I have created a projectile using the Damage, Launch Missile, Persistent, Search and Set effects. It works great except I cant get it to impact player 2. I assume I need to turn on the player flag in search filters in the search effect, but if I do the missile blows up in my face. I have tried excluding self and missile aswell, but it still just blows up right away. Any suggestions on how I can set the effects to exclude self, but hit player 2 would be much appreciated!!
Im trying to attach a model to my custom character. I have successfully gotten models to attach to default units with the Site Operation (attachment) actor, but if I attach to any animated custom model, it attaches but doesn't move with the animation. Has anyone gotten this to work? Any help would be appreciated! (I am using the m3 importer exporter plugin for max)
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Gonna bump this again, still havn't found a solution. Can anyone confirm if this is even possible?
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Bump!
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I would love to know this aswell! Setting a behavior to change baseline animations would be amazing!
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"Are the firing player and player 2 enemies?" Good call! Adding a Player 1 + 2 are enemies in Map initialization did the trick! Thanks!
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Hi all!
I have created a projectile using the Damage, Launch Missile, Persistent, Search and Set effects. It works great except I cant get it to impact player 2. I assume I need to turn on the player flag in search filters in the search effect, but if I do the missile blows up in my face. I have tried excluding self and missile aswell, but it still just blows up right away. Any suggestions on how I can set the effects to exclude self, but hit player 2 would be much appreciated!!
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Could someone please give me instruction on assigning the above tutorial to an ability? I can't seem to get it to work.
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Hi all!
I am trying to make a treasure stash where any player can take or leave items. Is there a way to make a item container shared amongst several players?
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Im trying to attach a model to my custom character. I have successfully gotten models to attach to default units with the Site Operation (attachment) actor, but if I attach to any animated custom model, it attaches but doesn't move with the animation. Has anyone gotten this to work? Any help would be appreciated! (I am using the m3 importer exporter plugin for max)