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    posted a message on [Trigger, Terrain] Make Lava/Water Raise and Lower
    Quote from ScorpDK: Go

    to find out the exact height where you want damage to be dealt, check the water/lava state window. There, you see the exact height the lava has both at the normal aswell as the lowered/heightened state. Replace the value in the trigger / variable with said number.

    In case of using my version of the lava damage, you essentially just change the variables for lowered height, raised height, and time it takes to rise. The script deals with the rest to assure you that units get fried as the lava rises slowly. =D

    Is there any way to link the damage height to the current height of the water/lava?

    Posted in: Tutorials
  • 0

    posted a message on [Trigger, Terrain] Make Lava/Water Raise and Lower

    Sorry bit of a nube at creating these kinds of effects, can you explain in more detail how you set up the Lava Damage in the effects editor? And how you got the "flylow unnames mover" to show up in the list.

    Would be a HUGE help

    Posted in: Tutorials
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