CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on Map of the Week [Waiting new system before complaining]

    @RodrigoAlves: Go

    You have a point here. Calculating with 24h per player isn't rational. Count with 1-4h.

    Posted in: General Chat
  • 0

    posted a message on [Revived!] Map Night

    Gates of Darkness

    On the one hand, there were several things I liked alot. Beginning with the hero selection, I also loved the spell animations (nice frostnova!) and the imported wc3 icons and models (f.e. Lich). The terrain was also fine for its purpose. I especially liked the base towers with the tinted phase cannons around. Though I would make them (and every other not-interactive structure) unclickable.

    On the other hand, I have to say, that I'm not a fan of these: "Mass Units incoming - Let's spam AoE Spells to defeat them"-maps. There was merely nothing to do but selecting level upgrades, spamming his 3-4 spells and purchasing several phoenixes to destroy warp prisms easily. When I compare it with the X-Hero Siege from Wc3, there was alot more to do. Beginning with items to purchase (pots, scrolls, units, armor, weapons, spells!), there were also special events and Boss fights. Additionally it was very hard to do anything at the end due to a really low framerate.

    All in all it's a well made map and probably very suitable for the B-net community (cause they love AoE-Effects) but I think, there is a lot of potential content that is waiting for implementation.

    Corruption RPG

    I really liked the user interface. The team overview on the left was helpful (especially for a healer), only thing to mention here - the player names weren't readable for me (maybe due to my resolution of 1920x1080). Another thing is the healthbar of your own hero. When loosing hp (rapidly) the UI-bar stays green at all times. Changing it to red at some point would be helpful imao. The inventory and the minimap in the top right corner are also well-made. But as already mentioned ingame, it would be nice to see allies on that compass too, so you won't have to toggle the great minimap with 'M' everytime you got lost :). The interaction with the spellbook is improvable I think. It would be nice to be able to remove spells or change their positions in the spell bar. Imo it also shouldn't be possible to get every single spell on the tech tree. Let people specialise. I also think there would be a more cooperative feeling, if the map was concepted for only 4 people. Or lets put it that way: number of players = number of classes. 5 healers and 3 tanks isn't that motivating, since everybody is replacable by an ally. Let people know, that they are needed. That everyone has his own role to fulfill. In yesterday's setup in the most cases it wasn't fatal when i didn't heal, since one of my allies also did. It was more often annoying to heal a full healthbar, because two of my allies were faster. Another point - turn occlusion on, at least for the greater doodads. It would be nice to see what you are fighting against ;). Furthermore, to improve the game's ambience you could use skripted events and cinematics. That would make it more feel like a RPG than hack 'n slay. I read the text passages you used from time to time, but i bet not many of the bnet players will read it :(.

    This being said, I can see that you put alot of ideas and effort in the map, and even if I mentioned several points to improve, I think you're going the right way. I'm complaining on a very high level. I couldn't do half of the things you implemented. It is just general game mechanics I'm talking about as a player.

    Posted in: General Chat
  • 0

    posted a message on Map of the Week [Waiting new system before complaining]

    @xSun: Go

    Yeah that should be enough. To be sure, don't wait longer than 1 hour for a restart. At some point you will be kicked out of the game.

    Posted in: General Chat
  • 0

    posted a message on [Youtube] What is your current favorite song(s)?

    @BorgDragon: Go

    Good taste you have.

    Posted in: Off-Topic
  • 0

    posted a message on Map of the Week [Waiting new system before complaining]

    @RodrigoAlves: Go

    Always ready to promote. Add me to the list.

    Posted in: General Chat
  • 0

    posted a message on Official Sc2Mapster - Logo [High Res]

    @Exaken: Go

    Well, thanks. But aren't there any high resoluted logos? I wanted to animate the logo in high definition...

    Posted in: General Chat
  • 0

    posted a message on Official Sc2Mapster - Logo [High Res]

    Hello everybody, is there a high resoluted version of the official Sc2 Mapster logo?

    Thanks in advance

    TheuSs

    Posted in: General Chat
  • 0

    posted a message on Artist Looking for Work

    @jaxter184: Go

    Hey jaxter,

    Since I'm a drawing nub, I am looking for someone to help me with my loadscreen. Just send me a PM if ur interested.

    Posted in: Team Recruitment
  • 0

    posted a message on So TOFU has been put on hold?

    I think they will know when it's ready for public testing oO?

    Posted in: Project Workplace
  • 0

    posted a message on Map of the Week: Rodrigo's Idea

    @xil_theMINISTER: Go

    As you already mentioned, a map needs good advertising to be successful. Well, is there a better advertising than being on page one for a whole week? People get to know the concept, if they like it, they may even add it to their favourites, when it's finally out. Printing the "Map of the week" concept on the loading screens, people will know what to look for when the week has ended.

    Even if it doesn't work out to get the map on the first or second page afterwards, there will be a greatly increased awareness of its existance, resulting in at least several games being played from time to time.

    Posted in: General Chat
  • 0

    posted a message on [Beautiful Graph] Map Popularity (by Hits, not Hours)

    @DarkRevenantX: Go

    Interesting :D. People should start selling space for advertising!

    Posted in: General Chat
  • 0

    posted a message on Map of the Week: Rodrigo's Idea

    I actually think this could work out.

    But just as fullachain mentioned - how to decide which maps to host? You say every map should have its chance. Does that mean you want to manage the selection via FIFO-Queue? Or will there be a poll-system?

    Bringing the map to the top shouldn't be the problem. Since there's only one map to push, the whole community could help. It's in their own interest.

    Posted in: General Chat
  • 0

    posted a message on Wait for the Good or play the Bad?

    @RodrigoAlves: Go

    We could do a "map of the week pushing". Every week another map to be pushed by the Sc2mapster community.

    Posted in: General Chat
  • 0

    posted a message on (Solved) an ability that shoots several lasers or missiles
    Quote from strhsxx: Go

    help me please..

    It would probably help, if you tell us which part you didn't understand.

    Posted in: Data
  • 0

    posted a message on Minimap Preview <> Ingame Minimap

    @VoidPotato: Go

    You are so awesome :D! Looks like you were right and the minimap file was overwritten somehow. Now everything works as intended. Thanks alot for your help!

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.