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  • _ForgeUser4922686
  • Registered User
  • Member for 10 years, 4 months, and 28 days
    Last active Sun, Mar, 17 2013 16:52:19
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  • 53 Total Posts
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  • View _ForgeUser4922686's Profile

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    Nov 15, 2012
    _ForgeUser4922686 posted a message on Teleporting behind target and damaging everything in a line.

    Thanks man, what else do I need to do?

    Posted in: Data
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    Nov 12, 2012
    _ForgeUser4922686 posted a message on Teleporting behind target and damaging everything in a line.

    I've only recently started using the editor. Explain it to me as if I was mentally handicapped

    Posted in: Data
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    Nov 12, 2012
    _ForgeUser4922686 posted a message on Teleporting behind target and damaging everything in a line.

    Well, damn. I understand some of what you said in there, but not all.

    Any chance you could go into it a bit further DSE?

    Posted in: Data
  • View _ForgeUser4922686's Profile

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    Nov 12, 2012
    _ForgeUser4922686 posted a message on Teleporting behind target and damaging everything in a line.

    How would I go about this?

    Basically, I want my unit to to be able to target a unit with this ability, teleport behind it and then deal damage to everything between his origination and end point.

    Help please :3

    Posted in: Data
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    Oct 19, 2012
    _ForgeUser4922686 posted a message on Phew, okay. How can I allow a unit to move while morphing?

    Well, the nice guys at Hives gave me a hand. Putting this here for archival and incase someone else has the same problem as me http://www.hiveworkshop.com/forums/starcraft-ii-editor-help-zone-647/phew-okay-how-can-i-allow-unit-move-while-morphing-224263/

    Posted in: Data
  • View _ForgeUser4922686's Profile

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    Oct 17, 2012
    _ForgeUser4922686 posted a message on Phew, okay. How can I allow a unit to move while morphing?

    Sorry guys, bump.

    Posted in: Data
  • View _ForgeUser4922686's Profile

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    Oct 16, 2012
    _ForgeUser4922686 posted a message on Phew, okay. How can I allow a unit to move while morphing?

    Here, I'll upload it. I want my Zealot to be able to move while it's morphing into the marine. But everything fails to work @_@

    Posted in: Data
  • View _ForgeUser4922686's Profile

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    Oct 16, 2012
    _ForgeUser4922686 posted a message on Phew, okay. How can I allow a unit to move while morphing?

    Thats unchecked and still not working. =/

    If its worth anything the unit that I'm using to transform from is Zealot into marine

    Posted in: Data
  • View _ForgeUser4922686's Profile

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    Oct 16, 2012
    _ForgeUser4922686 posted a message on Phew, okay. How can I allow a unit to move while morphing?

    Thats the thing, It is unchecked and it still can't move while casting it

    Posted in: Data
  • View _ForgeUser4922686's Profile

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    Oct 15, 2012
    _ForgeUser4922686 posted a message on Phew, okay. How can I allow a unit to move while morphing?

    So yeah, first timer here. http://starcraft-2-galaxy-editor-tutorials.thehelper.net/tutorials.php?view=169447 is the tutorial I'm following.

    How can I allow the unit to move while casting morph?

    Posted in: Data
  • View _ForgeUser4922686's Profile

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    Nov 14, 2010
    _ForgeUser4922686 posted a message on Heaven's Last Defense is now Live.

    pics or it didnt happen.

    But on a good note, Good luck on getting your map popular =D

    Posted in: General Chat
  • View _ForgeUser4922686's Profile

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    Nov 14, 2010
    _ForgeUser4922686 posted a message on [WIP] Win the Crowd

    Bounty, Nice thing you have gotten going. But there seems to be a problem. I can imagine the caster type being boring and too much scripted e.g Hit them with q,w>e finish with R for most damage. What you might need to add is a combo system, where using a different spell after another results in a different after effect.

    Example: Firing one of those blue balls and then activating the AOE attack detonates the blue balls, causing them to deal bonus damage around them

    Example: (If you implement jump) Using the spinning attack on a melee caster, Followed by jumping (Or using that attack while jumping) Causes your character to jump into the air and then slam back down, dealing AOE damage.

    Posted in: Project Workplace
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    Nov 4, 2010
    _ForgeUser4922686 posted a message on [SC2Mapster] Community AOS: Phase 1

    If more people dont join in the project, Im afraid that it will be a 'No Go'....

    Posted in: Project Workplace
  • View _ForgeUser4922686's Profile

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    Nov 2, 2010
    _ForgeUser4922686 posted a message on [SC2Mapster] Community AOS: Phase 1

    What about allowing users to have a custom skill set, allowing them to choose their base abillities?

    Posted in: Project Workplace
  • View _ForgeUser4922686's Profile

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    Nov 1, 2010
    _ForgeUser4922686 posted a message on [SC2Mapster] Community AOS: Phase 1
    Quote from greythepirate: Go

    This project would need a dedicated team leader to oversee and balance heroes.

    We might have to change Phase 2: From terrain Generation to Positions, E.g "Main Terrainer", "Team Leader"

    Posted in: Project Workplace
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