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    posted a message on [Recruiting] SmashTV

    Is there a way to test your map over bnet to see how much lag and issues it would have?

    Posted in: Team Recruitment
  • 0

    posted a message on [Recruiting] SmashTV

    Well this sucks... Goodbye to SmashTV idea...

    Posted in: Team Recruitment
  • 0

    posted a message on [Recruiting] SmashTV

    Ever play Smash TV? Best nes/snes game ever. It is my duty to recreate this masterpiece (maybe have a slight chance of improving) and share it with the world. The 2 player multilayer over bnet will be simply beautiful.

    Send me a PM if you're interested in helping.

    Currently Features: -Mini intro -first level -Movement with arrows -Wave spawning system -Movement between levels

    Need to implement: -Projectile system -Shooting projectiles with wsad keys -Music -Alot of unit creation -Scoreboard -Lives -Powerups -Pop-up prize guy talking to you :P -Bosses

    More details:

    v0.005 -Arrow Key Movement Working! -Closer to getting around to level 2

    v0.004 -Wave Spawning Edited -Doors working :) -Not much else...

    v.003 -Intro spit polished for followcam -UI disabled -Hide mouse -level 2 added -bully life system functional -Exit signs

    v0.002 -Random Spawning -No fog of war in room -A little bit of improved AI

    v0.001 Working: -Intro -1 level

    Posted in: Team Recruitment
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    posted a message on [Tutorial] 8-Way WASD Movement

    How would i go into implementing this with 2 controllable units? (over multilayer for 2 players)

    EDIT: Nvm. hit me in the face like a ton of bricks. Thank you a lot btw. You really saved me. I'll put you in my credits if i ever finish my map!

    Posted in: Tutorials
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