CurseForge and Overwolf are joining forces!
Awesome More Information
  • 0

    posted a message on Blasterbots

    Yep, still got the replay. Ignore the chat ... :D

    Posted in: Project Workplace
  • 0

    posted a message on Blasterbots

    Hey Ducky, I just played your map for over one hour with 2 friends of mine and we really enjoyed it!

    Let me give you some general feedback and obvious things that could be improved: The UI is very good, clean and we had no problems at all to use its features. Good job! I encountered a bug in the ingame options menu, where you can toggle the displaying of names for items/player names. It worked well for the first match, but then the names of the items and players were no more displayed even though the option was set to true. A more concrete example: when turning item names off and on again, only the items on the field had their name displayed, the other items that were created afterwards had no name.

    A friend of mine who killed himself quite often (noob xD) asked if it was possible to somehow make sure the bomberman is really inside the square and doesn't get killed accidentally because it only seems like it is safe. I don't know how you managed this, but I could imagine a possible solution for this, that a click into a square issues the bomberman to walk to the clicked square's center instead of the position the player clicked. But I am not sure if this could lead to other unexcpected behavior in moving.

    For the ghost-mode where you can walk through walls: I like the idea behind this, as I can remember it being funny from the old bomberman. But it is really hard to put down bombs at the start since you must not touch any walls. This again could be simplified if there was some system that put the bomberman in the center of the clicked square.

    So far. Thanks and keep up the good work.

    Edit: One more thought: There is a map where you can not put a bomb around a corner but only in a distance of 2 squares. This is no problem in normal games, but we had the case in the mode where the winner gets an item at the start that he got additional bomb power at this map... so there was no way out except killing himself or waiting for someone else to free him. Change the map, exclude this item in general or only on this map to solve this^^

    Posted in: Project Workplace
  • 0

    posted a message on How is unit type damage calculated?

    Why don't you just try it? Make a trigger that uses the damage effect on your test unit and see how much damage it took.

    My guess would be that it sums up all bonuses. so it's 10 +1 -2 +3 = 12

    Posted in: Data
  • 0

    posted a message on Really weird syntax error

    I don't see any general syntax errors like ; or forgotten brackets. But since you didn't show us the whole code we can't see if all variables used are declared correctly. Also make sure you give the functions the correct amount and type of parameters.

    Posted in: Galaxy Scripting
  • 0

    posted a message on max number of doodads

    I'm pretty sure that this will be noticed by people with no high-end computers. But if you really want to be sure you will need to test it. Make sure you test it online and not with test-map ;)

    If you need the sight blocking for some sort of 3rd person map you should maybe think about making bigger sized blockers so you can try to keep the number of objects lower.

    Another possiblity would be to turn off autoattack and trigger the line of sight stuff yourself. This can become pretty challenging and will require you to set up the doodads newly, but on the other hand could be much more flexible.
    So why do you need so many blockers? Are you creating a maze? :D

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Tutorial, Trigger, Data]Show/Hide/Destroy Any Given Actor For Specified Players Only

    Nice. I only tested the filter and thought it was impossible to show a unit to only one player and hide it to all other allies or foes. :D

    But now that I think of it. Wouldn't it be easier to make a fake upgrade. Create a validator which checks for this upgrade and use this validator in the actor term? Upgrades can more easily be modified in the triggers than this flyer helper state.

    Posted in: Tutorials
  • 0

    posted a message on Screenshot as a loading screen

    You will need to convert the image file to a .dds file. Search the internetz for a dds converter. ;)

    Posted in: Artist Tavern
  • 0

    posted a message on Patch 1.3 PTR

    My first reaction was "hell, already april 1th?" , then I realized I was wrong :-D

    They really listened to a lot of us and improved. This system may not be perfect, but it's way better than the previous. Thanks.

    Posted in: General Chat
  • 0

    posted a message on A word on bank encryption

    The new top maps in europe neither use signatures, nor encrypt or compress their data.
    If people at least used the tools they gave us 90% of the people willing to hack a bankfile will give up. Who really wants to search for the mapfile, look at the raw galaxy script and try to understand the encryption/compression functions just to have some more xp or fame?

    Posted in: General Chat
  • 0

    posted a message on Will this lag too much online?

    I think he means the targeting UI, where your mouse changes and you have a field or cross to choose the target. This can't be triggered to by knowledge. Ordering abilities to a point works, yes.

    Posted in: Triggers
  • 0

    posted a message on Resources?

    You can hide them though. Search for "Show/Hide UI frame" and then search the list of the presets for the resources.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Edit box, changed text

    And making a confirm button next to the edit box is no alternative? This would make them lose focus on the edit box and visibly confirm the number.

    Posted in: Galaxy Editor Bugs and Feedback
  • 0

    posted a message on AHHHHHHhhh

    -Can you open your map in the editor ? Any visible bugs or stuff that shouldn't happen?
    -Can you hit testmap, does it load a little bit?
    -What were the last changes you made in the editor? Me for example tried to modify a button tooltip with catalog functions and I included a "</n>" in the string. This made the game crash on load, I couldn't test the map anymore. Running the repair tool fixed this magically though.

    Posted in: Off-Topic
  • 0

    posted a message on Has anyone been able to alter the max map size yet?

    Even if it is possible somehow I wouldn't expect too much of this since the total game engine is built to support this map size.

    Posted in: Miscellaneous Development
  • 0

    posted a message on Can maps access banks from other maps?

    You can, but since you need to identify the bank name with letters and not with string variables you can't try and error every possible bank name.

    You usually name the bank similiar to your map, so as long as you don't create a bank named "bank" or "save" then chances that someone else chooses this name are rather small.^^

    Posted in: Triggers
  • To post a comment, please or register a new account.