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    posted a message on Ability damage based on caster health

    I got it to work. The persist until destroyed checkbox was making the game freeze so somehow the persistent effect was running infinitely, then after some tweaking I realized 0 period duration made all of the periodic effects pile up before the unit actually took the damage and thus bypass the Unit Not Dead validator. I made the duration .001 and it works fine. Thanks for the help! :)

    Posted in: Data
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    posted a message on Help with understanding Catalog Set Value

    The Catalog Set Value looks like a really useful trigger, but I am not really sure how you determine what to fill in for the values. Here is a picture as an example. I want to change the Recharge Vital Rate value.

    Data Editor

    I would assume the action would look like this?

    Catalog - Set value of Effects "BonesHeal" "CEffectCreateHealer_RechargeVitalRate" for player (Triggering player) to "10" (the player and number don't matter for this example)

    Could anyone give a general rule how you set up the Catalog Set Value? I have seen the field string be much shorter in other examples so I don't know if I am doing this right.

    Thanks

    Posted in: Data
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    posted a message on Ability damage based on caster health

    @RileyStarcraft: Go

    I will try that, thanks.

    Posted in: Data
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    posted a message on Ability damage based on caster health

    By the way, in the Unit Uses Ability event, is there a way to detect the use of the ability before it executes? Maybe I can try to modify the Combat - Amount data field before it hits.

    Posted in: Data
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    posted a message on Ability damage based on caster health

    I can probably make a trigger work for it so I will try that. I was just hoping there was an easy fix in the data editor.

    Posted in: Data
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    posted a message on Ability damage based on caster health

    How would I do that? It looks like the damage effect does an aoe search so I think it targets all enemies and does damage based off of each of their hp.

    Posted in: Data
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    posted a message on Ability damage based on caster health

    Hi, I have an explode ability that will damage nearby enemies at the cost of killing yourself. However, I want the damage to be based off of the caster's (the suicide unit) health. I looked at how the high templar feedback worked in the data editor, how it's damage is based off of the energy of the target. I made the explode ability based off of life instead of energy, but I do not know how to make it based off of the caster life instead of the target life.

    Thanks in advance.

    Posted in: Data
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    posted a message on Team of testers that love to play maps! <devs read>

    Hi Vaelek! :)

    Posted in: Team Recruitment
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