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    posted a message on Math help~

    It depends. Usually, some minerals are closer than others and pro players micro their workers to use the closest ones. Here's some math for you: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140055

    Posted in: Data
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    posted a message on Resource Sharing When Player Leaves

    I think there will be an option to turn this off in the 1.5 patch.

    I had the same problem, but I was able to solve it easily because all allied players were supposed to have the same amount of resources all the time(to represent a shared resource pool).

    If your allied players can have different amounts of resources, I think your best bet is a periodic loop that save the resources of players. Then when a player leaves, you take the last saved resource amount for that player and subtract (that amount / allied players still in game(I think computer players count))

    Posted in: Triggers
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    posted a message on Bank Unverified Sometimes On Bnet

    I'm sorry.

    On-topic, I'll restate my original question: Wouldn't messing with the signature make the verification check fail? So it could be that someone tried to mess with their stats.

    In other words, did you or someone you trust notice this bug or was it someone else?

    Posted in: Triggers
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    posted a message on Bank Unverified Sometimes On Bnet

    http://us.battle.net/sc2/en/forum/topic/3530213500?page=3#44

    Not to say Blizzard haven't let us down before, but at least it's been considered.

    Posted in: Triggers
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    posted a message on Bank Unverified Sometimes On Bnet

    I feel like we're screwed, bank-wise. Even if we lock our maps and obfuscate our code, they can get the source and figure out all the smart things we've done with it. If we encrypt the banks with a key, they can find the key in the source.

    I wish we were able to store banks on Blizzard's servers. You could store the key there and retrieve it when you needed to encrypt something. The hacker wouldn't be able to see the key in the source and they wouldn't be able to get it since only your published maps can retrieve your banks on blizzard's servers.

    Posted in: Triggers
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    posted a message on Bank Unverified Sometimes On Bnet

    Wouldn't messing with the signature make the verification check fail? So it could be that someone tried to mess with their stats.

    Also, @Hookah, I just wanted to point out that contrary to what the thread says, signature'd maps can be hacked. There's a program floating around d3scene which allows you to easily resign a map after you modify it.

    Posted in: Triggers
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    posted a message on Cross region publishing

    Don't forget that all the text in your map will turn into "Param/value/4238fash" if you don't localize it first.

    Quote from Ahli634: Go

    1. You need an US account to publish with or someone who trusts you and grants you access to his account. 2. Edit/Add a registry path to [HKEY_CURRENT_USER\Software\Blizzard Entertainment\StarCraft II Editor\Preferences]: "BattleNetHost" = "eu.logon.battle.net" for EU, "us.logon.battle.net" for NA, etc...

    You can write simple registry files that changes these keys accordingly. You might want to change "BattleNetCharacterProfile" and "BattleNetAccount", too.

    Wait, does that work? I've been using two clients all this time.

    Posted in: Miscellaneous Development
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    posted a message on Opening debug window in Arcade 1.5 (online)

    Hmm, with the new improved trigger debug window, I think I can understand why it's disabled in multiplayer. Doesn't it allow you to add breakpoints and such? It feels like it could do a lot of potentially bad things.

    Sure, they could just disable those features, but I think they might've been too lazy and just decided to disable it entirely in multiplayer.

    Posted in: Miscellaneous Development
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    posted a message on Opening debug window in Arcade 1.5 (online)

    I seriously hope they didn't remove this feature. I see no reason for doing that.

    Just to check, you're running in windowed mode when you do it, right? The debug window can't be opened when you're in fullscreen(I'm not sure about windowed(fullscreen))

    Posted in: Miscellaneous Development
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    posted a message on Arcade Beta servers down?

    Judging from what I'm hearing here, it seems like there's a lot of persons going around playing maps and just rating them whatever(1 in this case) with no explanation, just to try and get into the beta?

    In that case, the fact that I haven't published my map yet might be a good thing.

    Posted in: General Chat
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    posted a message on New unit from scratch?

    As zeldarules28 said, making a unit from scratch can be a bad idea if you're new. While I agree with this to some extent, my opinion is that you shouldn't make a unit from scratch for the purpose of getting the unit. Creating a unit from scratch as an experiment to learn how things are connected is very useful though.

    If you still want to try creating one from scratch, you could try out this tutorial that I wrote. It's long, but it's got positive feedback and it should be relatively up to date. I update parts every time someone tells me there's something outdated.

    One reason that you might not find some of the buttons described in a tutorial is because the tutorial might've forgot to tell you what options to use. Mine does, so it shouldn't be a problem.

    Posted in: Data
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    posted a message on Cruiser Command

    Oh damn. The miner health was a debug thing. I'll upload a new version.

    The new terrain is coming with the next patch. I'll see how the lightning looks.

    I'm don't know if I want a respawn feature. I am going to implement a rematch feature though.

    For the green resource, I might change it entirely to some income based thing. I could also make something else happen at around the same time so you get a choice.

    What do you think about the hacking? Too hard? Too easy? Too boring? Too complex?

    Posted in: Project Workplace
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    posted a message on Cruiser Command

    Here's a preview of the upcoming hacking feature. It's going to be released along with boarding and the new terrain as well as an in-game single player tutorial mode. It'll hopefully be released around the same time as the SC2 1.5 patch.

    Anyway, here's the video:

    Embed Removed: https://www.youtube.com/v/o7SzhoUycXo?fs=1
    Posted in: Project Workplace
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    posted a message on Arcade Beta servers down?

    Does anyone know if they fixed the fps issue? I get 22 fps instead of 170 when I run my map on 1.5.

    Posted in: General Chat
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    posted a message on increased cost. need help

    Make an upgrade. Go into the Upgrade: Effects field and add a new effect of the unit type. Find the cost field and change the operation to add. Set the value to 50.

    You now have an upgrade that increases the price of the barracks by 50. Make sure the maximum level is as high as you want the price to go. To make it automatically get the upgrade, have a trigger that adds one level to the upgrade when a barrack is constructed.

    Posted in: Triggers
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