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    posted a message on [Revived!] Map Night

    instead of loose half minerals ,make it loose all minerals whenever u die or loose half whenever u die... pretty much... i am up for testing throu the week if u find me online could be glad to help.... something i thought mmm yea.. vampiric aura should be weaker for ranged imo , can you make it work like / 30 for mele and 15% for ranged units ? (when you add melle) adding wow models would be nice :) also would be nice to add some animal models too : cat , mouse , tiger . , furniture :PP like a refrigerator throwing food or ice cubes would be hilarious :)

    Posted in: General Chat
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    posted a message on [Revived!] Map Night

    Hero Wars ultimate: as said stun is imbalanced.. need to have near double cooldown .. and also a reduction in

    cast range (if possible) and a slight decrease in duration.

    Entangle was decent but really those hold spells need to have double cooldown , also needs to have lesser cast range...

    War Stomp ability area of effect is too small , increase a bit the ARES hero was not able to pick his "dispell " ability.. no idea why... , please make unholy aura give like 30% move speed and increased health regeneration instead of attack speed . as well add an Endurance aura that increase attack and move speed / the attack speed of Unholy aura is not usefull at all 10? was it...

    make Vampiric aura only affecting mele heroes if possible .. as well there need to be ultimate abilitys... i was playing ares and the only spell i got was "warstomp" the aura was near useless and even if i had that dispel i would probably still be unable to do anything... oh and please Remove Hardened shields from 5th unit upgrade the Immortals... as well as reduce their damage a bit its ridicilously high...

    4 immortals killed all 4 destroyer towers in near instant.. so reduce their attack speed a bit too .. would be nice... Building destroyer tower costs 5000 minerals please consider reducing that Alot....should be near 2000/2500 heroes need ultimates really :)

    Gates of Darkness , did we play on hard ? i dont remember... the first 10 waves were absurdly hard... after that we had no problems at all... when i used my summoner ultimate at the final boss 150 000 of its hp disappeared.. might consider making that boss harder 150 000 easy / 300 000 normal / 450 000 hard... , to make people actually have the need of using potions i never really ussed any shield or health potions at all might want to increase the heroes respawn rate to 1.00 to make it harder Marine or murloc was it.. needs some improvement its extreemly useless :)

    Card Shuffle: please add 30% magic damage reduction to summoners and increase their hp to 300 , the psion needs reduction in his shield recovery rate... was near impossible to snipe i had to use 3 fire balls just to make him under 100 nether drakes are still the unit that is in my face when i loose at this map.. so might consider nerfing them a bit...

    Core fight: didnt get to play this... but from watching battles i agree doodads make it too laggy and are not needed at all void rays needs a nerf asap...

    Shinigami note: as said to you clord , make the map smaller , add some rounds , and random kira every round , the stacking of the zealot legs ? was it.. is not needed imo.. its kira should have different ability than zealot leggs it makes it easy to fly near people imagine their names and kill them with the note.. p.s Wolf cheated in the drawing map :) guesses words that wasnt even drawed yet:P oh and how was it called? please add some ready pictures.. like allready made Houses/cars / computers / apple .. chairs.. some static elements.. would be nice :)

    Posted in: General Chat
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    posted a message on [Revived!] Map Night

    @TheAlmaity: Go

    maybe there should be a channel that we can enter and play regardless of being friday or not.. for example i cant play saturday morning from 00 to 08:00 am

    Posted in: General Chat
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    posted a message on Split TD

    no sorry i didnt try it yet.. i do not have bnet account yet so.... well it could be better imo its decent atm but could be better :) i know damage is a little bit hard but would be more fun iimo :PPp if u not likez okz , happens i just suggest :P

    Posted in: Project Workplace
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    posted a message on Split TD

    yea maybe tower strong versus different units u could make every 3 waves marine every 5 wave air? i guess , every 10th level boss :)

    i mean u want to add boss right > only 1 unit it means only 1 kill >> so it will not work > that way..

    so u might want to change the point of the game to make the most damage not the most kills it is going to be a bit different and much more fun imo.

    something like instead of 100 kills > 100 kills worth of damage.... it would be the same but it will count damage done , not the kills .

    for example : player A: kills 200 units with 10 hp each = 2000 damage , player b: killed 100 units = 1000 damage done , he looses cus he done 2 times less damage than player A:

    this way u can add a 1 unit boss wave. and when there is huge difference in damage done u loose.. that would be better imo :P

    Posted in: Project Workplace
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    posted a message on Split TD

    making a maze require brain too :PPP / why not its a good map could make it far if u want to continue the project atm its decent .

    i see well hoping u finish it so i can test the new product:PPP

    25 was just a random number.. i think its small to .. maybe make it like level 40 ? its another random number.. because as said before it gets kind of boring 50+ wave.

    well it would be nice to have adaptable maze and waves , i mean people will use the best maze possible to last as much waves as possible .. that would make it require more brain so making different waves , if u dont want to do so nevermind just ignore this:P

    well levels will different speed will look more color-full , as well as waves with different armor , adding towers that do different damage to different armors would be cool.

    adding units that have shield would be hilarious :PP , i know its the same but looks much bettter :PPP and is more fun .

    btw u might want to change the , units killed > with damage >done< would be better imo , and at the current system bosses will not be good because they will be just 1 unit < .

    Btw is it possible to add passive ability's ? can u add passive ability to unit : for example if unit gets attacked by tower it have 5% to slow the tower , 5% to freeze the tower , 5% to increase tower damage , 5% to reduce tower damage .. just random numbers. or u could add a different champion unit every wave with 1 of the above , champion with slow aura for towers or more defence for his friends or reduce damage for towers (aura) . a wave that has less HP but 1% to get invulnerability for 1 sec upon being attacked... and to the last some Wave board that can be shown/not shown ♥ that shows the next 2-5 waves ♥

    p.s making the map for 5-7 players would reduce the heavy load a lot

    Posted in: Project Workplace
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    posted a message on Split TD

    map seems good , but if u want to make it to page 1 and above u need some more work . add a diversity .. some extra towers would be nice .

    a hellion tower that shoot flame in a line , archon tower that does splash damage , zerglin tower that attacks really fast but hits only in 150 range. a different speed limit for towers , for example archon with X max speed , zergling with more max speed etc ... etc this map reminds me of Eeve td.. the way bonuses and rocks are placed it was a good map for warcraft 3 . some towers shooting marudeur(damn what was the word.. nvm) with slowing grenades...

    all of this would be nice to have . u could make the map 25 waves and after that u get no income .. and the best maze wins that would make the map more fun and replayable these are just some random suggestions i thought now... different types of units would be nice too or different armor for zerglings every level.

    no armor > take more damage from towers > very fast units

    light armor > take normal damage from towers fast units

    heavy armor > take reduced damage from towers but move slower

    shield armor > units with shields . average move speed

    Posted in: Project Workplace
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    posted a message on Valve releasing DOTA ?

    defense of the ancients is just a mod...they cant really own a mod....its like saying.. hey we made dota , cant touch this.. that is quite funny... well they cant own trademark "dota" because its already used as a mode... if they filed something like that , they have no right to do so.. and probably they wont :) maybe its just a speculation :}

    Posted in: General Chat
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    posted a message on Income Wars not playable

    i think this map should have a limit of how much u can summon .. and every unit should take cap , bigger units = more cap .. and etc :) the cap should be every player has X cap .. because if team has cap .. people are going to argue... HEy why u summoned voids.. hey why u summoned vessels .. and etc etc.. so a individual cap will be much better... :)

    Posted in: Map Review
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    posted a message on What type of computer do you make play SC2 on?

    if u want to play good u should aim for at least 500+ MB nvidia card , 1000 if its ati.. processor should be at least 2.0+ dual core.. 4+ gigabytes of 800 mhz ram note - if u use processor with higher than 2.0 dual core u will be better with a ram of 1066 mhz they are better with same type of processor (1066 mhz ) this is a medium setup , this is a setup for playing the game , some map maker may help u there :)

    Posted in: General Chat
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    posted a message on Which anti-virus software do you use?

    i used kaspersky , nod , avg , panda , spy bot , avast in the past.. now i keep myself with avast.. and its cool boot scanner.. which kills many of the viruses.. u need to keep shield on only when u browse.. non legit websites.. n stuff... :) i use avast only for it scanner.. and its a good program .. im currently using Zone Alarm which is great connection blocker.. neever eveeeeeer eveeer use microsoft security essentials.. its another program that microsoft made to make your life bad :)

    Posted in: General Chat
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    posted a message on Valve releasing DOTA ?

    sorry i am not a map maker , i just play games.. and i played lots of games.... in order to rip something off , u just take the original and use it... with the releases of HoN and LoL ... there is not anything in common with Defense of the Ancients , well yes some items are the same and some spells.. but its an entirely new game...+ a whole new items.. skills , heroes and history... so it cant really be called "rip off" ... just because all Tower defenses , all Aeon's of Strife .. <sub> and dota maps typically , start from somewhere.. doesnt mean they are rip offs .. its like saying all the currently released games... are rip offs , because. 1 there was > the 1st ever made first person shooter ? are all other shooters rip offs ??? what about the strategy games ? and etc etc... actually its taking the idea of the game and creating something new.. that is not rip off that is invention.. to create something new with a "product" (hope u do not mind if i call it that) or information from something else.... if nobody ever decided... to > make a game .. we would not be here now :) the main concept of the game is to have fun.. when people have fun its okay... it does not matter even if its a rip off. the thing that is important from game is to enjoy it .. and that is all :) , its really sad when people all ways find similarities in the new games... from the old ones.. well of course they start from somewhere.. ahead from the 1st guy that created it.. but they make something exceptional and cool ( well i do agree there are a lot of "clones , and rip offs that , are really bad made and non interesting... but i do not think the majority of games should be called rip offs and clones just because.. .they have heroes and items.... and they have to defend something.. or make a tower...) p,s oh sorry i got a bit over the thread :) well a valve game would be cool , since valve make good first person shooters.. i personally hope its a FPS because that what valve are good at .. and game would rock.. but if they try something new.. i will still like it but , it just might not go ...bang with a very big boom :) , but still valve is a good game maker.. i expect something exceptional :)</sub>

    Posted in: General Chat
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