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    posted a message on Map provides ID

    i was editing the loading screen, and then i saw a shiny insert style button, i inserted something on my map, it was the last thing i did and nothing was wrong, i saw no changes after style so i put it back on (none) and didnt click the insert style button again. i saved, published my map, but now in-game everything that uses a requirement is like require/name/ID and leaderboard is all param/value/THINGS

    so i have no backup ability and this is very confusing, i came back onto my map editor and the body and everything was removed, i tried a bunch of stuff and dont understand whats wrong.

    tl;dr My map leaderboard and several other little things provide the id and not the text.

    everything in the text edito's fields seem to be correct...

    Posted in: Miscellaneous Development
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    posted a message on Trigger help: Last killed unit?

    Put all the conditions in 1 or

    i had this problem yesterday :)

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] Or's possibly not working?

    Very much thankyou, and thanks so much for fast reply, it has worked perfect

    Posted in: Miscellaneous Development
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    posted a message on [Trigger] Or's possibly not working?

    This following code doesnt seem to work, i dont know why its not working, the only thing i can think of is the or's and i dont feel like adding in 3 dang if-then-else 's

    Picture Here (code) http://yfrog.com/1spointsnotworkingp

    am i doing the ors wrong or something?

    edit: it is in the event when unit is created with no conditions

    Posted in: Miscellaneous Development
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    posted a message on Maximum units on the field

    24 hour bump

    Posted in: Miscellaneous Development
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    posted a message on Maximum units on the field

    What i want: -I want a maximum of 50 units of specific "unit 1" and "unit 2" and "unit 3" combined. -rather not use custom resources.

    What i tried: -requirements for 1 unit only. -Many other things searching for any way without using custom resources

    what has happend: -half of it works, can train only xx ammount. But if they die, you cannot train any more still, which is a problem.

    can anyone help me here?

    another little quick thing is how can i make some1 use a channel ability, and if they take any damage or anything done to them durring the channel, it cuts it off. (im assuming this is like 1 little change in the data editor that i have no clue that it does it)

    Posted in: Miscellaneous Development
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    posted a message on [Data] Accumulative and Multiple Upgrade with Queue

    Im following this tutorial and its great, so i want to create another upgrade. how do i increase the supply for units? i found no option.

    like i want my supply depots to do +1 for 2 levels instead of just a static 8. upgrading to 9, then 10. maybe so on if i want more.

    Posted in: Tutorials
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