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    posted a message on Burrow a building / Blink a building

    But, wouldn't I need an underground model?

    Posted in: Data
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    posted a message on [Idea] Fruit vs Vegetables

    Too bad, there is not enough vegetable models....

    Posted in: Project Workplace
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    posted a message on Burrow a building / Blink a building

    Could it be possible to have a burrow ability for zerg hatchery(?) and a warp/blink ability for protoss nexus'?
    So the Terran have flying command centers, the protoss have warping nexi, and the zerg have burrowing hatchery.

    Also, how would you say more than one nexus? nexuses? nexi? i don't know..

    Posted in: Data
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    posted a message on Who here plays...

    dude, thats sweet. Do you have them all painted up?

    Posted in: Off-Topic
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    posted a message on [Idea] Fruit vs Vegetables

    :[ guessing no one likes fruit nor veggies....

    Posted in: Project Workplace
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    posted a message on Basic Trigger interaction help needed!

    You may have to do a separate trigger.
    One for going in, And one for going out.
    Idk, there may be a way that makes it only one trigger...research!

    Posted in: Miscellaneous Development
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    posted a message on Custom tower problems

    There is a flag...Idk what it is but there is a flag.
    And did you base it off of the auto turret UNIT or did you use the scv UNIT?

    Posted in: Data
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    posted a message on Map Ideas Thread

    I have an Idea!
    Genre : Card game
    Players : 2 or 4
    How to play : You have one building that constantly sends out a marine. That marine travels across a road to meet the other side. +1 mineral per kill. Minerals are used to collect cards. There are decks of cards to choose from, Terran, Protoss, Zerg. Each deck contains smaller decks. Basic units, Faster units, Bigger units, Slower units, Special units, and many more. You can collect up to 5 cards. But you can only play 2 for every 1 minute. When you play a card, 3 of that unit appears and travel across the road to the other side. First one to destroy the main building wins! Each game would last 40min - 1hr.
    Pros : Could be a fun game to play, requires a little to a lot of strategy to counter the sent units.
    Cons : Would take a while to make, a lot of custom units, and skills too.

    Could be the next great game!

    Posted in: Map Suggestions/Requests
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    posted a message on Who here plays...

    The awesome, Warhammer 40k! Does anyone here play it? Heard of it? If you play, tell me your army!
    A have about a 1.2k marine army!
    Commander
    2 Space Marine Tactical Squads
    Rhino
    Land Raider
    Assault Squad
    Devastator Squad

    Posted in: Off-Topic
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    posted a message on [Idea] Fruit vs Vegetables

    here is yet another idea for a map:
    Two sides
    3 v 3
    veggies v fruit
    train fruit and veggies at one building
    builder builds walls to maze the enemy
    once the main training build is destroyed, that team loses.

    example:

    Fruit team builds fruit, while the vegetable team builds veggies.
    The fruit travel on a road to the main building, but have to travel in a maze to ger to the building
    The fruit are halfway to the building but the fruit team did not build a maze, so the veggies get to the building and destroy it.

    Posted in: Project Workplace
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    posted a message on Army Men Game!

    Bump! Anyone else want to try it?

    Posted in: Project Workplace
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    posted a message on New game concept!

    Dang....well, I did just make it up in the shower this morning.......idk

    Posted in: Project Workplace
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    posted a message on New game concept!

    Alright, could you tell me if the following game would be fun to play:

    There are 2+ people, and at the start of the game there are three-five different units on the screen. You can only pick one, as that will be your unit for the round. There are another set of units, pick one. And again. Now you have three units on your screen and so does your opponent. The players are required to pick one of their units. On the count of 3, the selected units now fight on a battlefield. Either controllable or not. Whoever wins the battle wins a point. And this happens for 3 turns. The person with the most points wins!

    One question though, would I have to use the banks? Because I have no clue how to use them...

    Posted in: Project Workplace
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    posted a message on SC2 Dialog Designer (Map) [Beta 3.5]

    SICK!

    ...

    In the good way

    Posted in: Project Workplace
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    posted a message on [Farmlings - Lings of Liberty] My new project

    Dude, this looks sick!

    ...in a good way

    Posted in: Project Workplace
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