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    posted a message on Anyone interested in continuing PsychoMC´s The Last Stand (EU)

    hey, it´s me again :) people in battle.net ask me every time a come online, when there is a new upgrade of my map. well I invested a lot of time in my map and i guess the result shows it was worth it. but now my exams start, the end of my studies are coming and i have no time to invest anymore.

    So i´m looking for replacement. I have a lot more ideas for my map (like a kerrigan hero with the human and zerg form), but you can have your own ideas.

    If there are more then 1, the better. i did everything alone, but shared work is halfed work. So if there are 1, 2 or more who like my map and want to make sure it stays on page 1 for a long time, write me a PM.

    greets

    Posted in: General Chat
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    posted a message on Looking for US releaser (The Last Stand)

    hi, i´m looking for someone who can release my map on US server (the map is "PsychoMC´s The Last Stand, page 1 since march). I sent it to someone (US) before, but he got problems to release it. But the one i sent it for SEA had absolutly no problems. So next try :)

    if anyone is interested sent me a PM. and don´t worry, it´s a pretty final version, so you don´t need to update it from time to time.

    Posted in: General Chat
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    posted a message on Am magazine adressing

    hey, i know there a lot of hits when you search, but i found no answer.

    is it possible to adress the unit who has the magazine (the carrier) and the ammo units (interceptors) with triggers or the data editor (like with a validator).

    instead of killing the ammo units when the carrier dies, i want to kill the carrier when all ammo units died. so if there is a validator to count the ammo units a magazine unit has, i could create a behavior and kill the unit then, but i found no validator (maybe there is and i dont know the name). the other idea would be to kill the carrier with a trigger. (event ammo units dies, carrier has 0 ammo units, kill carrier). but again, there is nothing like that or i couldnt find it. please help me, if you have another solution or find what i didnt.

    Posted in: Triggers
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    posted a message on problems with publishing on other servers

    hi, i gave ozaki my map to publish it on US (i´m on EU). Now for him the map shows different problems and errors. can anyone who released maps on different servers too share his experience and give us tips how to do this properly? oh and there is one question i have. lets say i open my map editor and login as someone from US servers and publish it. does this work? or is it just impossible to login in europe with an US account?

    Posted in: General Chat
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    posted a message on how to use blizzard signature

    hey, how can i use the blizzard signature? - preload bank - open bank - set blizzard signature enabled

    can you tell me the trigger? i tried something with if bank signautre is verified and connected it with a message if false. but always the message apperas, even if i delete the bank on my computer

    Posted in: Triggers
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    posted a message on Storing Player Names into banks

    @b0ne123: Go

    blizzard ist doof...

    Posted in: Triggers
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    posted a message on Storing Player Names into banks

    why can´t you convert text to string but not string to text??? and why can´t i save a players name as a string?

    how can i store the name of a player in a bank?

    Posted in: Triggers
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    posted a message on Prevent unit to be blocked by other units

    Hey, if your own units block a ramp, they step aside to let your unit through, but hostile units dont do that? is it possible to change that? in my opinion its nonsense that an ultralisk can be surrounded by small zergling instead of crushing them.

    Posted in: Data
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    posted a message on [Library] STARCODE v1.4

    what would you say is better: Use starcode or blizzards signature?

    Posted in: Trigger Libraries & Scripts
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    posted a message on Forced Teleport?

    @zeldarules28: Go

    hehe me too :) thx

    Posted in: Data
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    posted a message on Making banks save and Highscore with banks

    @wOlfLisK: Go

    to point 2: how can i compare the values? is there a sort trigger? or do i need to do this with variables? like if Player1rank1 < Player2rank1, and so on?

    Posted in: Triggers
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    posted a message on copyright

    @Selfcreation: Go

    well i could play some classic music, but i´m not sure if people wants to listen to that while playing starcraft ^^

    Posted in: General Chat
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    posted a message on copyright

    @Kueken531: Go

    hit me baby one mor... :-D

    Posted in: General Chat
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    posted a message on Making banks save and Highscore with banks

    @BasharTeg: Go

    well highscore is not discussed...

    Posted in: Triggers
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    posted a message on Making banks save and Highscore with banks

    hello guys.

    My Banks are not protected, so now i want to ask how to protect them better, because i want to male a highscore. what about blizzards signatures, are they safe now? at the beginning they were bugged i´v heard. oh and if i switch from not signatured to signatured, will this cause the old banks to be invalid? i dont want angry players .

    and i´v heard something about a program to encrypt banks...

    oh yeah and highscore. how can i make a highscore? i´v heard (again) that 1 system would be to compare the highscores every player in the game has, sort it and then save it again. is this correct? are there other ways? and is there a fast way to sort these values? a trigger maybe?

    greets

    Posted in: Triggers
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