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    posted a message on Custom Unit in Melee question

    @yukaboy: Go

    Thats kinda what i was thinking but there is a map called Duel Sight used in many tournaments like mlg and gsl and it has 2 custom xel naga towers.

    not sure how they do it

    Im hoping if i dont edit other units they will update with patches

    Posted in: Melee Development
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    posted a message on Custom Unit in Melee question

    I want to put a custom xel naga tower in my map. Does that ruin its melee status and make it no longer update with patches? For instance in future game patches will the units in the game be affected by them. Sorry if this is a dumb question.

    Posted in: Melee Development
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    posted a message on Unit Outline... How?

    @Nebuli2: Go

    thanks

    do you know if you can change the halo color

    Posted in: Data
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    posted a message on Unit Outline... How?

    I played sotis today to check out the recent patch and noticed that when your in well your champ gets a white glow around it. Does anyone know how this was done? heres a pic of what it looks like

    Posted in: Data
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    posted a message on Name Overhead Help

    @zeldarules28: Go

    thanks alot i dont know why i didnt think about that

    Posted in: Data
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    posted a message on Name Overhead Help

    Ive seen in maps such as the bananas map on the front page where the players names are overhead of their unit, can anyone tell me how to do it. Thanks :)

    Posted in: Data
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    posted a message on Theraz Port Beta - 1v1 Melee

    @Mozared: Go

    Thanks for the input. I actually made alot of changes in the recent release. Mainly to polish and tweek some things.

    Posted in: Map Feedback
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    posted a message on Theraz Port Beta - 1v1 Melee

    Overview

    If your interested in playing the map search Theraz Port and enjoy

    Map Overview

    -Theraz Port is a small to medium sized map

    -Players spawn in at the Two or Eight o'clock positions.

    -Each player has two available expansions one in the front and side positions.

    -The side expansion while protected from ground attacks is originally blocked by rocks

    -Xel'Naga Towers provide enough vision to view the ramps leading up to their respective high grounds but have no vision of opposing ramps/tower

    Version 1.6 Release Changes

    - Fixed multiple symmetrical errors in bottom and top expansions

    - Altered Xel'Naga towers position slightly

    - Slightly Increased size of started base

    - Fixed mineral patch positions on side expnasions

    - Increased the size of backdoor expansions slightly

    Posted in: Map Feedback
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    posted a message on Spell that reflects projectiles - Help

    Ive been trying to figure out how to make a spell that basically creates a immovable unit that reflects projectiles back to their original cast point.

    Posted in: Data
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    posted a message on Shapeshift Spell - Need Help

    @Keyeszx: Go

    Thanks alot for the link, i got the idea of how to do it now correctly. Ive just spent to many hours on the editor im loosing my head

    Posted in: Data
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    posted a message on Shapeshift Spell - Need Help

    @aczchef: Go

    I want to make it so it basically a new actor new overall stats and command card

    Posted in: Data
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    posted a message on Shapeshift Spell - Need Help

    I cant seem to find an efficient way to make a spell that shape shifts and then can be clicked again to unshapeshift.

    Posted in: Data
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    posted a message on shared ecnomy help

    Hey, Ive been working on a sort of tug of war map meets dota meets tower defense map for a while and i really want team members to share the same economy. I cant seem to find a clean way for players to all see how much minerals the team has aswell as when they spend it.

    Posted in: Triggers
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    posted a message on shared ecnomy help

    Hey, Ive been working on a sort of tug of war map meets dota meets tower defense map for a while and i really want team members to share the same economy. I cant seem to find a clean way for players to all see how much minerals the team has aswell as when they spend it.

    Posted in: Triggers
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    posted a message on Zeratul's Arena - Skill based arena

    Five Vs. Five Arena

    Teaser Video

    • The Objective of ZA is to destroy the enemies base before they destroy yours.
    • You spawn in with a hero with four unique abilities and two abilities that all heros share.
    • There are five unique heros with each team allowed only one of each hero to assure balance.
    • It is similar to the typical dota genre but very different.

    There is no leveling, no items, and no creep farming. All abilities must be aimed

    More info on public release coming soon

    Posted in: Project Workplace
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