• 0

    posted a message on Concurrency questions

    @zeldarules28: Go

    Thank you !

    That's exactly what i was looking for, it's basically the same as "synchronized" in java. On the wiki page i got all the information i needed.

    Posted in: Triggers
  • 0

    posted a message on Concurrency questions

    Hi,

    let's say we have the following trigger :

    Event : Event X

    Actions : Call Function Y [runs in a new thread]

    and the Function Y is defined as it follows :

    Function Y [ new Thread ] [LockY is a global boolean variable]

    if (LockY == true) { While(LockY == true) { sleep 1 second } }
    
    LockY = true ;
    
    Rest of Function Y instructions...
    
    LockY = false ;
    

    All i need is Function Y to be used by only one caller at a time.

    Will the above code work ? Or if for example two events that occurs at the exact same time be able to call Function Y and both find LockY false ?

    thanks,

    Nite.

    Posted in: Triggers
  • 0

    posted a message on Use data editor values in dialogs

    Hi,

    sorry, i couldn't come up with a better title...

    The goal is to create a dialog button with the icon and the tooltip of a data editor button.

    The problem is how to retrieve those informations from the data editor within the trigger editor. (if it is possible to do so)

    The idea is to create a function which receives a gamelink\button and a dialog window as parameters and creates a button on the dialog window with the above mentioned informations.

    thanks,

    Nite.

    Posted in: Triggers
  • 0

    posted a message on Remove a force field \ vortex

    @Kueken531: Go

    @Nerfpl: Go

    Thanks, i figured it out !

    Posted in: Triggers
  • 0

    posted a message on Remove a force field \ vortex

    Hi,

    How can i remove a force field or a vortex already cast from the game ?

    thanks

    Posted in: Triggers
  • 0

    posted a message on Problem with unit mover

    Hi,

    I' m trying to make a unit which uses ground collision but can move through buildings (for example, if a path is blocked by a line of buildings, it can move through them).

    The problem i am having is that when i give the unit an order to move from point A to point B, and the shortest path is "blocked" by some buildings, the game does not realize that the unit CAN move through buildings, but tries to find an alternative path to get to point B even if it is much longer. If such path doesn't exist, the unit moves towards the buildings but it stops in front of them.

    The only way to make the unit actually move through buildings is to manually order it to "follow" the building (right click on them) and it passes through. The problem is that this unit it' s supposed to be used by the cpu in my map..

    Thanks.

    Nite

    Posted in: Data
  • 0

    posted a message on Player numbers and Lobby

    Hi,

    in my new map there are two teams of four players.

    In the bnet lobby i managed to display the two teams, with four slots each.

    Now the problem is this, if for example there are only two players, one for each team, the game still consider them as Player 1 and Player 2.

    What i'd expect is that the game consider Player 1 as Player 1 (assuming he is in the first slot) and Player 2 as Player 5 (assuming he is in the first slot of team 2).

    In the triggers i' using a loop from 1 to 8 to detect the players in game and create the teams accordingly, so, at the moment, my trigger will set the two players of the above example in the same team (as the game still consider player 2 as 2 )

    How to solve this ?

    ty

    Posted in: Triggers
  • 0

    posted a message on My map popularity has been reset?
    Quote from Bounty_98: Go

    @SouLCarveRR: Go

    So you "diss" his map while saying he cant "diss" other peoples maps?

    :)

    the problem is he surely never even tried it.

    and TRUST me, if he actually would try some of the "popular" maps on eu (tower defense), he would agree with me 100% lol

    Posted in: General Chat
  • 0

    posted a message on My map popularity has been reset?

    @TacoManStan: Go

    alright my map sucks ! (though its simply the best) :D

    Posted in: General Chat
  • 0

    posted a message on My map popularity has been reset?
    Quote from SouLCarveRR: Go

    @Nite01: Go

    Your map is garbage

    nuff said

    dont be dissing other people just because you think your map deserves a better position

    what happens is people play your map leave it open in game... this accumulates time on the pop board

    then the next day nobody plays it and it drops

    its how life works

    deal

    dont fucking diss other peoples maps

    i didnt mean to be rude, thats just the plain reality. And by the way my map isn't garbage, try it out.

    Quote from TacoManStan: Go

    The popularity is reset by a percentage every half hour, not the whole thing. Full resets are rather rare, I think maybe once a month?

    That is what is happening. A large portion of your popularity is being cut off by this. First page maps are staying about the same because usually the percentage that is chopped off is just added back on in the next half hour, usually more actually.

    I dont understand why the play time of my map gets resetted all the time, that has nothing to do with popularity.

    Posted in: General Chat
  • 0

    posted a message on My map popularity has been reset?
    Quote from RodrigoAlves: Go

    @Nite01: Go

    There was a reset after the patch.

    Hi, i post again in the same thread...

    my map KEEPS getting resetted like EVERY TWO DAYS LOL

    i mean, one day has 40+ hours of play, the next day 8 (lol), the next day FOUR MINUTES ??

    Thats just ridiculous, i think happens only to my map because all the other garbage on first page never gets resetted...

    Posted in: General Chat
  • 0

    posted a message on [EU] Chaos Sybil Tower Defense

    anyone? ^^

    Posted in: Map Feedback
  • 0

    posted a message on My map popularity has been reset?

    Hi,

    Before the latest patch my map "Chaos Sybil TD" was on first page of "tower defense" maps with over 40 hours of play-time.

    After the patch the play-time has been reset to 0, and the map somehow removed from my favorites.

    The problem is that it seems to me no other map has been reset...

    Happened to anyone else?

    :(

    Posted in: General Chat
  • 0

    posted a message on TD Map Reviews

    Im the author of Chaos Sybil TD (published on EU), looking for a review !

    Posted in: Map Review
  • 0

    posted a message on [EU] Chaos Sybil Tower Defense

    Chaos Sybil TD

    Author : Nite(EU.553)

    [1-8 Players] Maze-Style Tower Defense (Solo and Coop game mode)

    (Search "Chaos Sybil" or "ChaosSybil" or "Sybil" on Europe Realm to play it)

    *

    ! Randomly generated waves and terrain (Every time you play you get a different challenge).

    Every enemy wave is randomly generated.

    Terrain is also randomized with natural elements (in relation to the difficulty you are playing).

    ! Next Round Previewer showing what the next wave will be

    Check it before each wave to build the correct towers to beat it.

    ! Advanced Score System

    Your best scores (separated for each game mode and difficulty) will be saved. Try to beat them the next time you play !

    You can also check the records of the others players in game.

    ! Three different towers\mobs races (Each dealing extra damage to another specific race).

    ! If your towers are not suitable for the next wave, sell them ! (95% refund !)

    ! Enemies can randomly attack your towers, repair them for free with your builder.

    *

    I've spent literally months of work on this map. Thanks to everyone on this forum who helped me in this project !

    I'm looking for feedbacks, anything will be GREATLY appreciated !

    Try the map on EU server, search for "ChaosSybil".

    Thanks !

    Posted in: Map Feedback
  • To post a comment, please or register a new account.