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    posted a message on make camera rotate around a unit with the unit as target

    how is this done as a trigger? this view will have locked camera input turned on.

    -VE

    Posted in: Miscellaneous Development
  • 0

    posted a message on setting a unit to play an "ambient" sound

    I see the setting under the actor for the ambient sound but the way in which you actually link to the sound baffles me.

    Events:

    ActorCreation

    Create SoundEmitter 'what goes here'

    Every actor in the game that already has an amient sound has a "custom" setting here

    Posted in: Data
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    posted a message on Relic Rampage - need Data Editor

    Relic Rampage will be released this month. Currently, the team is me, doing everything. Tardcartrider has offered to help on the weekends with Data Editing, but I would like to get a second person on the job to fill in all the holes. Currently the game terrain and triggers are 95% complete, just needs all the units created., And now more about the game:

    -

    rr777

    What happens when you combine Tower Defense, Defense of the Ancients, Capture the Flag, Nexus wars, Shadowrun and Blade Runner? Relic Rampage! This project is still in early development, I hope to make an early release in October. I am currently looking for a super awesome Data Editor and Galaxy Programmer to help with this project as well as 10-20 testers.

    • 16 unique towers, 8 Towers per corp, each with 2 upgrade paths
    • 12 unique mercenaries, 6 per corp
    • 17 offensive structures per corp, in 3 tiers - 34 total

    rr77

    The Story

    The Okami Corporation and SinTec have been acquiring ancient relics for decades. Now, the only relics left belong to these two megacorps. Anticipating the coming showdown, each has hired several mercenaries to defend these last relics. And each megacorp has devoted all their resources to this struggle.

    This is the story of that showdown. Choose a megacorp and a mercenary, then crush your opposition. Each megacorp has 10 Relics when the game starts. Your team must possess all 20 to win. To acquire relics, build attacking structures to train troops for your cause. The mercenaries job is to defend your megacorp’s relics from these combatants. Build, fight, survive.

    rix

    Three play "modes"

    The game play will be in three distinct modes, each represented by a "screen button" which will not reside in the normal command card. Pushing any of the buttons will take the players camera to that view and give control over that associated units.

    1. Strategic mode : standard over top camera, allowing the player to interact with (upgrade, sell, research) their towers and units as in standard TD games
    2. Defense mode : will switch the camera to an over the shoulder 3rd person camera of your merc. Gives control of merc specific abilities and build abilities.
    3. Offense mode : will switch the camera to the dedicated build area. You will be given control of a phantom builder unit (the unit will not be visible but is only needed for game building purposes) and the build menus for offense structures will be visible.

    Play Diagram

    The Mercenary Defenders

    Okami Corporation

    Rix Alpha (Strength)

    Rix

    Prototype of the new android program developed by Okami - specializes in regenerative abilities and melee attacks

    • Special Abilities : Regeneration, Burst of speed
    • Weapons : Chaos Blades

    Nosferatu (Int)

    Nosferatu

    Leader of the Bio-Weapons division for Okami - specializes in AoE disease and curses

    • Special Abilities : Curse, AoE Disease, Curse totem
    • Weapons : Ranged Acid Burst

    Silanda Sakata (Stamina)

    Silanda

    a combat medic assigned to defend the Relics belonging to Okami

    • Special Abilities : Heal Aura, Heal Structure, Spread plague
    • Weapons : Plague Gun

    Wren Ito III (Stamina)

    Wren

    The former CEO of Okami, volunteered to have his brain implanted in a giant combat robot upon his death. Now he's neither living, nor dead.

    • Special Abilities : Hardened Shields, reincarnation, jump
    • Weapons : Quad Phased Plasma Cannons

    Ono (Agility)

    Ono

    A fully automated living computer. capable of planning your death in 300 different ways per second. Armed with extremely advanced energy weapons.

    • Special Abilities : backupp generator, line of sight,
    • Weapons : Antimatter Sweep Beam

    Hiroshi Sato (Int)

    Sato

    The inventor of the Android brain used by many Okami units. He is capable of many diverse nanotech abilities but is frail and does not enter combat himself.

    • Special Abilities : nano-snare, nano-haste, nano-shell, nano-regen
    • Weapons : Melee

    SinTec

    Kai Smith (Stamina)

    Kai

    Jamaican infiltration specialist

    • Special Abilities : Stealth, assasinate
    • Weapons : 10mm Railgun

    Guy Fawkes VII (Agility)

    Fawks

    Why does this masked man name himself after the famous revolutionary? - Specializes in extreme ranged attacks

    • Special Abilities : Snipe, called shot, critical
    • Weapons : .338 Lapua magnum rifle

    Ogre (Strength)

    Ogre

    This massive man likes nothing else than to smash things into goo with his giant robot fists.

    • Special Abilities : ground pound, roid rage
    • Weapons : Dual mechanized fists

    Anubis, The Enbalmer (Int)

    Anubis

    This evil creature drains life from other creatures to heal itself and those around it.

    • Special Abilities : Enbalm enemy, life drain, heal aura, living mumification
    • Weapons : 10mm railgun and melee

    Lilith "Catastrophe" Labovitch (Int)

    Lilith

    This vile woman has given herself over to demons. She specializes in summoning them to destroy her enemies.

    • Special Abilities : Summon Phoenix, Summon Wraith, Summon Healing spirit
    • Weapons : Psi Blast

    Condottiero (Agility)

    Cond

    A highly trained ex-soldier. He now sells his extreme skill at killing to the highest bidder, in this case it was SinTec.

    • Special Abilities : Covering fire, flash bang, high explosive grenade
    • Weapons : 10mm minigun

    Strategic Decisions:

    1. Weather to spend money making your Merc Defender better or on new attacking structures
    1. What types of attacking troops to build (armor bonuses will be similar to Retribution TD)
    1. Where to defend & build defense structures - the first 4 relics are VERY hard to defend, etc.

    rr1

    rr2

    rrr

    dfs

    Posted in: Team Recruitment
  • 0

    posted a message on [In Progress]Relic Rampage

    Just a quick update, updated the pictures with the new dynamic weather effects, interface, hero revive system and more.

    Project is currently moving into high gear with unit /ability creation. Should be able to launch test this month.

    Posted in: Project Workplace
  • 0

    posted a message on [In Progress]Relic Rampage

    Im still looking for a super data editor gut. Im serviceable in the Data editor, but would like another person so we can get this thing out in october

    Posted in: Project Workplace
  • 0

    posted a message on [In Progress]Relic Rampage

    Thanks, Im considering doing a whole UI reskin, but i think for the first release I'll hold off.

    Posted in: Project Workplace
  • 0

    posted a message on [In Progress]Relic Rampage

    rr777

    What happens when you combine Tower Defense, Defense of the Ancients, Capture the Flag, Nexus wars, Shadowrun and Blade Runner? Relic Rampage! This project is still in early development, I hope to make an early release in October. I am currently looking for a super awesome Data Editor and Galaxy Programmer to help with this project as well as 10-20 testers.

    • 16 unique towers, 8 Towers per corp, each with 2 upgrade paths
    • 12 unique mercenaries, 6 per corp
    • 17 offensive structures per corp, in 3 tiers - 34 total

    rr77

    The Story

    The Okami Corporation and SinTec have been acquiring ancient relics for decades. Now, the only relics left belong to these two megacorps. Anticipating the coming showdown, each has hired several mercenaries to defend these last relics. And each megacorp has devoted all their resources to this struggle.

    This is the story of that showdown. Choose a megacorp and a mercenary, then crush your opposition. Each megacorp has 10 Relics when the game starts. Your team must possess all 20 to win. To acquire relics, build attacking structures to train troops for your cause. The mercenaries job is to defend your megacorp’s relics from these combatants. Build, fight, survive.

    rix

    Three play "modes"

    The game play will be in three distinct modes, each represented by a "screen button" which will not reside in the normal command card. Pushing any of the buttons will take the players camera to that view and give control over that associated units.

    1. Strategic mode : standard over top camera, allowing the player to interact with (upgrade, sell, research) their towers and units as in standard TD games
    2. Defense mode : will switch the camera to an over the shoulder 3rd person camera of your merc. Gives control of merc specific abilities and build abilities.
    3. Offense mode : will switch the camera to the dedicated build area. You will be given control of a phantom builder unit (the unit will not be visible but is only needed for game building purposes) and the build menus for offense structures will be visible.

    Play Diagram

    The Mercenary Defenders

    Okami Corporation

    Rix Alpha (Strength)

    Rix

    Prototype of the new android program developed by Okami - specializes in regenerative abilities and melee attacks

    • Special Abilities : Regeneration, Burst of speed
    • Weapons : Chaos Blades

    Nosferatu (Int)

    Nosferatu

    Leader of the Bio-Weapons division for Okami - specializes in AoE disease and curses

    • Special Abilities : Curse, AoE Disease, Curse totem
    • Weapons : Ranged Acid Burst

    Silanda Sakata (Stamina)

    Silanda

    a combat medic assigned to defend the Relics belonging to Okami

    • Special Abilities : Heal Aura, Heal Structure, Spread plague
    • Weapons : Plague Gun

    Wren Ito III (Stamina)

    Wren

    The former CEO of Okami, volunteered to have his brain implanted in a giant combat robot upon his death. Now he's neither living, nor dead.

    • Special Abilities : Hardened Shields, reincarnation, jump
    • Weapons : Quad Phased Plasma Cannons

    Ono (Agility)

    Ono

    A fully automated living computer. capable of planning your death in 300 different ways per second. Armed with extremely advanced energy weapons.

    • Special Abilities : backupp generator, line of sight,
    • Weapons : Antimatter Sweep Beam

    Hiroshi Sato (Int)

    Sato

    The inventor of the Android brain used by many Okami units. He is capable of many diverse nanotech abilities but is frail and does not enter combat himself.

    • Special Abilities : nano-snare, nano-haste, nano-shell, nano-regen
    • Weapons : Melee

    SinTec

    Kai Smith (Stamina)

    Kai

    Jamaican infiltration specialist

    • Special Abilities : Stealth, assasinate
    • Weapons : 10mm Railgun

    Guy Fawkes VII (Agility)

    Fawks

    Why does this masked man name himself after the famous revolutionary? - Specializes in extreme ranged attacks

    • Special Abilities : Snipe, called shot, critical
    • Weapons : .338 Lapua magnum rifle

    Ogre (Strength)

    Ogre

    This massive man likes nothing else than to smash things into goo with his giant robot fists.

    • Special Abilities : ground pound, roid rage
    • Weapons : Dual mechanized fists

    Anubis, The Enbalmer (Int)

    Anubis

    This evil creature drains life from other creatures to heal itself and those around it.

    • Special Abilities : Enbalm enemy, life drain, heal aura, living mumification
    • Weapons : 10mm railgun and melee

    Lilith "Catastrophe" Labovitch (Int)

    Lilith

    This vile woman has given herself over to demons. She specializes in summoning them to destroy her enemies.

    • Special Abilities : Summon Phoenix, Summon Wraith, Summon Healing spirit
    • Weapons : Psi Blast

    Condottiero (Agility)

    Cond

    A highly trained ex-soldier. He now sells his extreme skill at killing to the highest bidder, in this case it was SinTec.

    • Special Abilities : Covering fire, flash bang, high explosive grenade
    • Weapons : 10mm minigun

    Strategic Decisions:

    1. Weather to spend money making your Merc Defender better or on new attacking structures
    1. What types of attacking troops to build (armor bonuses will be similar to Retribution TD)
    1. Where to defend & build defense structures - the first 4 relics are VERY hard to defend, etc.

    rr1

    rr2

    rrr

    dfs

    Posted in: Project Workplace
  • 0

    posted a message on [Introduction] Retribution TD v6

    BuuGhost:

    We are working on lag improvement in general and Greed rounds specifically

    Posted in: Map Feedback
  • 0

    posted a message on Retribution TD & Relic Rampage - Need Data Editor

    I have Ciopo working on the greed rounds and general lag right now. Lag is nearly gone on the test version.

    Selfcreation : see my signature :)

    Posted in: Team Recruitment
  • 0

    posted a message on Retribution TD & Relic Rampage - Need Data Editor

    Changed title. I have soemone helping me "Ciopo" from sc2mapster on the triggers. I now need to find a Data Editor specialist. This will be to worrk on this project and another project coming up.

    Posted in: Team Recruitment
  • 0

    posted a message on Trigger editor looking for work

    @Redlight51: Go

    Are you a programmer? Do you know other languages or programmed for other games?

    Posted in: Team Recruitment
  • 0

    posted a message on Retribution TD & Relic Rampage - Need Data Editor

    depending on what ppl have their sounds set at.

    i also have a ton of "every 1second" triggers and stuff I'm sure could be cleaned up

    Posted in: Team Recruitment
  • 0

    posted a message on Retribution TD & Relic Rampage - Need Data Editor

    Good ideas Soul.

    What would be really cool, if I could get a REAL coder to look at my code and give me pointers. I'm sure their are performance issues related to stuff I have done

    Posted in: Team Recruitment
  • 0

    posted a message on Are people already getting burnt out on mapping?

    The popularity system is what really kills any though of me trying to make a new map or heaven forbid even change the damn name of my map, for fear that no one will see it / play it.

    It was so much better for w3.

    And why the hell cant a multi-billion dollar company like blizzard make a search function...

    Posted in: General Chat
  • 0

    posted a message on Retribution TD & Relic Rampage - Need Data Editor

    I'm looking for help both with ideas and with coding / w/e

    Posted in: Team Recruitment
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