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    posted a message on Weekly Terraining Exercise #11: Favouritism

    Well here's my run at this weeks. I tend to enjoy the dark gloomy looks, and I have a bizzare passion with draining most of the colour out as well. Believe it or not this is supposed to be a crashed ship at a cliff which happens to have an oasis alongside it. Kind of my take on irony. A beautiful life giving place, which is now home to death.

    Posted in: Terrain
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    posted a message on CnC4

    CnC4 sucked, it might've been a good game if it wasn't CnC, but with that name and the, "It's the end of Kane's story" speel they were shouting about just let it down. I think it may have been better recieved as the effective CnC5, after all Kanes story would have been done, but as for the end of the tiberium saga, it was full of fail.

    ini editing was awesome, quite possibly my first foray into editing any game, and definately the first for RTS's. Oh if only they'd go back to those simpler times.

    Posted in: Off-Topic
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    posted a message on Valve officially announces "DotA 2"

    Can't say I'm all that bothered. I never played DoTA, so I still have no idea what all the hoohaa is about. Oh well.

    Posted in: Off-Topic
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    posted a message on The Guess Why Your Username is What it is Game

    Your permenatly a boy after falling into a vat of cooling liquid chrome. Now your a Chrome boy, a Chromiumboy if you will.

    Posted in: Off-Topic
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    posted a message on The Guess Why Your Username is What it is Game

    You watched Dark Knight and took it too serious.

    Why so serious, s3rius? Seriously.

    Posted in: Off-Topic
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    posted a message on Planetside

    Awesome, though apparently noone else played, which is a shame. I'm actually working on a PS mod just now.

    Posted in: Off-Topic
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    posted a message on Planetside

    Does anyone here remember Planetside? It was an MMO by SOE. Just curious as to how many folk used to play.

    Posted in: Off-Topic
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    posted a message on Tutorial Request

    I would like a tutorial explaing what the AI flags actually govern. Some are self explanatory, like aquire/flee, but others are a bit more confusing. A short guide/tutorial on this would be much apprieciated. I know most folk, just duplicate units, but I'm making as much from scratch as I can, which is why I want to know this.

    Posted in: Tutorials
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    posted a message on Is there a way to make aircraft always have to move?

    Strangely for me the leash tied it to it's spawn point. Could order it to go places, but it would automatically return to where it spawned. Could've been updated and fixed though, haven't tested recently.

    Posted in: Data
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    posted a message on Is there a way to make aircraft always have to move?

    Could always add a wander behaviour. It forces them to constantly move, though they may well move places you don't want them to.

    Posted in: Data
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    posted a message on Attachment points?

    Awesome, thanks alot Bump, much apprieciated. Might be able to get better looking shields now. Fantastic. You may well be getting an honorable mention when my mod is finished with how much you've helped out :D

    Posted in: Data
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    posted a message on Attachment points?

    Is there any way to find out which attachement points are viable for a model, other than trial and error? I'm trying to apply shields to the colonist transport, but a single shield is either too small, or too big, and I can't figure out which attachment points are viable to use as points for the shields. I'm looking to do this same process for other models as well, mostly just because they're too big for a single shield to look halfway decent.

    Thanks for the help.

    Posted in: Data
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    posted a message on Races, Mods, and Maps - Uploading Failure

    @alexbis:

    Sorry for the late reply, been busy with rl stuff. Yea, actually it has 3 custom races. publish the mod, then set the dependencies on the map to the published mod, has to be the updated version of the mod each time you upload the map, so if the mod has changed and been published you need to change the dependency on the map again. You also need a local dependency as well, which is normaly THE most up to date version of your mod. It works for me, though I can't select the races in the lobby.

    Posted in: Miscellaneous Development
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    posted a message on Orbital strike?

    bump

    Posted in: Data
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    posted a message on Hover

    Yea, it is a problem that when the unit gets to a cliff it kind of gains in height, but it won't go up the cliff, unless there is a ramp and as such still behaves like a ground unit for all intents and purposes. Until Blizz make a proper hover effect, which I thought the Hover flag in unit would be linked to, this is about as best you get. I would think it'd be ok for boats though. The other issue is that if the water covers a ramp the unit will sink just link every other ground unit.

    Posted in: Data Assets
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