I can get 'Protoss Small Unit Death' to play on Low settings. I'm assuming that's not custom. But my question is, if that can play, what's to say I can't play my own? It makes so sense.. there has to be a way
I made a new unit (with corresponding models and actor) for my map. This unit is mainly focused on it's death animation (Protoss Spirit Death - Low).
It works fine in high quality settings, but on low quality I cannot see the unit. I can see its shadow and its sound, but no visual explosion. I've messed around with changing the Low Quality Model, but the only thing I can get to work is "Protoss Small Unit Death" (or etc), not my custom model. How do I get the exact thing on HQ to play in Low Quality? It's not a heavy animation and should run fine in Low.
Thanks!
Edit:
Here are the changed settings for the death model, based off Unit Death (not inherited from anything):
I am sorry if this question has already been asked somewhere; I've looked all over and could not find any threads.
How do you call your custom function or action definition? I know you can make a script that calls gf_FunctionName(), but I an wanting a GUI method to call the function (so that if anything changes, I won't have to update ALL my scripts).
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I just tested this with another one of my custom units, and their death plays just fine.
ExplosionSmallDeath.LowQualityModel = MyOtherModel
So I'm thinking it must be a fault in ProtossSpiritDeathLow model not playing correctly on Low?
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Thanks for the reply.
I can get 'Protoss Small Unit Death' to play on Low settings. I'm assuming that's not custom. But my question is, if that can play, what's to say I can't play my own? It makes so sense.. there has to be a way
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I made a new unit (with corresponding models and actor) for my map. This unit is mainly focused on it's death animation (Protoss Spirit Death - Low).
It works fine in high quality settings, but on low quality I cannot see the unit. I can see its shadow and its sound, but no visual explosion. I've messed around with changing the Low Quality Model, but the only thing I can get to work is "Protoss Small Unit Death" (or etc), not my custom model. How do I get the exact thing on HQ to play in Low Quality? It's not a heavy animation and should run fine in Low.
Thanks!
Edit:
Here are the changed settings for the death model, based off Unit Death (not inherited from anything):
And here's the actor:
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Ok I think I understood you now. Problem is, when I search for my function, it's not on any list
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The problem is.. I don't know how to call any action. Can you please be more specific?
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I am sorry if this question has already been asked somewhere; I've looked all over and could not find any threads.
How do you call your custom function or action definition? I know you can make a script that calls gf_FunctionName(), but I an wanting a GUI method to call the function (so that if anything changes, I won't have to update ALL my scripts).
Thanks!