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    posted a message on Special Ability Laser Strike Help

    Okay, so now I want to make an ability where you click on a location and it unleashes a salvo of lasers from somewhere above. I want it ot be like the mercenary drop, where you click a location and drop pods fall down. But instead of drop pods, have it be lasers or projectiles. I have already looked into the mercgroundrop effect and behaviors, and I can't seem to find where it actually tells the game to spawn the drop pods at a certain place. So I want to know how to make stuff spawn way up in the air and be directed to a target location on the map. Any ideas?

    Posted in: Miscellaneous Development
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    posted a message on Impact map appearing on attack, not impact

    So I had this same problem, but I was doing it in data editor. It turns out that the 'actor' that I duplicated for the impact had this event:

    Event Effect "Your Ability Launch Missile" start At Caster Create

    For some reason, this was how the attack that blizzard made was set up. I changed the even tabove to:

    Event Effect "Your Ability Damage" start At Caster Create

    And this fixed my problem. The weapon no longer exploded right when the attack started. It exploded when damage was dealt. I don't know if that helps you, as this is in the data editor, not using standard map triggers. But hopefully it will hlep.

    Posted in: Miscellaneous Development
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    posted a message on Impact FX Time

    So I have created a new grenade throw ability for one of my units. It works well except that the impact FX occurs right as the grenade is thrown, not when it hits the ground. I have looked at the other grenade throw abilities and have not been able to figure out how to make the impact FX happen when the grande hits the ground. Anyone know how I can fix this?

    Posted in: Miscellaneous Development
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