I changed the damage point of the odin weapon to 0 so there is no delay before attacking, but the animation still does the old animation. How can I sync the weapon attack time with the attack animation?
How would I make a building provide sight while it is still building. Currently, only when it finishes building, the building gives its regular sight of 10.
Cant download it, Anyways, its useless having a treant model as the buildings are all Protoss models. Unless I can find Tree Building models, I would rather just stick with a probe.
Same problem as before. When you do player (number of players in player group) it returns an integer which is the number of players therefore, the value becomes Player(integer) and this only returns 1 player. Thanks for trying though.
Have you tested this? It doesnt seem to work for me. Probably because The number of players in Group becomes an Integer thus Player(x) is only 1 player.
Thanks for the input though
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Well It does work, but as you said, looks ugly. Thanks for helping. Ill keep lurking until a better solution is found.
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Im sorry its still not working, Im not sure what to change
Sorry if i sound noob
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Can you tell me specificly which value to change? I've looked at all the actor values and still can't find it thanks
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I changed the damage point of the odin weapon to 0 so there is no delay before attacking, but the animation still does the old animation. How can I sync the weapon attack time with the attack animation?
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Ive looked at that behaviour, couldnt find anything. unfortunately
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How would I make a building provide sight while it is still building. Currently, only when it finishes building, the building gives its regular sight of 10.
Thanks
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Pic shows the error and the trigger involved. The error only happens sometimes, and I dont know whats making it do that. Help appreciated
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If I use warcraft 3 models, the quality would be really low right, also ripping wow models isn't againt the terms and conditions?
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Play the Good old Tree Tag from Warcraft 3 on Starcraft 2. Search Tree Tag Alpha on NA or SEA server.
This is the official Thread on Sc2Mapster about this map. I will update this thread with pictures and videos and Information soon.
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@illidans911: Go
Cant download it, Anyways, its useless having a treant model as the buildings are all Protoss models. Unless I can find Tree Building models, I would rather just stick with a probe.
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Yes, so Your trigger will not work. Any help in this?
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Wouldnt this trigger if the person has units left? since it only looks at the supply limit as a condition
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Same problem as before. When you do player (number of players in player group) it returns an integer which is the number of players therefore, the value becomes Player(integer) and this only returns 1 player. Thanks for trying though.
Bump
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Bump
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Have you tested this? It doesnt seem to work for me. Probably because The number of players in Group becomes an Integer thus Player(x) is only 1 player. Thanks for the input though