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    posted a message on Localizer for mac?

    I think I asked this already in the past, and not sure what forum to ask it in, but still a huge issue for me. Is there a localizer for mac out there somewhere?

    Posted in: Data
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    posted a message on [Effects] Help

    I don't think it affects effects with just 1 modifiers Has anyone figured this one out? or is it probably unfixable?

    Posted in: Data
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    posted a message on [Effects] Help

    nooo :( I need to fix this! :/

    Posted in: Data
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    posted a message on [Effects] Help

    After the 2.0.4 update, the way damage effects with multiple attributes completely changed. Previously they simply added together, so if you have base damage 14, +8 vs Biological, -5 vs Psionic, you will deal 14 base damage, 22 to Bio, 9 vs Psionic, and if an enemy is both Bio and Psionic, they will take 14 +8 -5 which is 17. Instead now they average in strange ways that I can't track or figure out, I've tried changing several options but nothing seems to help. Does anyone know hot to get it to function like it did previously? This change is having a serious negative effect on the balance of my map :l

    Posted in: Data
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    posted a message on UI update

    Does anyone know how to revert the new "helpful" UI ability pointers and reveal the buttons below? The new UI only seems to appear for certain units, does anyone know what the criteria is for that, and how to remove/add it?

    EDIT: Never Mind, it's an ingame option. Is it possible to disable it automatically for all players when they enter the game?

    Posted in: UI Development
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    posted a message on How to create a "damage return" type behavior?

    So whatever effect I set to Handled will hit the attacker? k, thanks a lot!

    Posted in: Data
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    posted a message on How to create a "damage return" type behavior?

    No I just can't figure out where to add the dummy effect-

    Looked at all the fields under combat->damage response but can't find it

    Posted in: Data
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    posted a message on How to create a "damage return" type behavior?

    I want to make it so a unit deals damage to enemy attackers when attacked. Not that I don't need it to be a % of damage dealt, it will just be a flat value dealt every time. Can I do this without triggers? If so, how?

    Posted in: Data
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    posted a message on (Solved) Making a non-projectile attack bounce

    Oh, there's a "maximum count" value. Well, that was obvious :l. Thanks for the link ^^

    Posted in: Data
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    posted a message on (Solved) Making a non-projectile attack bounce

    I had a look at the mutalisk's bounce effect, and clearly it will only work if the attack uses a projectile; a non-projectile attack will just deal the damage in a search area instead of issuing the second attack. Is there any way to create a similar bounce effect for a non-projectile attack? The attack I'm using is the archon's, which has a beam model.

    Posted in: Data
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    posted a message on (Solved) Tricky behavior issues

    Got it. Thanks.

    Posted in: Data
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    posted a message on (Solved) Tricky behavior issues

    Right so, I'm trying to create a dark templar unit that goes into a burrowed state when holding position, then cloaks upon exiting.

    I created the holding position behavior,and set the "bury" flag to on, but even though I know the behavior is permanent and enabled ingame, because it does other things, the unit is not, in fact, burrowed. Any particular reason this happens? Or am I being too vague

    Posted in: Data
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    posted a message on Global Play & Publishing available

    Time to wh00p some US noobs

    Great work ^^

    Posted in: General Chat
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    posted a message on How to send an actor message to all actors?

    Oh. Can you describe it more thoroughly? I would apply a behavior to all units on the map that would somehow.. send an actor message to any actor created? I'm trying to affect the actor time scale for all actors. Having them all linked under a single behavior whose value I can easily change sounds like it would be good.

    EDIT: or did I misinterpret what you said? There is a longer way I can do it, but if your method has the advantage that I can change the time scale for all the actors through a single value, then I will use that.

    Posted in: Triggers
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    posted a message on How to send an actor message to all actors?

    I tried using the send actor message to game region using the whole map as the region, However this only seems to affect the unit actors, leaving actors for abilities, effects etc unchanged. Is there any way I can send a message to all actors? If so how much lag would it cause?

    Posted in: Triggers
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