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    posted a message on Making Icons for requests

    im back in bussines, got new computer , but i see request are a little old, i was a bit busy with cataclysm as well, so im accepting new requests atm.

    hope you dont hate me for my little break :P Im world of warcraft player, new expansion is like gold for me :PP

    Posted in: Art Assets
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    posted a message on Problem with retrieving map

    sry guys, i dont know if this is right place to post, but i didnt find anything which fit , anyway im author of Line Tower Wars beta and i got new hard drive, so i lost my unlocked version, its there any way to retrive my map in unlocked version ?

    Posted in: Project Workplace
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    posted a message on Making Icons for requests

    you need to export these icon for me, i dont hav sc2 on hardrive :D

    Posted in: Art Assets
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    posted a message on Making Icons for requests

    ok i was thinking how this should look, and i did first version of my vision :< i wanted to give it a whirwing animated effect but i dont know if this will work in starcraft, anyway there it is, its not fully finished but i wanted to share ofc it will be more detailed, but i was confused how to start with that, if yu have any idea how should i start, or you have any ideas about that just say, it will be very usefull

    Posted in: Art Assets
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    posted a message on Making Icons for requests

    im think im back in bussines, aura is 3d model in game so i think its wrong topic to post it, if im wrong correct me pls

    Posted in: Art Assets
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    posted a message on Making Icons for requests

    yes i can do portraits, sry guys but imy computer is broken, it will get working in about 2 days, so there will be huge delay...

    Posted in: Art Assets
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    posted a message on Making Icons for requests
    Quote from greythepirate: Go

    @Adelios: Go

    These are perfect! Except chaingunYELLOW is missing. >.> Thanks much Adelios!

    lol forgot about that one xDD anyway guys sry for delay but im a bit bussy and i will make request tomorrow ;/ Sory

    Posted in: Art Assets
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    posted a message on Making Icons for requests

    @Tharrakor: Go

    its np, but whats about face it should be recolored too or it should be like it is now ?

    Posted in: Art Assets
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    posted a message on Shattered Land [Requesting Button/models]

    my signature :<<< go request there maybe i will help you ;P

    Posted in: Art Assets
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    posted a message on Making Icons for requests

    yes i can do that, if you will provide image which you want on portrait

    Posted in: Art Assets
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    posted a message on Boss Ideas

    The World Destroyer

    model: Leviathan

    Description : Boss is flying above, players cant touch him before phase 4, boss have 4 phases, in every phase he use different abillities, boss loose hp for every add killed by player in phase 4.

    Phase 1 Engage, players must kill all remaining nydus worms to get to phase 2

    - Summon Nydus - leviathan summons 3 nydus worms which will spawn banelings, they have to be neutralized, before they explode - Every X seconds Leviathan grab 1 player with his tentacle and stun him, only way to rescue that player is kill tentacle(if player will not destroy tentacle, trapped player probably will die because of banellings)

    Phase 2 Adds fight

    Leviathan summons 3 adds they must be killed in same time to die permamently in other case they will resurect

    - Mashon - healer, add will heal all remaing adds - will use absorbtion shield on every remaining add

    - Gragas - melee dps - will use charge, "charges random player for XX dmg and stuns him for X seconds, after charge he will back to his previous target)

    - Montomer - caster dps & crowd control - will use earth trap, which will slow down player for 90% for x seconds - will use Corruption Bolt, just dps skill with knockback

    Phase 3 Enrage Boss is going Enrage, he will use phase 1 skills, but tentacle can catch 2 players at once and summon 4 nydus instead of 3

    Phase 4 Actual Fight - dps race

    Boss will bind to earth with his tentacles, players must kill tentacles to kill boss

    - Every tentacle which will be killed will get 10% of boss life, so you need 10 to kill boss

    - Boss will still summon nydus

    - Banelings are faster

    - Nydus cant be killed( if you will not kill tentacles in time, you will be overwhelmed with them)

    If you have any questions just ask :D

    Posted in: Project Workplace
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    posted a message on Card Game fantatics - Joinup here!

    i can be your tester, and i can help you with graphical things as well if i will find time :)

    Posted in: Team Recruitment
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    posted a message on Making Icons for requests

    these look a bit crappy, as you know these are 64x64 , starcraft icons are 76x76 but if you want ....

    i have no idea about that trigger, probably ye

    Posted in: Art Assets
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    posted a message on Bejeweled TD [WIP]

    if you need something which involves graphics pm me :< i mean loading screen or whatever you need :)

    Posted in: Project Workplace
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    posted a message on [Release] Aerials: (Lagless 3rd person air shooter)

    is there any chance we will get this on EU ? it looks rly sweet :)

    Posted in: Project Workplace
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