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    posted a message on [Video] Doodad Hunt - NOW OPEN BETA

    Great fun game, it'd be nice if it had rounds, so like a best 3 or something.

    Posted in: Project Workplace
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    posted a message on Ultimate Tank Defense

    @Sgat8516: Go

    I will try that right now, also 2nding the thing about the collosus, they are very powerful, I had 2 colussus and 5 electric-tanks and it was just killing everything easily

    edit: a bit unrelated but are there any other tips to reduce the lag? pm if you need to, thanks!

    Posted in: Project Workplace
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    posted a message on Ultimate Tank Defense

    Just played the latest version, some of the units attack the colossus, the Leviathan kills them in a few shots

    Also noticed an increase in lag, on the final 30+ waves

    Posted in: Project Workplace
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    posted a message on Fringe, 6 Player Coop RPG
    Quote from Nigle: Go

    @Nashadun: Go

    looks fun, can't wait until its on the USA server

    2nding this, any idea when this will be on North America?

    Posted in: Project Workplace
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    posted a message on Infested Arena now on b.net

    Just played this with some other guys, and I was able to easily beat savage mode.

    Once you had a good amount of minerals all you had to do is upgrade damage a bit and then speed. The characters shot so fast zombies never entered the arena, then later on the scope was upgraded and the range was so big that you were in the middle and I was stealing everyone's kills without even having to be in front of the computer.

    Maybe adding a limit to upgrades
    More zombies, a mix of stronger ones, like the zealots but different things, maybe an overload drop where the heroes are, could be roaches or ultralisks
    Nydus canals come to mind too
    Also keeping the round number on the screen, maybe above the scores.
    Shorter rounds but more bosses, and the aberations maybe a bit faster too?

    The game was great fun, but after the 3 round things were already way too easy.

    Posted in: Project Workplace
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    posted a message on [Update]Haunted Temple 3.0 Live! DOUBLE the intensity!

    I just played this game, fun stuff.

    What do you think about making rounds instead of 1 time game? They could be 5mins or so, and when done another killer would be chosen. Right now when you die, there's not much to do, so you basically just leave.

    Also in a previous game someone suggested giving civilians flashlights, I'm not sure how possible this is, but it would be nice, you could turn them on/off.

    Posted in: Project Workplace
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    posted a message on Infested Arena now on b.net

    Ah I missed your post last night, I'll be on today if you're planning on doing any runs.

    My online name is Tortuga. I'm on the tester list, shoot me a PM anytime

    Posted in: Project Workplace
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    posted a message on The Map Testers List
    Adding myself to the list, any testing, balancing etc., also anyone who just wants to play BNET ID: Tortuga Identifier: 826 MapsterNick: marcxdid Region: USA
    Posted in: Miscellaneous Development
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    posted a message on [Retribution TD] Now on Battle.net

    I've had the same issue with maps, maybe if there was a section on the site were we could give our ids so we'd make a game together to bump its popularity.

    Posted in: Project Workplace
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    posted a message on Infested Arena now on b.net

    Just played another match and got the abilities thing working, got past the brute but damn those zealots are insane.

    Great fun, thanks for making this map, hope it becomes more popular quick because it takes a long time to get 4 players(I had to play with 3 only)

    Posted in: Project Workplace
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    posted a message on Infested Arena now on b.net

    I just played this and it's quite fun, however it's hard to play because it's a recent map so it doesn't really show on the list, you have to click "show more" a few times first, don't really like this b.net system...

    I got up until the brute but it was almost impossible to deal with, the whole summoning and not that many minerals are given to get good upgrades.

    Also one question, I was the medic, and my abilities were always greyed out and I couldn't upgrade the level. I was always at level 1, how exactly do the ability upgrades work?

    Posted in: Project Workplace
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    posted a message on Third Person Shooter System

    Just gave this a go, really nice stuff!

    Posted in: Project Workplace
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    posted a message on Ultimate Tank Defense

    I noticed the new voting thing doesn't seem to work well. I click 'NO' and it just stays there and the vote doesn't register, then you get the 15s message and the wave doesn't start.

    However if I click yes, it does register but the 15s message still shows and the wave starts.

    The only way I've been able to beat this game is on easy with some players that actually use their gas to upgrade the command center.

    Posted in: Project Workplace
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    posted a message on Ultimate Tank Defense

    Just played the latest 1.4 version and after beating all the enemies it stays there, there's no victory message.

    Also I was thinking maybe add an enemy that makes people use their transports or something? It might have a stun attack or something, just a round that's challenging to people.

    Posted in: Project Workplace
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    posted a message on Ultimate Tank Defense

    On the new 1.3 version I still see the color issue, but more importantly there's a bug where you don't get any gas

    The new hero isn't that great either, it's very weak compared to the others, and if you choose it you're always lagging behind others in terms of upgrades/minerals

    Posted in: Project Workplace
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