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    posted a message on [Bug] GXE Minimap

    Okay, so while I don't know how to fix it, and my map still test runs with the ugly minimap, I know the best way around the bug as far as editing in the editor. Mine bugs every time I restart the editor. What I started doing is creating a new map that's tiny and then closing it. When I open up my map, no crazy minimap in the editor.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Terrain] feedback needed.

    @replaywarrior: Go

    I've tinkered with the lighting quiet a bit and I've gone over all of the different options, so if you have a certain kind of lighting you were aiming for I could try to make it.

    Posted in: Terrain
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    posted a message on [Library] Keypad System

    That's pretty cool. I could see this becoming useful in one of my future maps I already have planned.

    Posted in: Trigger Libraries & Scripts
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    posted a message on What? Dragonball Z map on bnet?

    I'm avoiding this map purely on principle.

    Posted in: General Chat
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    posted a message on [Solved] Trigger Checking (Actor Attachment and Destruction)

    @progammer: Go

    Alright, I'll play around with it. Of course the generic actor is easy to kill since that's the one that eventually drops it's animation.

    Thanks for the tip.

    Posted in: Triggers
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    posted a message on Help write story for a 'toss campaign?

    Actually, the Nova mission I'm making now is kind of leading into a Protoss campaign, but I can't spoil anything just yet.

    Posted in: Project Workplace
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    posted a message on Chicken Lime Tacos [An SC2 Trigger Recipe]

    @progammer: Go

    That's because I didn't upload my map. It contains the proper abilities, models, locations, etc.

    BTW, you're awesome at triggers, could you take a look at my trigger check thread regarding the attachment of an actor through triggers pzl? I m nub and it's not removing the actor.

    Posted in: Off-Topic
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    posted a message on A map above the clouds
    Quote from progammer: Go

    Come on people, this is a sharing community. He already provided the map, if you really love it, you would have it figured out yourself. Anyway, I'll play

    - Terrain: A bunch of doodads Fog Mist around the map. Lower cliff to the lowest level

    - Data: Edited Aiur (Urban) Texture Sets:
    Fog color: white (255,255,255)
    Fog density: 1
    Fog distance falloff: 1
    Fog distance far: 0.2
    Fog distance near: 0.2
    Fog falloff: 0.19
    Fog starting height: -10
    Hide lowest level: Enabled (probably the lowest cliff)

    I think I got it all. :P Is there anything missing ?

    Suggestion: you could've paint a white texture for the lowest cliff so it can show up white on the minimap

    Forgot to mention the addition of the Sun Ray doodads all over the place.

    Posted in: General Chat
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    posted a message on Chicken Lime Tacos [An SC2 Trigger Recipe]

    Posted this in the wrong forum, was busy making dinner, but I did have some free time while I was waiting for condition (Water is Boiling) == finished, so here you go.

    Chicken Lime Tacos
        Events
            Player - Player 1 Hunger changes
        Local Variables
            Pot = (Empty unit group) <Unit Group>
            Tacos = (Empty unit group) <Unit Group>
        Conditions
            (Status of player 1) == Hungry
        Actions
            Unit - Create 1 Corn Tortilla for player 1 at Stove using default facing (No Options)
            Unit - Create 2 Water for player 1 at Measuring Cup using default facing (No Options)
            Unit - Order (Last created unit) to ( Move targeting units in Pot) (Replace Existing Orders)
            Unit Group - Add (Last created unit) to Pot
            Environment - Execute Heat at Stove from player 1
            Unit - Create 2 Chicken for player 1 at Cutting Board using default facing (No Options)
            Unit - Order Knife to ( Attack targeting (Last created unit)) (Replace Existing Orders)
            General - Wait for (Conditions), checking every 1.0 Real Time seconds
                Conditions
                    (Chicken is Cut) == finished
            Unit - Order (Last created unit) to ( Move targeting units in Pot) (Replace Existing Orders)
            Unit Group - Add (Last created unit) to Pot
            Unit - Create 1 Lime Juice for player 1 at Pot using default facing (No Options)
            Unit Group - Add (Last created unit) to Pot
            Unit - Create 1 Garlic Clove (Minced) for player 1 at Pot using default facing (No Options)
            Unit Group - Add (Last created unit) to Pot
            Unit - Create 1 Red Wine Vinegar for player 1 at Pot using default facing (No Options)
            Unit Group - Add (Last created unit) to Pot
            General - Wait for (Conditions), checking every 1.0 Real Time seconds
                Conditions
                    (Water is Boiling) == finished
            Unit Group - Remove Water from Pot
            General - Wait for (Conditions), checking every 1.0 Real Time seconds
                Conditions
                    (Chicken is Brown) == finished
            Unit - Order Pot to ( Move targeting Stove) (Replace Existing Orders)
            Unit Group - Add (Last created unit) to Tacos
            General - Wait for (Conditions), checking every 1.0 Real Time seconds
                Conditions
                    (Corn Tortilla is Warm) == finished
            Unit - Order (Last created unit) to ( Move targeting Plate) (Replace Existing Orders)
            Unit Group - Pick each unit in Pot and do (Actions)
                Actions
                    Unit - Order (Picked unit) to (Load targeting units in Tacos) (Replace Existing Orders)
                    Unit Group - Add (Picked unit) to Tacos
            Unit - Create 1 Hearts of Romain Lettuce (Chopped) for player 1 at (Position of Corn Tortilla) using default
            facing (No Options)
            Unit Group - Add (Last created unit) to Tacos
            Unit - Create 1 Cheese (Grated) for player 1 at (Position of Corn Tortilla) using default facing (No Options)
            Unit Group - Add (Last created unit) to Tacos
            General - If (Conditions) then do (Actions) else do (Actions)
                If
                    (Status of player 1) == Likes Spicy
                Then
                    Unit - Create 1 Salsa for player 1 at (Position of Corn Tortilla) using default facing (No Options)
                    Unit Group - Add (Last created unit) to Tacos
                    Unit - Order Player to (Nom nom nom targeting units in Tacos) (Replace Existing Orders)
                Else
                    Unit - Order Player to (Nom nom nom targeting units in Tacos) (Replace Existing Orders)

    Edit: Replaced the eat order with the Nom nom nom order.

    Posted in: Off-Topic
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    posted a message on [Project]Epic Battle

    Looks really nice. Don't forget to add the effects on the casters when they're doing their spells. Felt strange watching the priest throw out heals without seeing glowing hands.

    Posted in: Project Workplace
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    posted a message on [Terrain] Project Samples

    1) Yea, at first it didn't bug me, but now it's starting to. I was about to make a column there, like what you'd see at a train station but for some reason the model turned into a sphere, so I'll have to do it next time I launch the editor. I have another one of those cables that I aligned to go up the edge of a cliff.

    2) You don't like my floating space rock?

    The train is actually part of the game, it's from the campaign. Same with the scaffolding, but I just made it larger. It's supposed to house the Loki Battle Cruiser when you're getting your hands on the big guns that Tychus likes to ride in.

    Posted in: Terrain
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    posted a message on [Terrain] feedback needed.

    Ctrl-Shift-F10 bring up the lighting manager. What I suggest you do first is go to the data editor and find Lighting in the dropdown menu. Make a duplicate of the lighting used on your map and edit that duplicate. You can then use a trigger to set the lighting at map initialization to the duplicate. A map like yours doesn't need major light tweaking. Mine was another story.

    Posted in: Terrain
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    posted a message on [Bug] GXE Minimap

    @SouLCarveRR: Go

    That didn't do the trick, just made all of the parts, that were blue, a bright white.

    The problem isn't the background, rather it's that the terrain isn't being rendered on the mini map, which is why there's all that blackness between the small bits of blue.

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Solved] Trigger Checking (Actor Attachment and Destruction)

    Seems like more people are coming online. Curious if anyone knows what I'm doing wrong and why the trigger isn't killing the actor.

    Posted in: Triggers
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    posted a message on How do I play these?

    Use the Galaxy Editor and 'test map' to run them.

    Posted in: General Chat
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