suspect sentry is op, but i'd have to test it further.
    - Regeneration spell is op.

    Once you have completed your AI, you will be able to better balance everything, just by watching AI teams play the game. This helped me a lot when balancing CoreFight.

    + C.T City of Tempest

    + Hero Attack

    + Cat vs Mouse

    + Nexus Wars - Next Level

    + Malum Ruina

    + Temple Arena BETA

    + Alien versus Predator

    + Fatty Fight

    + Lane TD

    Posted in: Map Review
  • 0

    posted a message on Fun or Not ratings

    + tc's Power Towers

    + Desert Strike Hero 2

    + ZombiePröject306

    + BomberBot

    + Fleet Assault

    • You have a serious problem with people leaving the game in the first minute. I thing it has something to do with initial weapons not being powerful enough to kill ships. Newbies won't see they can buy additional weapons at the start of the game, and the default ones they got when buying a ship are too week.

    + No Man's Land Survival

    + Hero Line Wars

    • Kueken, your game is terribly broken. There's a point when you have used all the charges to spawn units and you won't be able to send new units to your enemies.

    + Space Station Defense

    + The Urban Thing

    + Catch 'n' Run

    + Fatty Fight

    • AI and income are bugged.

    + RuneCraft

    + Game of Drones

    • I think you should find some way to make the game last longer.
    • You may consider adding more teams, so it's 2v2v2v2 instead of 5v5.
    • Teams start too close from eachother.
    Posted in: Map Review
  • 0

    posted a message on Fun or Not ratings

    + MageCraft

    + Blood Marathon: New Edition

    + Fleet Assault

    • Finally I could play this awesome map again!! You already got some of the highest scores.
    • I think you could improve the UI. Righ now it's quite unintuitive.
    • Make the game more newbie friendly. Players tend to leave the game because it's too complicated.
    • You can also add some achievements (like the campaign ones) and unlockable content.
    Posted in: Map Review
  • 0

    posted a message on Fun or Not ratings
    Quote from TheAlmaity: Go

    @IliIilI: Go

    I don't think I've reduced lag, but just reduced the game length. Zelda and I aimed at short game times, but after we moved away from our original (and bad) income system, the game time increased to the point where units start causing lag (Plus it was easier to get more money).

    And yea, I'm gonna nerf immortals... Probably increase their spawn time and maybe even the price.

    Also, I see RC got a 4 in "Bug Free"-ness. Can you tell me what those bugs were, so that I can fix them?
    Thx a lot for the feedback ;) (And for this entire thread. I really like the list ;) )

    Also, what does the last column stand for? I see most maps just have a 1 or 2 there, but RuneCraft is one of only 5 maps with a yellow 5 or 6 apparently, and I cant find an explanation on that column in the OP.

    There was some bugs, maybe you already got rid of them:
    - The game caused some players to be dropped.
    - My game crashed after winning the game.

    The last RG stands for Rated Games. It's the number of times I've played and rated each map. Ratings shouldn't be considered reliable until I've played them at least 5 times. Games are marked in yellow when they reach 5 rated games.

    Quote from Trieva: Go

    @IliIilI: Go

    I really appreciate the review of my map :)

    It's true the game isn't too fast paced, and I'm improving this in my new project, but if players felt each turn was too long couldn't they end their turn sooner?

    I wanted weapons to be somewhat powerful so the game doesn't drag for too long. Since the game is already slower (compared to others) for being turn based, I thought quick takedowns would complement that.

    When you could "almost kill an entire team in 1 turn", was that with a small force (like 2 units)? If they were well equipped (and the enemies weren't), I consider that balanced. If it took your whole squad, then you must have micro-managed your troops very well (considering the energy cost of movement and other things). Is the 'team' you refer to as one player's units? Was it all weapons that you felt op, or only particular ones?

    Sorry for lots of questions, but the more specific you are the better I can improve the map ;)

    I agree with TheAlmaity as well. What's the last column (with some yellow numbers) for?

    I killed a whole team in 1 turn by using grenades. I think they are op.

    + Cortex Roleplay - Él Nício Forest

    + Cat N Mouse WW

    + Pimp My Footman!

    • The version in the Fun or Not list starts with 8v2 team settings. It's lame.

    + Zealot Wars

    + Fatty Fight

    + Hero Attack

    + BomberBot

    Posted in: Map Review
  • 0

    posted a message on Fun or Not ratings

    + DotA: Reload

    + Heroes of Might and Magic

    + Temple arena beta.

    • I loved this map before the new version came out. New version is very imbalanced and I didn't like the changes in gameplay. I'd go back to the previous version and drop the changes in the current one.

    + Sun Tzu: The Art of War

    + Hide & Seek

    + Blood Marathon: Race of Doom

    EU Map Nights:

    + Risk: Rise of Empires

    • The fault in this game is that your income is too dependant on the number of bases you own. This way, if a player is owning, other players can't do anything to stop him.
    • Protoss bases are useless as they can only warp in 1 unit at once.

    + RuneCraft:

    • You succeed at reducing the lag in the game. You'll have to tell me how you did.
    • I agree immortals are op. But the game seems much better balanced now.

    + SquadCraft:

    • We played your map at EU Map Nights and I think we all agree it was too slow paced. I think you should reduce turn timer to 60 seconds.
    • Weapons are too powerful, you can almost kill a whole team in an only turn. You should increase units life and armor.
    • There were some bugs when you shooted at some direction and the bullet targeted another unit in some random direction.
    Posted in: Map Review
  • 0

    posted a message on Weekly Terraining Exercise #69: The River

    I know I'm cheating... but here it's my river. :P

    Posted in: Terrain
  • 0

    posted a message on Fun or Not ratings

    The game is bugged and prevented me from properly rating it. I started this game with no builder, so I couldn't play it.

    Posted in: Map Review
  • 0

    posted a message on Fun or Not ratings

    + Rising Nations Under God

    + Blood Marathon: New Edition

    + Cascade TD

    + Genetic Wars

    + TrolloBattles Prototype

    Posted in: Map Review
  • 0

    posted a message on Fun or Not ratings

    + Fatty Fight

    + Mastery of War

    + Red vs Blue

    + Galaxy Vampirism

    + Zerg Waves

    + Zealot Frenzy

    + X Hero Siege

    + Squad Support DeP

    Posted in: Map Review
  • 0

    posted a message on Fun or Not ratings

    As we didn't got enough player to play any map at EU Map Nights, I'll review the games I played at the Fun or Not room.

    + Hero Attack:

    • I'm starting to like this DotA like game. It has some epic music for each of the available terrains. The terrains aren't too good though. I think its the weird lighting which makes it look cartoonish.

    + Ostrov TD:

    • Lacks content and different strategies. I felt all players were making the same towers all the time. Terrain is too simple, there's not texture work. UI was too big and intrusive. Waves info panel didn't have all the info needed. When there was an invisible air wave comming, it only described the wave as invisible.

    + Star Strikers:

    • This is one of my favourites games in bnet. There is a bug when the host player leaves the game while loading it, or gets dropped. The game won't detect this player is gone. The AI won't control it and players won't be able to select the game modes.
    Posted in: Map Review
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