Basically, I want my unit to to be able to target a unit with this ability, teleport behind it and then deal damage to everything between his origination and end point.
Bounty, Nice thing you have gotten going. But there seems to be a problem. I can imagine the caster type being boring and too much scripted e.g Hit them with q,w>e finish with R for most damage. What you might need to add is a combo system, where using a different spell after another results in a different after effect.
Example:
Firing one of those blue balls and then activating the AOE attack detonates the blue balls, causing them to deal bonus damage around them
Example: (If you implement jump)
Using the spinning attack on a melee caster, Followed by jumping (Or using that attack while jumping) Causes your character to jump into the air and then slam back down, dealing AOE damage.
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Thanks man, what else do I need to do?
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I've only recently started using the editor. Explain it to me as if I was mentally handicapped
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Well, damn. I understand some of what you said in there, but not all.
Any chance you could go into it a bit further DSE?
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How would I go about this?
Basically, I want my unit to to be able to target a unit with this ability, teleport behind it and then deal damage to everything between his origination and end point.
Help please :3
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Well, the nice guys at Hives gave me a hand. Putting this here for archival and incase someone else has the same problem as me http://www.hiveworkshop.com/forums/starcraft-ii-editor-help-zone-647/phew-okay-how-can-i-allow-unit-move-while-morphing-224263/
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Sorry guys, bump.
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Here, I'll upload it. I want my Zealot to be able to move while it's morphing into the marine. But everything fails to work @_@
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Thats unchecked and still not working. =/
If its worth anything the unit that I'm using to transform from is Zealot into marine
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Thats the thing, It is unchecked and it still can't move while casting it
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So yeah, first timer here. http://starcraft-2-galaxy-editor-tutorials.thehelper.net/tutorials.php?view=169447 is the tutorial I'm following.
How can I allow the unit to move while casting morph?
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pics or it didnt happen.
But on a good note, Good luck on getting your map popular =D
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Bounty, Nice thing you have gotten going. But there seems to be a problem. I can imagine the caster type being boring and too much scripted e.g Hit them with q,w>e finish with R for most damage. What you might need to add is a combo system, where using a different spell after another results in a different after effect.
Example: Firing one of those blue balls and then activating the AOE attack detonates the blue balls, causing them to deal bonus damage around them
Example: (If you implement jump) Using the spinning attack on a melee caster, Followed by jumping (Or using that attack while jumping) Causes your character to jump into the air and then slam back down, dealing AOE damage.
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If more people dont join in the project, Im afraid that it will be a 'No Go'....
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What about allowing users to have a custom skill set, allowing them to choose their base abillities?
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We might have to change Phase 2: From terrain Generation to Positions, E.g "Main Terrainer", "Team Leader"