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    posted a message on copyright

    hi, i have a question. if you play popular music, lets say by britney spears ;) in you map, is this illegal because of the copyright?

    Posted in: General Chat
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    posted a message on Creating a ball

    @Kueken531: Go

    lol... i have an idea, its so simple. i do everything like before, but instead of using the vespin barrel pick up ability, i give the ball (which is a unit not a projectile) this periodic behavior.

    :-D

    Posted in: Data
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    posted a message on Creating a ball

    @DrSuperEvil: Go yeah it´s called "ball behavior" :-)

    hm i read that in another thread with the periodic search, but i know nothing about projectiles. is it possible to create a projectile to not hit the ground and kill itself? oh and that it stops at the desired position and stays there until someone touches it?

    Posted in: Data
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    posted a message on Release on other server

    hey, i just want to ask, how others handle this as i´v never been thinking about this before.

    if i want to release a map on another server, i will need someone to do this for me, right?

    but what else would you do, maybe promoting the map as its popular in EU, but completly unknown in US?

    What else can i do?

    greets

    Posted in: General Chat
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    posted a message on Creating a ball

    hi, sorry the intro is a bit long. i want to create a ball. well i already did... but i have 1 problem.

    Intro: if you touch the ball, you become the ball carrier. you lose the ball if you kick the ball(Ability) or if you die. so there is no "real" ball if a units has the ball.

    i did this with an empty ability and a create unit trigger and issue order to move to position of issued order (the kick ball ability). this works fine, the ball moves to the clicked position.

    for taking the ball, my ball acts like this vespin barrels from the campaign (i only modified it), so if a unit touches it, it disappears (this is actually an auto cast ability of the vespin barrel) and triggers a triggers to mark the carrier of the ball and enable the kick ability (actually applying a behavior which enables the ability could be even better).

    Problem: everything works fine , except 1 important thing: You cannot block. this means if you stand in the line the ball flies, you do not become the new carrier. the ball continues flying until it stops at the desired position. on the other hand, if a unit stands on the desired postion, it becomes the new carrier. this pretty sucks, i think the problem is that the auto cast ability autocasts only when the unit does not move/gets other orders.

    Question: is there something in the ability editor tab where i can enable the ability to be cast while moving? i´v heard that there is another posibility for a ball with projectiles. how does this work? i´m not very good with projectiles...

    Posted in: Data
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    posted a message on Efficient Method of Getting People to Play

    @RodrigoAlves: Go

    if you ask people if they want to play your map is spamming???

    Posted in: General Chat
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    posted a message on Up&Coming was reset!

    thx blizzard... for this... and for adding bookmarks before :)

    edit: i dont understand that. in the case of minerals, which had 6000 hours played yesterday. and now its 5 hours, wtf? and there are maps i never heard, and they are played 6000 hours now...

    Posted in: General Chat
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    posted a message on Up&Coming was reset!

    ahm... my map has 6000 bookmarks and yesterday it was on page 1, maybe 5-7th place. and now its page 9 ????

    Posted in: General Chat
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    posted a message on Caster stucks when double casting

    hi, there is one big problem and i don´t know how to fix that. When the caster casts a spell and you click on the ability button again while he is casting, then he gets stucks until the cooldown is done. most of my spells have a uninteruptable cast time of about a second, so they can´t move and the animation is not canceled.

    greets

    Posted in: Data
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    posted a message on The last Stand V2 release soon + beta tester needed

    @b0ne123: Go

    the question is, where . there is the leadboard with points, the leaderboards with kills...

    Posted in: Map Feedback
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    posted a message on The last Stand V2 release soon + beta tester needed

    @Shad0wsEdge: Go

    this is a really good question ...

    hm... a indicator trigger would be useful., the question is where do i put it. maybe i can do:

    Press ESC to skip waiting time (0) Press ESC to skip waiting time (1) ...

    Posted in: Map Feedback
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    posted a message on The last Stand V2 release soon + beta tester needed

    @Mozared: Go

    well i thought about that too.

    what do you do at the waiting time: - you heal

    - you regenerate mana

    - you attack the item to increase the item factor

    - your abilities finish their cooldowns

    - summoned units mostly die (because of the time) and you can summon fresh ones at the beginning of the new wave

    so there is the problem that if i skip wating time and do life/energy to 100% and finish cooldowns, you still have the summoned units, but no cooldown on the ability, so you can spawn more...

    Posted in: Map Feedback
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    posted a message on The last Stand V2 release soon + beta tester needed

    @Mozared: Go

    hehe, i did. But i didn´t wrote it on the loading screen for surprise :) after 5 minutes there will spawn much more than infested marines...

    Posted in: Map Feedback
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    posted a message on 1.3 broke your map? Join the club.

    @Jinxxx123: Go

    all player units in my map have halfed hp , so it doubles the difficulty :(

    Posted in: General Chat
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    posted a message on The last Stand V2 release soon + beta tester needed

    @DuckyTheDuck: Go

    thx... another thing... all hp is halfed in my map now, could be because of the patch or the lobby change with the patch :(

    Posted in: Map Feedback
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