• 0

    posted a message on A word on bank encryption

    Awsome question avoiding skills you got there boys.

    PhantomInfernal: "This actually means that bank signatures are theoretically completely secure from other players tampering with your bank files. Unless of course someone cracks how the signatures are created or hacks into your Starcraft account in general."

    However, to clear this up, we are able to make a secure save/load system?

    Posted in: General Chat
  • 0

    posted a message on Problem with gaining heroes behaviour vaule...

    This counts the Behaviours, not the attributes vaule. Sry if i mentioned it wrong, i want the Agility Attribute Vaule = 25. I want this 25 , that will be next level rised by any number or decreased shortly due to malus.

    But i found by the time some threads that state that this is impossible >.> anyway thx for the help.

    Posted in: Triggers
  • 0

    posted a message on Problem with gaining heroes behaviour vaule...

    i can not find "count of attribute X" oO

    Posted in: Triggers
  • 0

    posted a message on Problem with gaining heroes behaviour vaule...

    Hi,

    How do i realize this? I have a hero, he has 4 attributes, now when he uses the Rangedattack (based on ghost snipe) he deals 0(base dmg) + (10* HERO ATTRIBUE). fine in theory. But how would this trigger look like?!

    I have done all the events and conditions, i just need the Aktion trigger.

    (for better understandings, in wc3 you could make somthing like this: HammerStrike, deals 50 + 5*Strenght Damage to target unit.)

    greets Cera

    Posted in: Triggers
  • 0

    posted a message on A word on bank encryption

    So this means map protection is working?

    Posted in: General Chat
  • 0

    posted a message on timed life in cargo

    thanks for trying to help me but the thing is that the unit is a Zerg and it uses the nydus network, so making it unloadable will not help , but i try to make it instant unloading... ANY other tips?

    cera

    Posted in: Miscellaneous Development
  • 0

    posted a message on timed life in cargo

    Hi

    I have a unit that is said to only live for 30 seconds, then it dies. And timed life behavior works like a charm for this, lol.

    But when i load my unit and then unload it AFTER 30 seconds, it is alive and stays like this forever. How to solve this.

    ~ Cera

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Data] Model and Ball Sphere

    i cant do this, i absolutly suck at ps.... so i will have to find a work around.

    sry Sephiex

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Data] Turret attached to unit not working properly...

    http://www.sc2mod.com/board/index.php?page=Thread&threadID=89

    This should do it a lot better then Blizz promised us.

    I hope it helps

    cera

    Posted in: Miscellaneous Development
  • 0

    posted a message on What is the "Action" to increase the damage of an ability through triggers?

    I think that the CATALOG lable is made for this, but i have no expiriance with it since in not that far in my map. I would recomment you to try-n-error a bit with it. BTW: i would love to know how to do this aswell like for the costs of an ability.

    crea

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Data] Model and Ball Sphere

    I will write a better documentation fo my problem when im home; but while im here i will still give it a try.

    @wowaces... : I dont know what you want to show me or point me to. There for no reaction.

    But mb i wasnt clear egnouth:

    Add new Unit, selected some stuff,(Unit, CActor,...) and created it.

    Added new Model*, choosen the model file it should be(browing)(checked variation count, size etc).

    added new actor, connected unit to actor(event + [unitBirth=>create,UnitDeath=>destroy , also some others like the animation braket])

    'Go to the actor, select the model ', done on all the models; i have inserted there always the *Model.

    I will tomorrow write a very detailed documentation about this, as nobody wants to have blackballs at every model.

    crea

    Edit: to make things clear, the model IS there, in game and in editor, by INGMA: there is the MODEL + BALL in it

    Posted in: Miscellaneous Development
  • 0

    posted a message on [Data] Model and Ball Sphere

    ok simple problem;

    Whenever i create a new unit+model+actor and connct them like i should(ofc i do the event +), finaly then plce this unit in the editor, all is fine. My unit stands there and i em happy. So i press ctrl+F9 and after a short time my eyes turn red while my blood strts boiling.

    I get a either BLACK or WHITE sphere inside this model.

    Why?

    cera

    Posted in: Miscellaneous Development
  • 0

    posted a message on Map Stealing

    You have permission, then its ok. There is not much troubble to ask for this with an email , as nearly all creators allow to contact. You dont have permission then go and build your own map.

    I personaly love that this aspect is now only on the creators side.

    While the upside my be that 1 out of 2000 wants to improve your map realy, with all the things like bug hunting and some new features, the downside is that 1999 want to give unit x +500 dps or inbuild cheats , call it their OWN WORK and publish it as SUPER <name map here> REVOLUTION extreme v10 .

    There is a reason that in wc3 so much ppl tried to lock the map away. Learning can be done by tutorials or asking.

    cera

    Posted in: General Chat
  • 0

    posted a message on Multiple Models for 1 unit O_o?

    simple thing, to conclude this:

    How to change the vaule of the models model to point to a directory instead of a single model?

    "unit/model_00.m3"

    to

    "unit/model.m3"

    I can not find the way to do it, pls help

    Posted in: Miscellaneous Development
  • 0

    posted a message on Model Variation Split

    This has nothing to do with actor, or little, as the actor only creates the model, it has to do with the model itself that is created by the actor.

    Unit birth > creates Actor, That creates a Model.

    The model can have , instead of selected a specific model, selected a whole directory, then it checks for the "vatiation count, and replaces the _00, _01 etc of the model itself.

    Theroy Example: to have a zealot look like a hydralist and a marine somtime , you would have to put them in the same directory, rename properly, and then select that directory thou your model.

    the problem is, that the models'model selection is not allowing ME to select a directory... and i dont know why.

    The work around is to copy paste it from a premade selection.

    Posted in: Miscellaneous Development
  • To post a comment, please or register a new account.