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    posted a message on How to make boundaries in space?
    Quote from Vitkar: Go

    Use pathing tool + LOS blocking doodad?

    Okay... also, is there a way to block air pathing without the annoying no-fly zones?

    To think Blizzard could have simplified this by giving us border tiles. -_-

    Heck, I want the old Warcraft 3 tiles back. They were really easy to use and you could still make great terrain with them.

    Posted in: Miscellaneous Development
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    posted a message on How to make boundaries in space?
    Quote from Molsterr: Go

    as roguelike said, use the pathing tool, select "pathing" and you can set ground, air, and building.

    Okay, but I need a true boundary. That is, two units on either side act as if the other does not exist.

    Example:

    X | O

    X sees O, but will not attack him.

    Posted in: Miscellaneous Development
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    posted a message on How to make boundaries in space?

    So my map is mostly space. That is, Space Platform minus the ground.

    I want to set up pathing and sight blockers to create map "compartments." But they have to be in space and not on ground; naturally, they must block air units from moving from one compartment and into another.

    How would I go about doing this? Warcraft 3 achieved this through the use of boundary tiles, is there such a function in Starcraft?

    Posted in: Miscellaneous Development
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    posted a message on Black area at map boundary

    Sorry for the necro, but was this question ever answered in any other thread? I really hate the black strip too. ><

    Posted in: Miscellaneous Development
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    posted a message on Selection Circles?
    Quote from Grogian: Go

    @SuzuQQ: Go

    "Selection Radius" in the unit's actor's model is working for me.

    Oh. So I discovered that the model size also applies to the selection circle.

    So if your model is .75 scale, to get a 1.5 selection circle, you need to divide 1.5 by .75 (1.5/.75 = 2). ^^

    Posted in: Data
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    posted a message on Selection Circles?
    Quote from ZyphreRZO: Go

    @SuzuQQ: Go Look for the model linked to the unit in the data editor using the object explorer. I believe the field you want is "Selection Radius".

    No, I tried that. I think that determines how close you need to click to select the unit. =\

    Posted in: Data
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    posted a message on Selection Circles?

    So is there a way to edit the size of selection circles? They seem to be based on the model scale. I want to have appropriately sized units and standardized selection circles showing their separation radius.

    Posted in: Data
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    posted a message on default camera distance ?

    Sorry for necro, but I prfer not to make a new thread and I have the same question.

    Also, what are the values for the camera? Every value I enter seems to result in the same effect...

    EDIT: Found it. Camera Editor. Apparently though, Braxis Alpha uses the SpacePlatform camera.

    Posted in: Miscellaneous Development
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    posted a message on Multishot possible?
    Quote from Asurax: Go

    Quote from SuzuQQ: Quote from Docablo: Go

    just make an effect with the type search area. then make the maximum count 3.

    Sorry for the necro, but how does one set the maximum count on multishot?

    when you make a search ability you can set the maximum count

    Oh. Duh. I had my Advanced fields off. @_@

    Posted in: Miscellaneous Development
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    posted a message on Multishot possible?
    Quote from Docablo: Go

    just make an effect with the type search area. then make the maximum count 3.

    Sorry for the necro, but how does one set the maximum count on multishot?

    Posted in: Miscellaneous Development
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    posted a message on Concerning Point Defense Drones

    How would I go about making their laser beam an attack rather than an effect?

    That is, I want a PDD that has a laser turret.

    Posted in: Miscellaneous Development
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    posted a message on Concerning weapon upgrade levels

    If I wish to have 30 weapon upgrade levels, do I need to have 31 separate Upgrades or will a single Upgrade called "Weapons" that adds the damage amount and one level suffice?

    To clarify, currently there are 4 Upgrades for each weapon upgrade. Take Protoss Gorund Weapons for example, we have: "Protoss Ground Weapons," "Protoss Gorund Weapons Level 1," "Protoss Gorund Weapons Level 2," and "Protoss Gorund Weapons Level 3." If I were to allow you to upgrade a Zealot 30 times, do I need to add Levels 4-30? Or could I delete Levels 1-3? (I don't care to count score.)

    Posted in: Data
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