• 0

    posted a message on (Solved) Stackable behaviour with effect won't stack

    @jabbedxorz: Go

    I solved the Problem with a Validator, checking, if the attacker has the right weapons.. works too :3

    Posted in: Data
  • 0

    posted a message on (Solved) Stackable behaviour with effect won't stack

    Well that's basically it :O Thank you... So simple (ˇ_ˇ’!l)...
    But I noticed, that i can't attack on this map either, i have to single cast it on the enemy but i need that effect to trigger on an attack, additionaly i won't need the damage effect if the spell triggers on an attack

    Edit: I found out how to set the effect on an attack...
    I found out, that weapons apply an effect too, so i just changed this one to my SetEffect and it works perfectly now, except sound and bullet animation, but i'll manage to figure that out myself.

    Thank you both very much. I realy appreciate your work here :)

    Posted in: Data
  • 0

    posted a message on (Solved) Stackable behaviour with effect won't stack

    Ok i kind of managed to make the ability... but i mainly failed...
    i can cast the ability, but instead of stacking up till 5 stacks and doing a total of 50 damage at the end per attack (ability use) it does 140 damage on the first hit...

    Here are all effects used in the ability tab

    Also if i try to use it as an attack, no animation will play and only Behaviour A will apply. Why?

    I'm tired of my map for today... i'll try to fix it tomorrow and i hope someone will help me then too... i am afraid, that i won't do it without your help :S
    byebye SC2Mapster and thank you very much till now Zanryu and Sunyu :)

    Posted in: Data
  • 0

    posted a message on (Solved) Stackable behaviour with effect won't stack
    Quote from Zanryu1337: Go

    The problem is that the buff will only apply once because this is how "on refresh" works. Once per buff and not per stack.

    The other problem is that data isn't really capable of comparing shifting numbers except a workaround like counting stacks.

    So would you recommend using the trigger editor to apply the buff and identification of stack number etc.?
    And another question: How can i get my buff to stack then? Is it another behaviour maybe?

    So here are some Screenshots (all german sry...)

    Made them as links, so they won't flood the post

    Posted in: Data
  • 0

    posted a message on (Solved) Stackable behaviour with effect won't stack

    Well atm i want my behaviour to:

    • stack up to 5 times
    • every time the behaviour gets refreshed it does damage equal to (stacks*10) damage

    P.S. if i get the english version of the editor won't there be param\value and things all over the place?

    Posted in: Data
  • 0

    posted a message on Tester here if you need feedback
    Quote from ScorpSCII: Go

    @Scbroodsc2: Go

    I think you should try to find some projects around this site that you would like to test, and then leave them some feedback afterwards. Getting voluntary feedback is the best feeling in the world.

    totaly agree with you mate

    Posted in: Map Feedback
  • 0

    posted a message on (Solved) Stackable behaviour with effect won't stack

    Hey SC2Mapster

    I have a skill:

    I have a skill which should apply a behaviour if the units attacks its target (for testing purposes it is an active ability, because i am too silly to manage it to apply the behaviour by attacking) The behaviour has the effect, that it will damage the unit every time the behaviour stack gets refreshed by 10 dmg per stack. The Skill should also be passive, so only units with this passive ability get this extra damage.

    That's my problem:

    But every time the behaviour gets refreshed the unit only gets 10 dmg (so no stacked behaviour)... i know there is some logical mistake in my data, but i cant find it...

    That's what i have:

    Because my Editor is in german i cant realy post a screenshot, but i can describe what i have:

    1. I have an Ability (Effect - Target) which activates effect set
    2. I have an Effect (Effect Set) which activates effect apply behaviour
    3. I have a Behaviour (Buff) which is stackable up to 5 times, and 5 times for each caster, has a 5 sec cooldown and Damage Response is set to give 10 Dmg at defender
    And here comes my question:

    How can i get my behaviour to stack up to 5 times so the total dmg is 50 per hit from the attacker, who has this passive ability?

    P.S.

    I also had the option of having:

    4. an Effect (Damage) which would activate every time the behaviour gets refreshed and deal 10 damage (instead of the behaviour dealing the damage) but that won't work either...

    Posted in: Data
  • 0

    posted a message on Unit Name and Button/Tooltips are not showing up correctly

    Thank you guys for the help.

    I deactivated all other language excpet mine and it works!

    I also found out, it showed the bug, because after i copied the files to my localization (i saved the big and deleted the small .txt's) some lines in the text files were missing.

    Will People get the Param\Value bug, if they are playing with another client version now? (Because of german localisation and things :/)

    Posted in: Data
  • 0

    posted a message on Unit Name and Button/Tooltips are not showing up correctly
    Quote from Elmaex: Go

    Instead create a backup and try to follow Kuekens procedure in his first reply in the link above.

    I did. Sadly still unit\name :(

    Edit: Is it maybe because i am using a german localization, using a german editor, but playing on an english client?

    Posted in: Data
  • 0

    posted a message on Unit Name and Button/Tooltips are not showing up correctly

    Yes, i did change the language while working at it. I had a Param\Value bug and it vanished after i changed the localization.

    I saved my Map as a component and yes, there are 3 localization files in it.

    I made those, because i am afraid, people who don't have my client version would only get param\value...

    so how to fix this? delete the localization folders and recreate my units and buttons?

    btw. thx for the fast reply :3

    Edit: I just realised the link contains my solution, i thank you both so much :) Edit2: Didnt work for me, still unit\name...

    Posted in: Data
  • 0

    posted a message on Unit Name and Button/Tooltips are not showing up correctly

    Hey SC2Mapster,

    Following problem: My tooltips, characternames, buttonnames and other things are not showing up correctly. My Problem My Problem

    I tried to search for unit\name bug and things in google and here on the website, but hadn't any luck with a solution. I even think, that i am the only person who has this problem atm Oo.

    Also because of that some hotkeys, which are affected by this, won't work.

    The funny thing is, not all units are affected by this problem, it occured, since i imported images, but because i dont need those i deleted them. Still the same problem. I also tried changing my locales... won't work either.

    Also my text-key is unchanged, so that can't be (or maybe it can be) the problem.

    So, what do you think might be the right solution... im so frustrated about this :/

    Byebye

    P.S. I found out that if i remove the Text-Key it shows up correctly, but that can't be my final solution to this problem, it would be too much work to always erase the text-key when others don't have to do this, additionaly i don't know what i am breaking with that either.

    Posted in: Data
  • To post a comment, please or register a new account.