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    posted a message on Saving Custom Data Chages for Reuse

    i'm pretty sure you can just rename the file so it will have a .SC2Mod ending instead of .SC2Map

    after that i believe you can publish it as a mod.

    Posted in: Data
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    posted a message on Saving Custom Data Chages for Reuse

    that is exactly what mod files are meant for.

    start a new document, but instead of a map, make a mod file. do all of your changes there, and publish it. now you can use it as a dependency for every other map/mod you want. dependency will make all of the changes you did in the mod file to be present in the map which use that mod as a dependency.

    Posted in: Data
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    posted a message on [Ability] Infestor Terran Spawn

    @tidus1103: Go

    i believe you probably forgot to edit the egg and unit actors to be destroyed or created after the specified time has passed.

    Posted in: Data
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    posted a message on Data for new unit?

    It should'nt be too complicated. what i think you need to do is to duplicate the brood lord and broodlings, change their models to baneling nest and baneling models, and then add the baneling nest a copy of the infestor's spawn terran ability, which will be modifed to spawn banelings. should not be to hard. just a little bit time consuming. edit: you will also need to make sure the brood lord hangar ability will be duplicated and modified to shoot banelings. (perhaps better then duplicating broodlings)

    Posted in: Data
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    posted a message on [Solved] Building, Ability, And Button

    Did you set the button's properties?

    after you choose the image of the button, you need to set the four scrolldown boxes under it to be like this:

    1) ability Command

    2) empty

    3) your ability

    4) the specific building to build

    otherwise it won't build the buildings you want it to build.

    if it's not that problem, please try to elaborate more about what you did.

    Posted in: Data
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    posted a message on Where/how to get Marine Model with Textures?

    go to buttons tab, and change the picture in one of the buttons. a winow will open in which you can browse through all of the dds files, and export them. each unit have 4 .dds files. diffuse, normal, emissive, specular.

    Posted in: Artist Tavern
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    posted a message on Publishing Error

    yes. but that never stopped me from publishing earlier versions. the problems occures when I start Importing specific files into the map (because you cant load textures and models from Mod dependecies.)

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on [Showcase] Custom Zerg models

    amazing models! i realy liked the Tyrant model. the harbinger kind of remindes me of the Shredder from TMNT.

    Posted in: Artist Tavern
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    posted a message on Publishing Error

    i'm tired of it, it's been a few hours now, and I cannot publish my map. I keep getting it stuck at 91%, and then fail with the message GATEWAY_DOWN. the only thing i canged from the last version of the map, is a few more files i uploaded, and updated mode dependency. what is wrong with the editor?

    Posted in: Galaxy Editor Bugs and Feedback
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    posted a message on Adding Firebats to Barracks

    Actually, using campaign dependency does not automaticaly adds firebat to barracks training ability. you need to manually edit the barracks train ability to train firebat, and then you can add it to the command card.

    Posted in: Data
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    posted a message on Transferring Data between Maps

    you could disable the terrain, and then rename one of them to .SC2Mod file, and then use it as a dependency on the other one.

    Posted in: Data
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    posted a message on trying to get this reaver's colour the same as any protoss unit.

    1. recolor the texture reaver_diffuse.dds

    2. if it's UltiDrgn's model, it already have team colors. those two stripes on it's back. try that in the previewer. i cna guarntee that as long as you don't mess with the texture's Alpha channels, you won't change the team colors

    Posted in: Miscellaneous Development
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    posted a message on (Solved) Invincible Spider Mines?

    uncheck the unselectable, untargetable and uncommandable boxes in the unit tab.

    Posted in: Data
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    posted a message on Zergling cost problem

    the supply for the unit is found in the stats tab, this is the last bx in there. just write there "-x", x baing the number of supplies per unit (for zergling it's -0.5) so just change that via the upgrade to -0.333333 or something, as many 3's as you want to keep the bugginess to a minimum.

    as for the price problem, that cant be solved. the game only recognizes integers as a viable price (gas or minerals) and thus having the price of 3 units to add up to 50 is not mathmatically possible. however, you could duplicate the zergling, having it this way:

    • zergling 1: costs 20 minerals
    • zergling 2: costs 10 minerals now, go to the larva morph ability, and in the units created, add 2 of zergling 1, and 1 of zergling 2.

    of course you will need to apply the usual upgrades for those duplicates (armor and weapon).

    Posted in: Data
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    posted a message on Team Colour For This Reaver

    in the diffuse map, change the alpha channel to white where the dots are. it wil make them transparent, and the game will read it as Team colors.

    Posted in: Artist Tavern
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