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    posted a message on Teleporter like in Wc3

    @Keyeszx: Go

    could work. is there a way to adress a certain cargo unit via trigger?

    Posted in: Data
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    posted a message on playable maparea

    @BasharTeg: Go

    aah found it. thanks a lot :)

    Posted in: Triggers
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    posted a message on Teleporter like in Wc3

    hey, in wc3 there were these portals which can teleport units to a certain region. so i want that when i give my unit the order to go into the teleporter, it should teleport to a certain region/other teleporter. is this possible to be done with the data editor?

    i also thought about using triggers, but i dont know if it works. so the teleporter is actually a transporter unit and every unit loaded in the transporter is teleported via trigger to the target area. i havent tried it yet and i dont like it that much, because i have to create a trigger for every teleporter ... and i dont know if its possible that every units of every player can be loaded as transport in the teleport unit. i mean normally you can load only your own units in your transporter... is this possible maybe with the interact ability?

    edit: i set the target filter of the transport ability from player to player,enemy, neutral, ally. and now you can load hostile units :-D

    Posted in: Data
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    posted a message on how to create borders in space

    @Lonami: Go

    i dont really get it how these no fly zones work, because aircrafts can still fly over them when i place them. how can i recreate the w3 invisible blockers? are there already in the doodads?

    Posted in: Data
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    posted a message on how to create borders in space

    @zeldarules28: Go

    yeah, but doesn´t it work with ground units only?

    Posted in: Data
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    posted a message on playable maparea

    hi, is it possible to set the playable map area for different players? so player 1 can see only the top right corner of the map. but player 2 the left one?

    Posted in: Triggers
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    posted a message on how to create borders in space

    how can i create borders in space? i want different planets on 1 map and that the spacecraft can travel only via stargates from planet to planet.

    btw, does anyone know how to use corbos planet package?

    Posted in: Data
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    posted a message on SC2 Localizer

    @b0ne123: Go

    you are the hero bone :)

    Posted in: Third Party Tools
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    posted a message on Galactic Battle idea + preview

    @sigmapl: Go

    cool, then i will keep it :)

    Posted in: Map Suggestions/Requests
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    posted a message on Galactic Battle idea + preview

    @sigmapl: Go

    yeah this is the same system :) down of war 2 is from the same people who created company of heros. i really like that, because it forces you to constantly fight against each other and no chance to hide in your base...

    Posted in: Map Suggestions/Requests
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    posted a message on Galactic Battle idea + preview

    hello everyone! i love space fights, but space battle is not epic enough for me. That´s why i started to work on a map, where you can control a space fleet and do some nice space fights. For that i created a squad system, to make the battles more epic. and fighter will behave like interceptors, so they dont stand there and shoot, they fly around.

    I already created a kind of alpha version, but i´m not really sure about the economy system. Right now it´s based on Dawn of war 2 (capture towers to get income, capture and hold tactical targets to decrease the score of your enemy and win the game) this would mean fast space action and that a round is about 10 minutes. But i could also imagine another system where you control planets to gather minerals, travel via wormhole from system to system (teleporter/ transport unit) and conquer a whole star system, meaning a round would be a lot more than 10 minutes. Also balancing would be very important. And until now i created protoss and zerg units, but no terran. It´ts only me, i could use fresh ideas :)

    That´s why i need more people for that. Maybe anyone likes space battles too and wants to help me (as a team).

    i uploaded a short video about this map (be careful: windows movie maker and this is my first video :-D). Feel free to take a look:

    Posted in: Map Suggestions/Requests
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    posted a message on Let Leviathan attack air units

    @b0ne123: Go

    aah muchas gracias :)

    Posted in: Data
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    posted a message on Let Leviathan attack air units

    hey, i have a little question. i want that the leviathan attacks air units with his tentacles. First i changes his weapon target to air. nothing happened. then realized, oh its ah periodic behavior. so i changed the search area target to air units. but still nothing happens. who knows the trick? in star battle it works...

    Posted in: Data
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    posted a message on Looking for US releaser (The Last Stand)

    @xKenneth: Go

    nice man, thank you i send it to you right now. but you have to play it, it´s really funny ;)

    Posted in: General Chat
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    posted a message on PsychoMC´s - The Last Stand

    hey, maybe you know my map, it´s still on page 1 in EU for months, released on SEA and soon released on US.

    well I invested a lot of time in my map and i´m a 1 man team. but now my exams start, the end of my studies are coming and i have not enough time to invest anymore.

    I´m looking for a team which can work totally independend or under my lead. u should either know triggers very good or the data editor (creating units, abilities, and so on), if you know even more, we could add something more to the map. If the work is shared my more people, i think it´s really easy to keep the map alive/on page 1 with some upgrades.

    People asking me all the time for more waves and heroes. So there will be success and a map staying on page 1 you take part, if you join the team.

    greets

    Posted in: Team Recruitment
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