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    posted a message on World of Starcraft seeking pro data editors, and possibly an animator.

    You should seriously reconsider your starting-up concept. Using marines/firebats etc. models are NOT the correct choice. The correct choice is to use simple human models and attach armor/weaponsto the model as soon as they are equipped!

    Posted in: Team Recruitment
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    posted a message on [Release] Catalyst
    Quote from Eiviyn: Go

    @Ryaneko: Go

    As far as I'm aware, this isn't actually fixable. Shops have to be owned by a neutral player, I only colour them to match their teams. If someone does have a solution to this, I'd appreciate it.

    Just do a trigger that everytime when an item is bought, checks for the owner (shop) and whether the shop was assigned to own or enemy "faction". If it is not from the own faction, autodestroy the item.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    AH, I forgot something yesterday: Make the inventory of the shops visible even when you are not near them. I want to select a weapon while im driving to the shop. Not buyable from a range of course, just viewable (and the buttons grayish-dulled out)...you know like in Wc3..

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    More suggestions incoming:

    Shields (Shield REG, not +shields) is imba, please make it weaker or let it regg only when there is energy available (those -energy shield reggers are imbaest.

    You accumulate cash WAY too quickly. You have to go to home base to buy a new weapon once every minute or so. That is boring. Also, at the end you have so much money that you could easily buy more than the full set of top weapons or tanks. BUT...there are none that are better. Either make weapons a LOT mor eexpensive or give WAY less cash.

    At the end when 2 similarly strong tanks exist with all weapons and rest maxed out, there is a) no way to win but also b) no way to lose. Reason: see before. I left because of that last game and I didnt play more than 15 minutes.

    Please allow to adjust where someone wats to respawn. I just died five times because the enemy team was camping the spawnspot and i couldnt prevent being spawned there...

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    Another thing. The enemy defense towers are way too weak. I can put down the enemy turrets easily with the first long range weapons I buy. I believe that is not the purpose of the defensive towers. Make them more stable (more hp), make them do more damage and make long range weapons unable to target buildings....that is the reason why long range weapons were made like that in bships/btanks.

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst
    Quote from deleted_4551290: Go

    just played it sadly i was all alone anyone wana play? arkazon 591 oh and you may think of nerfing the speed items with the 80 percent speed ability i passed the entire map in just 3 secs XP

    Or just decrease basic speed...by a lot. Btanks and Bships always were verrry slow at the beginning. This here is almost too fast

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    The game counds nice, unfortunately it is waaaaay down on the bnet list...

    Come join it, lets play so it can get a higher position....

    Im waiting since forever for mates.. but noone joins because its so low down in the maplist..thank blizz custom system

    Posted in: Project Workplace
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    posted a message on [Release] Catalyst

    The video is unavailable :(

    Posted in: Project Workplace
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    posted a message on [WIP] Starcraft 2 Dark Archon

    The only thing I would suggest to be changed is the shadow. The green-blueish shadow of the archon model fits to the blue model but not to the red one. If you change just that, you have improved it a lot =)

    Oh, and when I'm at it, i noticed something else. The red of the shoulder pauldrons are red in the exact same intensity as is the "ball". Look at the blue archon model: the shoulder pauldrons are colored just a little bit darker than the "aura" to make them distinguishible. I would like it if you could create the same effect on your archon model, seeing that a lot of detail there gets lost. By the way, from the pictures I'm unsure if you recolored the shoulder pauldrons because sometimes they are blue, some times red... If not, please do! Blue shoulders on a red model = no-no!

    Posted in: Art Assets
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    posted a message on [Video] Doodad Hunt - NOW OPEN BETA

    Finally I got to play this map on EU and after around 20 games I can tell you more suggestions:

    -make the camera zoom-out-able. It is horrible to be a doodad near a wall, turn around and see NOTHING because the wall is in your way. Same goes for hunters. Also, if you are a doodad, it would be nice to be able to switch in a bird perspective to watch the hunters on the map

    -please rework the moving system of the seekers. This moving system is exactly like in Baneling Arena and very annoying because of the delay. An easy workaround would be to make turning always as if you would be pressing SHIFT during the turning process and allow that "fast" moving only during straight runs.

    -some doodads are at a grave disadvantage, as "Kate Lockwell" that is basycally a giant panda shield that exists nowhere else

    -Fire is a nice addition and in my opinion superior to zerglings. However it is annoying that you have to stand still to be able to aim properly. Maybe incluse an onscreen cross so you know where you are aiming or make it like prop hunt - you can fire continuously BUT lose life with every second of firing.

    -Please add an option to play more than one round (voteable). It is annoying to leave the game after each round and enter a new one. Yes, i know that this is going to push the game on the upper ranks of the custom game system but please consider it once it is popular enough.

    Posted in: Project Workplace
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    posted a message on [Official Forums] Suggestions to improve the Sc2 editor

    Hi @ll!

    Today I opened a "suggestion" thread in the official blizzard forums.
    I believe the editor is strong. However it could need a lot of more improvement.
    I made this thread so that every mapper can suggest something he would like to work with.
    Unfortunately I only have an EU key so I started it in the EU forums. Feel free to create a replicate thread in the US forums as well.

    Please post your suggestions. The more suggestions we collect the more likely this thread is to be read by Blizzard employees.

    http://eu.battle.net/sc2/de/forum/topic/566307257

    Lets get a wave rolling!

    Naturzauberer

    PS: If anyone creates a similiar thread in the US forums: please link the EU thread in it and PM me the link. I will include this link in this forum thread here as well as in the thread in the EU blizzard forums.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on WoW Model-Pack Requests

    Not exactly about wow models but something else from wow:

    Could anyone please help me out to get my hand on the BLANK EQUIPMENT icons of WoW (the "background" u see in every inventory slot). Neither can I find these in the MPQ nor in all published "wow icon packs". The only version i found from these is 27x27 px but I need those at a higher resolution.

    Care to help out?

    Greetings Naturzauberer

    Posted in: Art Assets
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    posted a message on [Dialog object] How to set background image?

    Hi @ll!

    Currently I am trying to develop an own "Equipment Screen". However I seem to be unable to find an option to set a background image for a particular dialog object. I'm using "Button" as dialog object since all oter ones seem to be unable to register when something was put on it. Or should I rater use the dialog object "image"? Nevertheless I fail to understand how to utilize dialog systems so that you are able to pull an item on a particular "item slot" and then the graphics of the object "overwrite" the background image. To visualize what I'm looking for, it is something like WoW. Other authors have successfully created such a system: http://forums.sc2mapster.com/resources/project-workplace/1784-custom-inventory-system-and-ui/ or http://forums.sc2mapster.com/general/team-recruitment/8233-creating-new-user-interface-rpg-map/#posts , however they seem not willing to help me out or are simply not online.

    I would appreciate it if you could help me!

    Sincelery yours Naturzauberer

    Posted in: Triggers
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    posted a message on [Release] Line Tower Wars BETA

    Almost all towers have the "photon cannon" shadow.. care to fix that maybe?

    Posted in: Project Workplace
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    posted a message on Tutorial Request

    Hello, I would like a "continuation" style tutorial based on this one: http://www.sc2mapster.com/api-docs/getting-started-with-galaxy-edit/complete-hero/ that goes in the direction of developing the inventory system into something like that: http://forums.sc2mapster.com/resources/project-workplace/1784-custom-inventory-system-and-ui/

    Basically, I just want to know how to set background images or additional text for each slot. Because empty slots are not explaining what can be put into etc.

    Posted in: Tutorials
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