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    posted a message on [WIP] Another Tower Defense
    Introduction:

    This will be my first published map with triggers and custom units, so I decided that I would make a TD since they are so easy to make. (IKR I'm so original) Since there are so much Tower Defense maps mine will be named:

    Another Tower Defense [Another TD] [ATD]

    (srs bizzness)

    Features

    (Still have to make them)

    Modes:
    • FFA Mode (8 Players)
    • FFA Maze Mode (4P Only ATM, might change it)
    • 4v4 Mode
    • 4v4 Maze Mode
    • 2v2v2v2 Mode
    • 2v2v2v2 Maze Mode
    Towers
    • 14 Towers Per Race, each one with 3 Levels.
    • Hybrid Race
    • 3 Types of towers: Basic, Special, Support
    Waves

    This is already finished:

    • 5 races for units in waves: Terran, Zerg, Protoss, Hybrid, Boss
    • Unlimited amount of waves
    • Every 10 waves a boss
    • Every 100 waves an option to choose if you want to end the game

    And this I still have to make: (because I suck with banks)

    • Every 500 waves an unlockable tower (goes until wave 5000)(can be used in a new game)
    • Every 1000 Waves a bonus that gives you +10 minerals at the start of a game (goes until Wave 5000)
    • After wave 10000, you get a code which allows you to go into Mass Mode when you start a new game (1P Only)

    I'm still making units for each wave, atm I got this:

    • 14 Hybrid ground units.
    • 60 Terran ground units.
    Races

    Zerg:

    • Low Cost, low damage, high attackspeed

    Terran:

    • Medium Cost, medium damage, medium attackspeed

    Protoss:

    • High Cost, High Damage, Low attackspeed

    Hybrid:

    • Extremely high cost, low damage, high attackspeed
    • Hybrid waves are unselectable, thus you cannot see how much life and shield they have.

    Strategy

    Towers are weak against units of an other race, meaning you have to get your own strategy:

    Terran Towers:
    • 100% Damage VS Terran
    • 150% Damage VS Zerg
    • 75% Damage VS Protoss
    • 50 - 75% Damage VS Hybrid
    • 25% Damage VS Boss
    Zerg Towers:
    • 100% Damage VS Zerg
    • 150% Damage VS Protoss
    • 75% Damage VS Terran
    • 50 - 75% Damage VS Hybrid
    • 25% Damage VS Boss
    Protoss Towers:
    • 100% Damage VS Protoss
    • 150% Damage VS Terran
    • 75% Damage VS Zerg
    • 50 - 75% Damage VS Hybrid
    • 25% Damage VS Boss
    Hybrid Towers:
    • 50% Damage VS Terran
    • 50% Damage VS Zerg
    • 50% Damage VS Protoss
    • 150% Damage VS Hybrid
    • 100% Damage VS Boss

    Progress

    • Terrain: 100%
    • Data: 10%
    • Triggers: 85%
    • Extra: 0%
    • Polishing: 0%

    If you have any questions/ideas/suggestions feel free to ask here or PM me.

    btw, for the people that do not know, WIP = Work In Progress

    Posted in: Project Workplace
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    posted a message on Power Level Overwhelming Beta Update
    looks awesome! lol@over 9000
    Posted in: Project Workplace
  • 0

    posted a message on Can't see lighting
    @progammer: I know... But even when I change brightness in the Lighting Editor I don't see any changes...
    Posted in: Terrain
  • 0

    posted a message on Can't see lighting
    @TheAlmaity Nope. :/ My graphics card does suck, BUT I used to be able to see lighting.... when I first clicked on the Lighting editor(couple fo weeks ago) I could still see changes when I used exposure and darkening...
    Posted in: Terrain
  • 0

    posted a message on Can't see lighting
    @KnightsOfTables: Tried that, still didn't work. :/
    Posted in: Terrain
  • 0

    posted a message on Notice: "Map of the week" system
    I would definitely like this. And if there aren't any good or new maps in a week you can just use the map from last week or choose another one from the submitted maps of other weeks that also were good.
    Posted in: Project Workplace
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    posted a message on Can't see lighting
    I've set graphics to High (even tried Ultra) but when I go to the Lighting Editor and move around with some of the sliders (exposure and such things) nothing changes... :/ The only thing that makes it change is when I set Ambient Color to something else.... and that's not what I want Does anyone know what I have to do so I can see it?
    Posted in: Terrain
  • 0

    posted a message on Minecraft

    Minecraft is the most retarded game I've ever seen.

    Posted in: Off-Topic
  • 0

    posted a message on [Introduction] Retribution TD v6

    I've loved this map since the first time I played it. I've really played it ALOT, and never experienced any lag problems. I do suck at it though. ;-; Never made it past the part where all the colors change and stuff... (mostly because my team leaves then >.>)

    Posted in: Map Feedback
  • 0

    posted a message on Terrain Music.

    Deadmau5 or Benny Benassi. (I always have music on when I'm on my computer)

    Posted in: Off-Topic
  • 0

    posted a message on CRC - Nexus Wars

    For some reason this map makes me lag like hell...

    Even when there are like 5 units on the map >.>

    I usually don't lag but seriously, wtf....

    Other than that, I don't like it, it's too easy, I bet that's why people play it. It has no real strategy you can use. You can just mass any unit and you win immediatly.... You can easily win if you mass Reapers/Roaches or Banelings. :/ The heroes are useless... imo..

    I give it a 4 because when you don't feel like thinking you can play this map...

    Posted in: Map Review
  • 0

    posted a message on What happened to 'authenticate once and use it forever'?
    Quote from Twinmold20: Go

    I never have to do it unless I want to publish.

    Me too.

    Posted in: General Chat
  • 0

    posted a message on Pokemons - LOL

    Weird....

    But if they're serious... It sucks.

    Posted in: Off-Topic
  • 0

    posted a message on Dialog not working

    @uiasdnmb: Go

    Ahh.... I'm so stupid. >.>

    I'll try that later when I get on my own computer.

    I wonder why it did work before though.... it has always been like that...

    Posted in: Triggers
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    posted a message on Dialog not working

    I'm making a map in wich you can choose from 5 different modes in the beginning (6 actually but 1 button is for random) The trigger thingy is pretty confusing, because the only triggers with an event are the map initialization and the triggers which check which button of a dialog is clicked.

    Anyways, the dialog used to work.... And I didn't add much to it... But now when I click the dialog, it just adds 1(which is supposed to do that) and stays there, it does nothing else.... It's probably a stupid mistake I made somewhere.... Can anyone help me find what mistake I made? :/ Here are the triggers:

    Init
        Events
            Game - Map initialization
        Local Variables
        Conditions
        Actions
            UI - Hide game UI for (All players)
            Camera - Set the camera bounds for (All players) to No Obstacles (Do adjust the minimap)
            Variable - Set Number Of Players = (Number of players in (Active Players))
            Cinematics - Fade Out over 0.1 seconds using color (0%, 0%, 0%) and 0.0% transparency (Normal style, Wait until it finishes)
            Trigger - Run Dialog Creation  (Check Conditions, Don't Wait until it finishes)
    
    Dialog Creation
        Events
        Local Variables
        Conditions
        Actions
            Dialog - Create a Modal dialog of size (500, 400) at (0, 0) relative to Center of screen
            Variable - Set Dialog[0] = (Last created dialog)
            Dialog - Create a button for dialog Dialog[0] with the dimensions (400, 50) anchored to Top with an offset of (0, 50) setting the tooltip to "Classic Mode  A 1v1 Cat and Mouse g..." with button text ("Classic Mode (" + ((Text(ClassicModeP)) + ")")) and the hover image set to ""
            Variable - Set Dialog Items[1] = (Last created dialog item)
            Dialog - Create a button for dialog Dialog[0] with the dimensions (400, 50) anchored to Top with an offset of (0, 100) setting the tooltip to "Tournament Mode  2 Players are rand..." with button text ("Tournament Mode (" + ((Text(TournamentModeP)) + ")")) and the hover image set to ""
            Variable - Set Dialog Items[2] = (Last created dialog item)
            Dialog - Create a button for dialog Dialog[0] with the dimensions (400, 50) anchored to Top with an offset of (0, 150) setting the tooltip to "Battle Mode  Can be played as 2v2 o..." with button text ("Battle Mode (" + ((Text(BattleModeP)) + ")")) and the hover image set to ""
            Variable - Set Dialog Items[3] = (Last created dialog item)
            Dialog - Create a button for dialog Dialog[0] with the dimensions (400, 50) anchored to Top with an offset of (0, 200) setting the tooltip to "Lifes Mode  Same as Classic Mode. E..." with button text ("Lifes Mode (" + ((Text(LifeModeP)) + ")")) and the hover image set to ""
            Variable - Set Dialog Items[4] = (Last created dialog item)
            Dialog - Create a button for dialog Dialog[0] with the dimensions (400, 50) anchored to Top with an offset of (0, 250) setting the tooltip to "Cat & MouseS Mode  An Empty field....." with button text ("Cat & MouseS Mode (" + ((Text(Cat&MouseSModeP)) + ")")) and the hover image set to ""
            Variable - Set Dialog Items[5] = (Last created dialog item)
            Dialog - Create a button for dialog Dialog[0] with the dimensions (400, 50) anchored to Top with an offset of (0, 300) setting the tooltip to "Random Mode (0)  Randomly sselects ..." with button text ("Random Mode (" + ((Text(RandomModeP)) + ")")) and the hover image set to ""
            Variable - Set Dialog Items[6] = (Last created dialog item)
            Dialog - Show Dialog[0] for (All players)
    
    Button Clicked
        Events
            Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
        Local Variables
        Conditions
            Dialog[0] == (Dialog containing (Used dialog item))
        Actions
            Variable - Set Number of ClicksOnDialog = (Number of ClicksOnDialog + 1)
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    Number of ClicksOnDialog == Number Of Players
                Then
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            ClassicModeP > TournamentModeP
                            ClassicModeP > BattleModeP
                            ClassicModeP > Cat&MouseSModeP
                            ClassicModeP > LifeModeP
                            ClassicModeP > RandomModeP
                        Then
                            UI - Display "Classic Mode" for (All players) to Subtitle area
                            Trigger - Run Initialization Classic Mode  (Check Conditions, Don't Wait until it finishes)
                        Else
                            General - If (Conditions) then do (Actions) else do (Actions)
                                If
                                    TournamentModeP > ClassicModeP
                                    TournamentModeP > BattleModeP
                                    TournamentModeP > Cat&MouseSModeP
                                    TournamentModeP > LifeModeP
                                    TournamentModeP > RandomModeP
                                Then
                                    UI - Display "Tournament Mode" for (All players) to Subtitle area
                                    Trigger - Run Initialization Tournament Mode  (Check Conditions, Don't Wait until it finishes)
                                Else
                                    General - If (Conditions) then do (Actions) else do (Actions)
                                        If
                                            BattleModeP > ClassicModeP
                                            BattleModeP > TournamentModeP
                                            BattleModeP > Cat&MouseSModeP
                                            BattleModeP > LifeModeP
                                            BattleModeP > RandomModeP
                                        Then
                                            UI - Display "Battle Mode" for (All players) to Subtitle area
                                            Trigger - Run Initialization Battle Mode  (Check Conditions, Don't Wait until it finishes)
                                        Else
                                            General - If (Conditions) then do (Actions) else do (Actions)
                                                If
                                                    LifeModeP > ClassicModeP
                                                    LifeModeP > TournamentModeP
                                                    LifeModeP > Cat&MouseSModeP
                                                    LifeModeP > BattleModeP
                                                    LifeModeP > RandomModeP
                                                Then
                                                    UI - Display "Life Mode" for (All players) to Subtitle area
                                                    Trigger - Run Initialization Life Mode  (Check Conditions, Don't Wait until it finishes)
                                                Else
                                                    General - If (Conditions) then do (Actions) else do (Actions)
                                                        If
                                                            Cat&MouseSModeP > ClassicModeP
                                                            Cat&MouseSModeP > TournamentModeP
                                                            Cat&MouseSModeP > LifeModeP
                                                            Cat&MouseSModeP > BattleModeP
                                                            Cat&MouseSModeP > RandomModeP
                                                        Then
                                                            UI - Display "Cat & MouseS Mode" for (All players) to Subtitle area
                                                            Trigger - Run Initialization Cat & MouseS Mode  (Check Conditions, Don't Wait until it finishes)
                                                        Else
                                                            General - If (Conditions) then do (Actions) else do (Actions)
                                                                If
                                                                    RandomModeP > ClassicModeP
                                                                    RandomModeP > TournamentModeP
                                                                    RandomModeP > LifeModeP
                                                                    RandomModeP > BattleModeP
                                                                    RandomModeP > Cat&MouseSModeP
                                                                Then
                                                                    UI - Display "Cat & MouseS Mode" for (All players) to Subtitle area
                                                                    Trigger - Run Initialization Cat & MouseS Mode  (Check Conditions, Don't Wait until it finishes)
                                                                Else
                Else
            General - Switch (Actions) depending on (Used dialog item)
                Cases
                    General - If (Dialog Items[1])
                        Actions
                            Variable - Set ClassicModeP = (ClassicModeP + 1)
                            Dialog - Set Dialog Items[1] text to ("Classic Mode (" + ((Text(ClassicModeP)) + ")")) for (All players)
                    General - If (Dialog Items[2])
                        Actions
                            Variable - Set TournamentModeP = (TournamentModeP + 1)
                            Dialog - Set Dialog Items[2] text to ("Tournament Mode (" + ((Text(TournamentModeP)) + ")")) for (All players)
                    General - If (Dialog Items[3])
                        Actions
                            Variable - Set BattleModeP = (BattleModeP + 1)
                            Dialog - Set Dialog Items[3] text to ("Battle Mode (" + ((Text(BattleModeP)) + ")")) for (All players)
                    General - If (Dialog Items[4])
                        Actions
                            Variable - Set LifeModeP = (LifeModeP + 1)
                            Dialog - Set Dialog Items[4] text to ("Life Mode (" + ((Text(LifeModeP)) + ")")) for (All players)
                    General - If (Dialog Items[5])
                        Actions
                            Variable - Set Cat&MouseSModeP = (Cat&MouseSModeP + 1)
                            Dialog - Set Dialog Items[5] text to ("Cat & Mouse Mode (" + ((Text(Cat&MouseSModeP)) + ")")) for (All players)
                    General - If (Dialog Items[6])
                        Actions
                            Variable - Set RandomModeP = (RandomModeP + 1)
                            Dialog - Set Dialog Items[6] text to ("Random Mode (" + ((Text(RandomModeP)) + ")")) for (All players)
                Default
    

    Also, the trigger it is supopsed to run when a dialog button is clicked (for example Classic Mode Initialization) looks like this:

    Initialization Classic Mode
        Events
        Local Variables
        Conditions
        Actions
            Dialog - Destroy Dialog[0]
            Camera - Set the camera bounds for (All players) to Obstacles (Do adjust the minimap)
            Player Group - Pick each player in (All players) and do (Actions)
                Actions
                    Camera - Apply Game View for player (Picked player) over 0.1 seconds with Existing Velocity% initial velocity, 10% deceleration, and Include Target
                    Camera - Lock camera input for player (Picked player)
            Cinematics - Fade In over 3.0 seconds using color (0%, 0%, 0%) and 0.0% transparency (Normal style, Wait until it finishes)
            Variable - Set Number Of Players = (Number of players in (Active Players))
            UI - Display "Chosing wich players are going to p..." for (All players) to Subtitle area
            General - Wait 2.0 Game Time seconds
            Trigger - Run Chosing Players  (Check Conditions, Don't Wait until it finishes)
    

    Also, what's with the code thingy randomly coloring things in my triggers? ^^

    btw: I'm not very good at making triggers, I'm still learning alot...

    Posted in: Triggers
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