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    posted a message on Transmission / Hide Game UI Problem

    Hi there, i have encountered a little problem on my map. At the beginning i have several Transmissions informing the players about the situation on the battlefield. I hide the game ui during this Transmissions. The problem is, the character portrait for the transmission appears but there is no text. Is the text part of the game ui? And how can i avoid this problem?

    Posted in: Triggers
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    posted a message on Fringe, 6 Player Coop RPG

    Just played it and some nasty bug occured. I was already wondering when i watched the loading screen "hm, 6 heroes but we have 7 players" and then it happened. I was the seventh player i think, and i could control the zerg^^
    That bug happened to me before on a map i'm making, did you set the zerg in player properties to cpu or hostile? I had that problem when i set the zerg to cpu, he didnt appear in the lobby as cpu but as an extra slot where a player could join. Fixed it by making him hostile instead of cpu.

    And i think you messed something up with alliances, some of us couldnt attack the zerg. The marine and the reaper i think

    Posted in: Project Workplace
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    posted a message on [Library] Hero Selection v3.0.1 Final

    @SweetZombieJesus:

    Ouch... i suck :)
    Sorry ive been using the editor for only one week and im still learning how most of its functions work, sometimes im not sure if its a bug, or if i just do it completely wrong :)
    Hm, maybe my event was wrong, i used map initialize. When a trigger uses initialize as the starting event, but conditions are not met, then it will never start, right? Even if the condition are met at a later point of time?
    I wonder how i can make my briefing start then.

    edit: ok got that too, used timer - every 1.0 second like you did, added a condition briefingstarted == false and set it on true when the trigger starts.

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Library] Hero Selection v3.0.1 Final

    Oh i thought that Spawn Immediately thing is when you wait for until everyone has made their choice. So i thought its still waiting for computers 1 and 2. And in the room were i made the hero circle and had to "dig the hole" (its a different room somewhere on the map, a bit larger) i also played around with the camera height, its about -0.5 already, but still not enough. I think if i go deeper i end up below the map xD
    Its really a bit difficult working on that tiny space.

    Without using the "hole" and with height 0 some units are still visible but others, well...
    http://img442.imageshack.us/img442/7058/screenshot2010081704290.th.jpg
    http://img185.imageshack.us/img185/8308/screenshot2010081704292.th.jpg

    Hm, and i think the condition for Hero picking complete is not working properly. I tried to make it as a condition for my briefing dialogues to start, but it didnt work. Right now i just let them begin 65 seconds after map initialize.

    And another strange thing, i just used Spawn Immediately but encountered some bug i think. I could still see the selection buttons.
    http://img694.imageshack.us/img694/7309/screenshot2010081704364.th.jpg

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Library] Hero Selection v3.0.1 Final

    Hey there, worked fine, the computer heroes didnt spawn, but i still had to wait for the timer, so i think they are still somehow involved in the selection process.
    Anyway, i just thought i should show where your selection system will be used in the future. It was a bit difficult to fit hero circle into that small room, had to set the distance from the hero pick point to 3.0 and the camera made some problems, it was always looking to much up, so i had to make a small hole were i put the pick point in^^

    <object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/sZ6c9jKOkQs?fs=1&amp;amp;hl=de_DE"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/sZ6c9jKOkQs?fs=1&amp;amp;hl=de_DE" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>

    This is actually just one quarter of the map, the rest of the map is set on char after you crash with your battlecruiser.

    Posted in: Trigger Libraries & Scripts
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    posted a message on [Library] Hero Selection v3.0.1 Final

    @SweetZombieJesus: Go

    i seem to have a little problem using your hero selection. in my map i have added some computer players to fight the heroes, but unfortunately it looks like they also take part in the hero selection and a random hero will be spawned for each of them. how can i prevent that from happening so that only.. maybe players 1-4 can choose, or 1-6, but not everyone

    Posted in: Trigger Libraries & Scripts
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