• 0

    posted a message on [Showcase] Custom Zerg models

    @tigerija: Go Yeah, that was the first thing I have recognized :D

    Good job at them!

    Posted in: Artist Tavern
  • 0

    posted a message on [skin - WIP]Thunder Trooper

    @Yaos01: Go That doesn't help either, though it changes some visual glitches I got when playing around a bit.

    Breaking news: While I did not find some cool program to change the textures, I used a "quick and dirty" way ("don't ask"-style) to duplicate the model with changed texture paths so now you can actually use Firebat and Thunderhawk simultaneously.
    I am finishing some details with the texture, then I will release it :-)

    Posted in: Artist Tavern
  • 0

    posted a message on [skin - WIP]Thunder Trooper

    Thanks. They are just like ingame though, all on highest values.

    Posted in: Artist Tavern
  • 0

    posted a message on [skin - WIP]Thunder Trooper

    @Yaos01: GoSettings ingame are highest quality.
    Is there a way to improve editor's quality? I am too lazy to apply some camera object.

    Posted in: Artist Tavern
  • 0

    posted a message on [Help] dds plugin for Photoshop not working

    @Underp4ntz: GoMy experiecne is that importing *.tga files costs more mapspace, also I am currently replacing original textures so they should need the dds ending, shouldn't they?
    Anyway, I double-checked it and the dds.8bi is in the correct folder.

    Posted in: Artist Tavern
  • 0

    posted a message on [Help] dds plugin for Photoshop not working

    Well it's not in "About Plug-In", I already installed it and I even installed it on my other system, with the same version of Photoshop though.

    Posted in: Artist Tavern
  • 0

    posted a message on [Help] dds plugin for Photoshop not working

    Anyone got an idea how to solve the problem? Or at least an alternative dds converter with good options for compressing?

    Posted in: Artist Tavern
  • 0

    posted a message on [skin - WIP]Thunder Trooper

    Well, I am thinking about it (also about ice). Before my next "awesome release", I have to finish my next exam. Then I am planning to go a step ahead, which means I'll try compressing the graphics so it is actually practical to use them ingame, as well as trying to duplicate the Firebat model to use the texture so you can use Firebat and Thunder Trooper simultaneously.

    And by then I'll hopefully have some new ideas :-)

    Posted in: Artist Tavern
  • 0

    posted a message on [skin - WIP]Thunder Trooper

    Well, some people told me to create an ice version. But that sounds a bit unrealistic to me. Weapons using fire are okay, electricity is technically a bit less realistic. But ice is even worse considering realism, unless it is some kind of marauder with the possibility to shoot a freezing blast :D And well, using water as a weapon... nah ^^

    So, I will not create another "elemental" unit like this one (though I could think of an electricity-version of the hellion).

    Posted in: Artist Tavern
  • 0

    posted a message on [Help] dds plugin for Photoshop not working

    Hey folks,
    currently I am using some dds converter to convert *.dds->*.tga and vice versa while working with them in as *.tga in PS. This does not give me many compression options, so I tried getting the DDS plugin by NVIDIA working for my Photoshop.

    Well, my experience with Photoshop plugins is pretty much zero, so maybe I am just doing something wrong and it even works, but I am just too stupid to find it.
    I just downloaded it and installed it, when I check the plug-ins folder in the photoshop folder the dds plugin is there with a nice little plugin icon (dds.8bi).
    How do I convert files with it? I checked file->export, nothing there. Also nothing under "save as" and import.

    I use Photoshop CS2 and got a 32 bit system (Win XP).

    I hope I provided you with enough information to solve this, otherwise just ask.

    Thanks in advance,
    Infrisios

    P.S.: Yes, I used the search function and Google. Found nothing helping me

    Posted in: Artist Tavern
  • 0

    posted a message on [skin - WIP]Thunder Trooper

    Yeah, but I am planning to make it a model so you can use the Firebat and this one simultaneously.

    Posted in: Artist Tavern
  • 0

    posted a message on How to make transparent textuers ?

    Usually you should be able to get this effect by simply adding an alpha channel to the diffuse texture. I did not test it, though.

    Posted in: Artist Tavern
  • 0

    posted a message on [skin - WIP]Thunder Trooper

    Update:
    I managed to compress the texture files quite well without a visible loss of quality, so they now have an acceptable filesize for importing. They are not completely finished yet (Mercenary version needs a bit of work), but if anyone wants to have them already because he neither needs the Firebat, nor the mercenary edition, I can send them to him.
    Other than that, I started working on creating an own model file for it and, of course, on finishing the mercenary version. When that and some fine tuning is done, I'll release the model.

    ---

    Hey guys,

    I decided to learn a bit about SC2 modding and started with something simple: A reskin.
    Later I will copy and adapt the model to use the skin, so you can use both models in one map.
    It is neither finished, nor is it something special... mostly recolors, some change to emblems and other minor details. Just thought some people might find this interesting.

    When it came to frying Zerg units, the Firebat was always the weapon of coice.
    But the Tal'darim started getting meaner and meaner - Jimmy can't even borrow some Terrazine or cool relics from them!
    So Stetman and Swann worked a bit and out came...
    The Thunderhawk!
    Firing with pure electrical energy, the Thunderhawk not only damages enemy units, but deals bonus damage to psionic units, reduces their shields quicker than other units and even drains a bit of their energy with every attack. Let the Tal'darim despair in their fight against this newest invention of Terran engineering!

    [at least that's what I'll try to do in the editor. Did not create a single ability/custom unit yet, this whole project is for personal training]

    As I said, the skin is not yet completed (there are still some parts more fitting for fiery attacks). Still, I'd be glad about any constructive criticism.

    Ingame:
    http://i220.photobucket.com/albums/dd272/Infrisios/SC2/ThunderhawkIngame.jpg

    Larger screenshot:*
    http://i220.photobucket.com/albums/dd272/Infrisios/SC2/Thunderhawk.jpg

    • ) a bit older and I called the unit Thunderhawk before. But I decided that Thunder Trooper sounds more fitting than some pseudo-cool copy of Firebat.
      Also, this screenshot has been taken directly from the editor, so the emissive texture looks a tad worse.
    Posted in: Artist Tavern
  • To post a comment, please or register a new account.